My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Giant Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant
Giant Snowball
Fire Spirit Bats Lumberjack
Zap
Fire Spirit Bats
Barbarian Barrel
Fire Spirit Ice Spirit Electro Wizard Lumberjack
The Log
Fire Spirit Ice Spirit Lumberjack
Earthquake
Arrows
Fire Spirit Ice Spirit Bats
Royal Delivery
Fire Spirit Ice Spirit Bats Electro Wizard Lumberjack
Fireball
Electro Wizard Lumberjack
Poison
Bats Electro Wizard
Lightning
Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Bats Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Bats The Log Poison Electro Wizard Lumberjack Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Bats The Log

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Lumberjack
Ice Spirit
Bats Giant Lumberjack
Bats
Giant Ice Spirit Lumberjack
Giant
Bats Poison Fire Spirit Ice Spirit The Log Electro Wizard Lumberjack
Poison
Giant The Log
The Log
Giant Poison Lumberjack
Electro Wizard
Giant Lumberjack
Lumberjack
Fire Spirit Ice Spirit Bats Giant The Log Electro Wizard

Defense Synergies 0 16

Fire Spirit
Ice Spirit The Log Electro Wizard
Ice Spirit
Fire Spirit Bats Poison The Log Electro Wizard Lumberjack
Bats
Ice Spirit The Log Electro Wizard Lumberjack
Giant
Poison
Ice Spirit The Log Electro Wizard
The Log
Fire Spirit Ice Spirit Bats Poison Electro Wizard Lumberjack
Electro Wizard
Fire Spirit Ice Spirit Bats Poison The Log Lumberjack
Lumberjack
Ice Spirit Bats The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Lumberjack Ice Spirit Bats The Log Electro Wizard
Lumberjack Fire Spirit Bats Electro Wizard
Lumberjack Bats Electro Wizard
Poison The Log Lumberjack
The Log Fire Spirit Bats Electro Wizard Lumberjack
Bats Electro Wizard Fire Spirit Ice Spirit Poison
Poison The Log Electro Wizard
Lumberjack
Fire Spirit Ice Spirit Electro Wizard Lumberjack
Bats Poison Electro Wizard The Log Lumberjack
Bats Poison Electro Wizard
Lumberjack Fire Spirit Ice Spirit Bats The Log Electro Wizard
Fire Spirit Ice Spirit Bats Poison The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack
Ice Spirit The Log Electro Wizard Lumberjack
Bats Poison Electro Wizard Lumberjack
Fire Spirit Ice Spirit Bats The Log Electro Wizard Lumberjack
Poison The Log Fire Spirit Ice Spirit Bats Electro Wizard Lumberjack
Electro Wizard Lumberjack
Fire Spirit Bats Poison The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Electro Wizard
Poison Electro Wizard The Log Lumberjack
Lumberjack Ice Spirit Bats The Log Electro Wizard
Lumberjack Bats The Log Electro Wizard
Lumberjack
Fire Spirit Poison Ice Spirit Bats Electro Wizard
Bats Electro Wizard Lumberjack
Lumberjack
Electro Wizard Ice Spirit Bats Poison The Log
Bats Lumberjack
Poison The Log Electro Wizard
Lumberjack
Electro Wizard Ice Spirit Bats Poison The Log Lumberjack
Bats Poison The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison The Log Electro Wizard
Poison The Log
Poison The Log
Poison Fire Spirit The Log
Poison Fire Spirit Ice Spirit Bats
Fire Spirit Poison The Log
Poison The Log Fire Spirit Ice Spirit
Poison The Log
Fire Spirit Bats Poison Electro Wizard Lumberjack
Poison The Log Electro Wizard
Poison Fire Spirit
Poison Fire Spirit The Log
Poison
Poison The Log
Poison The Log
Poison The Log
Poison
Bats
Fire Spirit Poison The Log Electro Wizard
Fire Spirit Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Poison The Log Fire Spirit Ice Spirit
Poison The Log Electro Wizard
Poison The Log
Poison The Log
Poison Fire Spirit Bats Electro Wizard
Electro Wizard Ice Spirit Bats Poison
Poison The Log
Ice Spirit Poison Electro Wizard
Poison The Log
Electro Wizard Fire Spirit Ice Spirit Bats
Poison Fire Spirit Electro Wizard
The Log
Poison Electro Wizard Lumberjack
The Log Poison
Poison
Ice Spirit Bats Poison The Log Electro Wizard
Bats Poison Electro Wizard
Poison The Log Electro Wizard

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