My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Dark Prince Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince
Giant Snowball
Battle Ram
Zap
Battle Ram Dark Prince
Barbarian Barrel
Battle Ram Dark Prince Executioner Electro Wizard
The Log
Battle Ram Dark Prince
Earthquake
Arrows
Royal Delivery
Battle Ram Dark Prince Executioner P.E.K.K.A Electro Wizard
Fireball
Battle Ram Executioner Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Battle Ram Dark Prince Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Dark Prince Poison Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Dark Prince Poison Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Battle Ram Dark Prince Poison Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Battle Ram Dark Prince

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Tornado P.E.K.K.A Electro Wizard Dark Prince Poison Executioner
Battle Ram
Zap Poison Tornado P.E.K.K.A Electro Wizard
Tornado
Zap Executioner P.E.K.K.A Battle Ram Dark Prince Poison
Dark Prince
Zap Tornado Poison Executioner Electro Wizard
Poison
Battle Ram P.E.K.K.A Zap Tornado Dark Prince
Executioner
Tornado Zap Dark Prince P.E.K.K.A
P.E.K.K.A
Zap Tornado Poison Electro Wizard Battle Ram Executioner
Electro Wizard
Zap P.E.K.K.A Battle Ram Dark Prince

Defense Synergies 3 13

Zap
Electro Wizard Tornado Dark Prince Poison Executioner P.E.K.K.A
Battle Ram
Tornado
Executioner P.E.K.K.A Zap Dark Prince Poison Electro Wizard
Dark Prince
Zap Tornado Poison Executioner Electro Wizard
Poison
Zap Tornado Dark Prince Electro Wizard
Executioner
Tornado Zap Dark Prince
P.E.K.K.A
Tornado Zap Electro Wizard
Electro Wizard
Zap Tornado Dark Prince Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard
P.E.K.K.A Zap Dark Prince Executioner Electro Wizard
Tornado P.E.K.K.A Dark Prince Executioner Electro Wizard
P.E.K.K.A Dark Prince Electro Wizard
Tornado Dark Prince Poison P.E.K.K.A
Tornado Zap Dark Prince Executioner Electro Wizard
Tornado Electro Wizard Zap Poison Executioner
Zap Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado
Tornado Dark Prince Electro Wizard
Poison Executioner Electro Wizard Zap Tornado Dark Prince
Executioner Zap Tornado Poison Electro Wizard
P.E.K.K.A Zap Dark Prince Electro Wizard
Executioner Zap Tornado Dark Prince Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Tornado Zap P.E.K.K.A Electro Wizard
Tornado Dark Prince Poison Executioner P.E.K.K.A Electro Wizard
Zap Tornado Dark Prince Executioner Electro Wizard
Zap Tornado Poison Executioner Dark Prince Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Dark Prince Poison Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Executioner
P.E.K.K.A Zap Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A Dark Prince Executioner
Poison Executioner Zap Tornado Electro Wizard
Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Electro Wizard Tornado Dark Prince Poison
P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Zap Tornado Dark Prince Poison Electro Wizard
Dark Prince P.E.K.K.A Executioner
Executioner
Electro Wizard Zap Tornado Dark Prince Poison Executioner P.E.K.K.A
Poison Executioner Zap Dark Prince P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Tornado Executioner Electro Wizard
Poison
Dark Prince Poison
Poison Executioner Zap Dark Prince
Poison Executioner Zap Tornado
Tornado Poison Executioner
Poison Zap Tornado Executioner
Poison Zap Tornado
Tornado Poison Electro Wizard
Poison Zap Tornado Dark Prince Electro Wizard
Poison Zap Tornado Executioner
Poison Executioner
Poison
Zap Poison
Zap Poison Executioner
Poison Executioner
Tornado Poison
Zap Dark Prince Poison Executioner Electro Wizard
Zap Tornado Poison
Poison
Tornado Poison
Tornado
Zap Poison
Zap Tornado Poison Dark Prince Executioner
Poison Zap Tornado Executioner Electro Wizard
Zap Tornado Poison
Poison Zap Tornado
Poison Zap Tornado Executioner Electro Wizard
Zap Electro Wizard Poison
Poison Zap
Zap Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Dark Prince
Poison Zap Tornado Executioner Electro Wizard
Poison Dark Prince Executioner Electro Wizard
Zap Poison Executioner
Zap Tornado Poison
Dark Prince Executioner P.E.K.K.A
Zap Tornado Poison Electro Wizard
Zap Tornado Poison Executioner Electro Wizard
Poison Zap Tornado Dark Prince Executioner Electro Wizard

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