My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Prince Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Prince
Giant Snowball
Minions Electro Dragon
Zap
Minions Prince
Barbarian Barrel
Knight
The Log
Mini P.E.K.K.A Prince
Earthquake
Arrows
Minions
Royal Delivery
Knight Minions Mini P.E.K.K.A Prince Electro Dragon P.E.K.K.A
Fireball
Minions Electro Dragon
Poison
Minions Electro Dragon
Lightning
Knight Mini P.E.K.K.A Prince Electro Dragon
Rocket
Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Rocket Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Mini P.E.K.K.A Prince Electro Dragon Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Minions Mini P.E.K.K.A

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince P.E.K.K.A Knight Minions Mini P.E.K.K.A Electro Dragon
Knight
Minions Zap Prince Electro Dragon
Minions
Knight Zap Mini P.E.K.K.A Prince P.E.K.K.A
Mini P.E.K.K.A
Zap Minions
Rocket
Prince
Zap Knight Minions
Electro Dragon
Zap Knight P.E.K.K.A
P.E.K.K.A
Zap Minions Electro Dragon

Defense Synergies 3 9

Zap
Mini P.E.K.K.A Knight Minions Prince Electro Dragon P.E.K.K.A
Knight
Minions Electro Dragon Zap Mini P.E.K.K.A
Minions
Knight Zap Prince P.E.K.K.A
Mini P.E.K.K.A
Zap Knight Electro Dragon
Rocket
Prince
Zap Minions
Electro Dragon
Knight Zap Mini P.E.K.K.A
P.E.K.K.A
Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Minions Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Zap Knight Minions Prince Electro Dragon
Mini P.E.K.K.A Rocket Prince P.E.K.K.A Knight Minions Electro Dragon
Mini P.E.K.K.A Prince P.E.K.K.A Knight Minions Electro Dragon
Mini P.E.K.K.A Rocket Prince P.E.K.K.A
Zap Minions Electro Dragon
Minions Rocket Zap Electro Dragon
Rocket Zap Electro Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Minions Prince
Knight Mini P.E.K.K.A Prince
Minions Zap Knight Electro Dragon
Minions Zap Electro Dragon
Mini P.E.K.K.A Prince P.E.K.K.A Zap Knight Minions Rocket Electro Dragon
Rocket Zap Minions Mini P.E.K.K.A Prince Electro Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Knight Prince
Rocket Zap Mini P.E.K.K.A Prince P.E.K.K.A
Knight Minions Mini P.E.K.K.A Prince Electro Dragon P.E.K.K.A
Zap Knight Minions Prince Electro Dragon
Zap Knight Minions Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Prince
Knight Minions Mini P.E.K.K.A Prince Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Prince P.E.K.K.A
Zap Knight Mini P.E.K.K.A Rocket Prince Electro Dragon
P.E.K.K.A Zap Knight Minions Mini P.E.K.K.A Rocket Prince Electro Dragon
Mini P.E.K.K.A Rocket Prince P.E.K.K.A Zap Knight
P.E.K.K.A Knight Mini P.E.K.K.A Prince
Rocket Zap Minions Electro Dragon
Mini P.E.K.K.A Rocket Prince P.E.K.K.A Knight Minions
Mini P.E.K.K.A P.E.K.K.A Knight Prince
Zap Rocket Electro Dragon P.E.K.K.A Knight Minions Mini P.E.K.K.A Prince
P.E.K.K.A
P.E.K.K.A Knight Minions Mini P.E.K.K.A Prince Electro Dragon
Rocket P.E.K.K.A Zap Prince
Mini P.E.K.K.A Rocket Prince P.E.K.K.A Knight
Electro Dragon
Electro Dragon Zap Knight Minions Mini P.E.K.K.A Rocket Prince P.E.K.K.A
Minions Zap Mini P.E.K.K.A Electro Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Electro Dragon
Zap Electro Dragon
Rocket Electro Dragon
Knight Rocket Prince
Rocket Zap
Zap Minions Rocket Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Rocket Minions Mini P.E.K.K.A Prince Electro Dragon
Rocket Zap Knight Prince Electro Dragon
Zap Rocket Electro Dragon
Rocket Knight
Minions Rocket Electro Dragon
Zap Prince
Rocket Zap Electro Dragon
Rocket Electro Dragon
Rocket
Minions Mini P.E.K.K.A Rocket
Rocket Zap Mini P.E.K.K.A Prince Electro Dragon
Rocket Zap Electro Dragon
Rocket Minions Prince
Rocket
Rocket Prince
Rocket Zap Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Zap Prince Electro Dragon
Rocket Zap
Zap Electro Dragon
Zap Rocket Electro Dragon Minions
Mini P.E.K.K.A
Zap Rocket Electro Dragon
Zap Rocket Electro Dragon
P.E.K.K.A Prince
Rocket
Zap Minions Rocket Prince Electro Dragon
Rocket Zap Electro Dragon
Knight Mini P.E.K.K.A Rocket Prince Electro Dragon
Zap Electro Dragon
Rocket Zap
Prince Electro Dragon P.E.K.K.A
Zap Electro Dragon Minions Rocket
Zap Rocket Electro Dragon
Electro Dragon Zap Rocket Prince

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