My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Barrel Guards Inferno Dragon
Giant Snowball
Fire Spirit Goblin Barrel Guards Inferno Dragon
Zap
Fire Spirit Goblin Barrel Guards Inferno Dragon
Barbarian Barrel
Fire Spirit Goblin Barrel Guards
The Log
Fire Spirit Mini P.E.K.K.A Goblin Barrel Guards
Earthquake
Goblin Barrel Guards
Arrows
Fire Spirit Goblin Barrel Guards
Royal Delivery
Fire Spirit Mini P.E.K.K.A Goblin Barrel Guards Inferno Dragon
Fireball
Goblin Barrel Inferno Dragon
Poison
Guards
Lightning
Mini P.E.K.K.A Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Rocket Guards Poison Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Barrel Guards Mini P.E.K.K.A Poison Inferno Dragon Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Goblin Barrel Guards Mini P.E.K.K.A

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mini P.E.K.K.A Giant Goblin Barrel Inferno Dragon
Mini P.E.K.K.A
Giant Fire Spirit
Giant
Mini P.E.K.K.A Goblin Barrel Poison Fire Spirit Rocket Guards
Rocket
Giant
Goblin Barrel
Giant Fire Spirit Guards
Guards
Giant Goblin Barrel
Poison
Giant
Inferno Dragon
Fire Spirit

Defense Synergies 0 3

Fire Spirit
Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Guards
Giant
Rocket
Goblin Barrel
Guards
Mini P.E.K.K.A Poison
Poison
Guards
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Rocket Fire Spirit Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Guards
Mini P.E.K.K.A Rocket Poison
Fire Spirit Guards
Rocket Inferno Dragon Fire Spirit Poison
Rocket Poison
Mini P.E.K.K.A Inferno Dragon
Guards Fire Spirit Mini P.E.K.K.A
Guards Poison
Inferno Dragon Poison
Mini P.E.K.K.A Fire Spirit Rocket Guards
Fire Spirit Rocket Mini P.E.K.K.A Guards Poison
Mini P.E.K.K.A Inferno Dragon
Rocket Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Poison
Fire Spirit Guards
Poison Fire Spirit Guards Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Fire Spirit Mini P.E.K.K.A Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards
Poison Mini P.E.K.K.A Rocket Inferno Dragon
Guards Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Guards
Mini P.E.K.K.A Guards Inferno Dragon
Fire Spirit Rocket Poison
Mini P.E.K.K.A Rocket Guards
Mini P.E.K.K.A Inferno Dragon
Rocket Mini P.E.K.K.A Poison Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Guards
Rocket Guards Poison
Mini P.E.K.K.A Rocket Guards
Guards Mini P.E.K.K.A Rocket Poison Inferno Dragon
Poison Mini P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket Guards
Poison
Rocket Poison
Rocket Guards Poison
Rocket Poison Fire Spirit
Poison Fire Spirit Rocket
Fire Spirit Poison
Poison Fire Spirit
Poison
Rocket Fire Spirit Mini P.E.K.K.A Guards Poison
Rocket Poison
Poison Fire Spirit Rocket
Rocket Poison Fire Spirit
Rocket Poison
Poison
Rocket Poison
Rocket Poison
Rocket Poison
Mini P.E.K.K.A Rocket
Rocket Fire Spirit Mini P.E.K.K.A Poison
Rocket Fire Spirit Poison
Rocket Poison
Rocket Poison
Rocket
Rocket Poison
Poison Fire Spirit
Inferno Dragon
Poison
Poison
Rocket Poison
Poison Fire Spirit
Rocket Guards Poison
Mini P.E.K.K.A
Poison Rocket
Rocket Poison
Rocket Poison
Fire Spirit Rocket Guards
Rocket Poison Fire Spirit
Poison Mini P.E.K.K.A Rocket
Poison
Rocket Poison
Rocket Guards Poison
Rocket Poison
Poison Rocket

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