My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Baby Dragon P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Musketeer Baby Dragon Lumberjack
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Musketeer Wizard Electro Wizard Lumberjack
The Log
Fire Spirit Musketeer Lumberjack
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Musketeer Wizard Baby Dragon P.E.K.K.A Electro Wizard Lumberjack
Fireball
Musketeer Wizard Baby Dragon Electro Wizard Lumberjack
Poison
Musketeer Wizard Electro Wizard
Lightning
Musketeer Wizard Baby Dragon Electro Wizard Lumberjack
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Musketeer Baby Dragon Electro Wizard Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit The Log Musketeer Baby Dragon

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Baby Dragon Lumberjack
Musketeer
Baby Dragon P.E.K.K.A The Log Lumberjack
Wizard
P.E.K.K.A Lumberjack
Baby Dragon
Fire Spirit Musketeer P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A
Fire Spirit Electro Wizard Musketeer Wizard Baby Dragon The Log Lumberjack
The Log
Musketeer P.E.K.K.A Lumberjack
Electro Wizard
P.E.K.K.A Baby Dragon Lumberjack
Lumberjack
Fire Spirit Musketeer Wizard Baby Dragon P.E.K.K.A The Log Electro Wizard

Defense Synergies 3 17

Fire Spirit
P.E.K.K.A The Log Electro Wizard
Musketeer
The Log Lumberjack Baby Dragon P.E.K.K.A Electro Wizard
Wizard
P.E.K.K.A The Log Electro Wizard Lumberjack
Baby Dragon
Musketeer P.E.K.K.A The Log Lumberjack
P.E.K.K.A
The Log Fire Spirit Musketeer Wizard Baby Dragon Electro Wizard
The Log
Musketeer P.E.K.K.A Fire Spirit Wizard Baby Dragon Electro Wizard Lumberjack
Electro Wizard
Fire Spirit Musketeer Wizard P.E.K.K.A The Log Lumberjack
Lumberjack
Musketeer Wizard Baby Dragon The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard Baby Dragon The Log Electro Wizard
P.E.K.K.A Lumberjack Musketeer The Log Electro Wizard
P.E.K.K.A Lumberjack Fire Spirit Musketeer Electro Wizard
P.E.K.K.A Lumberjack Musketeer Electro Wizard
P.E.K.K.A The Log Lumberjack
The Log Fire Spirit Musketeer Baby Dragon Electro Wizard Lumberjack
Musketeer Electro Wizard Fire Spirit Wizard Baby Dragon
Musketeer Baby Dragon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Musketeer Lumberjack
Fire Spirit Musketeer Electro Wizard Lumberjack
Electro Wizard Musketeer Wizard Baby Dragon The Log Lumberjack
Musketeer Wizard Baby Dragon Electro Wizard
P.E.K.K.A Lumberjack Fire Spirit Musketeer Wizard The Log Electro Wizard
Fire Spirit Wizard Baby Dragon P.E.K.K.A The Log Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A The Log Electro Wizard Lumberjack
Wizard Musketeer P.E.K.K.A Electro Wizard Lumberjack
Fire Spirit Musketeer Wizard Baby Dragon The Log Electro Wizard Lumberjack
Wizard Baby Dragon The Log Fire Spirit Musketeer Electro Wizard Lumberjack
P.E.K.K.A Musketeer Electro Wizard Lumberjack
Wizard Fire Spirit Musketeer Baby Dragon P.E.K.K.A The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack P.E.K.K.A Electro Wizard
Electro Wizard Musketeer Wizard Baby Dragon The Log Lumberjack
P.E.K.K.A Lumberjack Musketeer The Log Electro Wizard
P.E.K.K.A Lumberjack Musketeer The Log Electro Wizard
P.E.K.K.A Musketeer Lumberjack
Fire Spirit Wizard Musketeer Baby Dragon Electro Wizard
P.E.K.K.A Musketeer Electro Wizard Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Electro Wizard Baby Dragon The Log
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Lumberjack
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Wizard Lumberjack
Wizard Musketeer Baby Dragon
Electro Wizard Musketeer Baby Dragon P.E.K.K.A The Log Lumberjack
Musketeer Wizard Baby Dragon P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log Electro Wizard
Baby Dragon The Log
Musketeer The Log
Wizard Fire Spirit Baby Dragon The Log
Wizard Fire Spirit Musketeer Baby Dragon
Fire Spirit Musketeer Wizard Baby Dragon The Log
The Log Fire Spirit Wizard Baby Dragon
The Log Wizard
Fire Spirit Musketeer Electro Wizard Lumberjack
Musketeer Wizard The Log Electro Wizard
Fire Spirit Musketeer Wizard Baby Dragon
Fire Spirit Musketeer Baby Dragon The Log
Musketeer Baby Dragon
Musketeer Baby Dragon The Log
Musketeer Wizard Baby Dragon The Log
Musketeer Wizard Baby Dragon The Log
Fire Spirit Musketeer Wizard Baby Dragon The Log Electro Wizard
Fire Spirit Wizard Baby Dragon The Log
Musketeer Baby Dragon The Log
Wizard
Musketeer The Log
Musketeer Baby Dragon The Log
The Log Fire Spirit Wizard Baby Dragon
The Log Musketeer Wizard Baby Dragon Electro Wizard
Musketeer Wizard Baby Dragon The Log
Musketeer Baby Dragon The Log
Fire Spirit Musketeer Wizard Baby Dragon Electro Wizard
Electro Wizard Musketeer Wizard
Musketeer Wizard The Log
Electro Wizard
P.E.K.K.A
Wizard The Log
Electro Wizard Fire Spirit Musketeer
Fire Spirit Musketeer Wizard Baby Dragon Electro Wizard
The Log
Musketeer Wizard Baby Dragon Electro Wizard Lumberjack
The Log Musketeer Wizard Baby Dragon
Musketeer P.E.K.K.A
Musketeer Baby Dragon The Log Electro Wizard
Musketeer Electro Wizard
Musketeer Baby Dragon The Log Electro Wizard

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