My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Three Musketeers Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Three Musketeers Baby Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Recruits Wall Breakers Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Three Musketeers Wall Breakers Inferno Dragon
Giant Snowball
Fire Spirit Royal Recruits Three Musketeers Wall Breakers Baby Dragon Inferno Dragon
Zap
Fire Spirit Three Musketeers Wall Breakers Inferno Dragon
Barbarian Barrel
Fire Spirit Royal Recruits Three Musketeers Wall Breakers
The Log
Fire Spirit Royal Recruits Three Musketeers Wall Breakers
Earthquake
Arrows
Fire Spirit Royal Recruits Wall Breakers
Royal Delivery
Fire Spirit Royal Recruits Three Musketeers Wall Breakers Baby Dragon Inferno Dragon
Fireball
Three Musketeers Wall Breakers Baby Dragon Inferno Dragon
Poison
Royal Recruits Three Musketeers
Lightning
Three Musketeers Baby Dragon Inferno Dragon
Rocket
Three Musketeers Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Baby Dragon Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Recruits Baby Dragon Poison Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Wall Breakers Baby Dragon Poison Inferno Dragon Royal Recruits Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Fire Spirit Wall Breakers Baby Dragon

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Recruits Three Musketeers Wall Breakers Baby Dragon Inferno Dragon
Royal Recruits
Fire Spirit Wall Breakers
Three Musketeers
Fire Spirit Mirror
Mirror
Three Musketeers Wall Breakers Poison
Wall Breakers
Fire Spirit Royal Recruits Mirror Baby Dragon
Baby Dragon
Fire Spirit Wall Breakers Poison Inferno Dragon
Poison
Mirror Baby Dragon
Inferno Dragon
Fire Spirit Baby Dragon

Defense Synergies 0 4

Fire Spirit
Royal Recruits
Royal Recruits
Fire Spirit
Three Musketeers
Mirror
Poison Inferno Dragon
Wall Breakers
Baby Dragon
Inferno Dragon
Poison
Mirror
Inferno Dragon
Mirror Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Baby Dragon
Inferno Dragon Royal Recruits Three Musketeers
Three Musketeers Fire Spirit Royal Recruits Inferno Dragon
Royal Recruits Three Musketeers Inferno Dragon
Royal Recruits Poison
Fire Spirit Baby Dragon
Three Musketeers Inferno Dragon Fire Spirit Baby Dragon Poison
Royal Recruits Baby Dragon Poison
Three Musketeers Inferno Dragon Royal Recruits
Fire Spirit Royal Recruits
Poison Royal Recruits Baby Dragon
Three Musketeers Inferno Dragon Baby Dragon Poison
Royal Recruits Fire Spirit Three Musketeers
Fire Spirit Three Musketeers Royal Recruits Baby Dragon Poison
Royal Recruits Inferno Dragon Three Musketeers
Royal Recruits Three Musketeers Inferno Dragon
Three Musketeers Royal Recruits Poison
Fire Spirit Royal Recruits Three Musketeers Baby Dragon
Baby Dragon Poison Fire Spirit Royal Recruits Inferno Dragon
Royal Recruits Three Musketeers Inferno Dragon
Royal Recruits Fire Spirit Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits
Poison Baby Dragon Inferno Dragon
Royal Recruits
Royal Recruits
Royal Recruits Three Musketeers Inferno Dragon
Fire Spirit Poison Three Musketeers Baby Dragon
Royal Recruits
Royal Recruits Inferno Dragon
Royal Recruits Baby Dragon Poison Inferno Dragon
Royal Recruits Three Musketeers Inferno Dragon
Inferno Dragon Royal Recruits
Royal Recruits Poison
Royal Recruits Three Musketeers
Royal Recruits Three Musketeers Baby Dragon
Royal Recruits Three Musketeers Baby Dragon Poison Inferno Dragon
Poison Royal Recruits Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Recruits Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Royal Recruits Poison
Poison Fire Spirit Baby Dragon
Poison Fire Spirit Baby Dragon
Fire Spirit Baby Dragon Poison
Poison Fire Spirit Baby Dragon
Poison
Fire Spirit Three Musketeers Poison
Poison Royal Recruits
Poison Fire Spirit Baby Dragon
Poison Fire Spirit Three Musketeers Baby Dragon
Baby Dragon Poison
Baby Dragon Poison
Three Musketeers Baby Dragon Poison
Royal Recruits Three Musketeers Baby Dragon Poison
Three Musketeers Poison
Fire Spirit Three Musketeers Baby Dragon Poison
Fire Spirit Baby Dragon Poison
Baby Dragon Poison
Poison
Royal Recruits Baby Dragon Poison
Poison Fire Spirit Baby Dragon
Inferno Dragon
Poison Baby Dragon
Baby Dragon Poison
Poison Baby Dragon
Poison Fire Spirit Baby Dragon
Poison
Poison
Poison
Poison
Fire Spirit Royal Recruits
Poison Fire Spirit Three Musketeers Baby Dragon
Poison Three Musketeers Baby Dragon
Baby Dragon Poison
Poison
Royal Recruits Three Musketeers
Royal Recruits Baby Dragon Poison
Poison
Poison Royal Recruits Baby Dragon

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