My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Hog Rider
Giant Snowball
Bomber Minion Horde Hog Rider
Zap
Bomber Minion Horde
Barbarian Barrel
Bomber Electro Wizard
The Log
Bomber Mini P.E.K.K.A Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Bomber Minion Horde
Royal Delivery
Bomber Minion Horde Mini P.E.K.K.A Hog Rider P.E.K.K.A Electro Wizard
Fireball
Bomber Minion Horde Hog Rider Electro Wizard
Poison
Bomber Minion Horde Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Mini P.E.K.K.A Hog Rider Electro Wizard Minion Horde P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Arrows Mini P.E.K.K.A

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Mini P.E.K.K.A Hog Rider P.E.K.K.A
Zap
Arrows Hog Rider P.E.K.K.A Electro Wizard Bomber Minion Horde Mini P.E.K.K.A
Arrows
Zap Hog Rider P.E.K.K.A Mini P.E.K.K.A
Minion Horde
Zap Hog Rider
Mini P.E.K.K.A
Bomber Zap Arrows Hog Rider Electro Wizard
Hog Rider
Zap Arrows Bomber Minion Horde Mini P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Arrows Electro Wizard Bomber
Electro Wizard
Zap P.E.K.K.A Mini P.E.K.K.A Hog Rider

Defense Synergies 3 10

Bomber
Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Bomber Arrows Minion Horde P.E.K.K.A
Arrows
Zap Mini P.E.K.K.A P.E.K.K.A
Minion Horde
Zap
Mini P.E.K.K.A
Zap Electro Wizard Bomber Arrows
Hog Rider
P.E.K.K.A
Bomber Zap Arrows Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Bomber P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minion Horde Electro Wizard
Minion Horde Mini P.E.K.K.A P.E.K.K.A Bomber Zap Electro Wizard
Minion Horde Mini P.E.K.K.A P.E.K.K.A Bomber Electro Wizard
Minion Horde Mini P.E.K.K.A P.E.K.K.A Bomber Electro Wizard
Bomber Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Bomber Zap Electro Wizard
Minion Horde Electro Wizard Zap Arrows
Zap Arrows P.E.K.K.A Electro Wizard
Minion Horde Mini P.E.K.K.A P.E.K.K.A
Bomber Minion Horde Mini P.E.K.K.A Electro Wizard
Minion Horde Electro Wizard Bomber Zap Arrows
Arrows Minion Horde Zap Electro Wizard
Minion Horde Mini P.E.K.K.A P.E.K.K.A Bomber Zap Electro Wizard
Bomber Zap Arrows Minion Horde Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Minion Horde Electro Wizard
Minion Horde Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Minion Horde Bomber Arrows Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Arrows Bomber Zap Minion Horde Electro Wizard
Zap Arrows Bomber Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Bomber Arrows Minion Horde Mini P.E.K.K.A P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap P.E.K.K.A Electro Wizard
Electro Wizard Bomber Zap Arrows Mini P.E.K.K.A
P.E.K.K.A Zap Minion Horde Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Minion Horde Electro Wizard
P.E.K.K.A Minion Horde Mini P.E.K.K.A
Arrows Zap Minion Horde Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Minion Horde Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Minion Horde
Zap Minion Horde P.E.K.K.A Electro Wizard Mini P.E.K.K.A
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Mini P.E.K.K.A
P.E.K.K.A Zap Arrows Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Minion Horde
Bomber Minion Horde
Electro Wizard Bomber Zap Minion Horde Mini P.E.K.K.A P.E.K.K.A
Arrows Bomber Zap Minion Horde Mini P.E.K.K.A P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Zap Electro Wizard
Arrows Minion Horde
Arrows
Bomber Zap Arrows Minion Horde
Arrows Zap Minion Horde
Bomber Arrows Minion Horde
Arrows Zap
Arrows Zap
Minion Horde Mini P.E.K.K.A Electro Wizard
Zap Arrows Minion Horde Electro Wizard
Zap Arrows
Arrows Minion Horde
Zap Arrows
Bomber Zap Arrows Minion Horde
Arrows Minion Horde
Arrows
Bomber Minion Horde Mini P.E.K.K.A
Bomber Zap Arrows Mini P.E.K.K.A Electro Wizard
Bomber Zap Arrows
Minion Horde
Arrows
Zap Arrows Minion Horde
Zap Arrows Bomber
Minion Horde
Arrows Zap Electro Wizard
Zap Arrows
Zap Arrows
Zap Arrows Minion Horde Electro Wizard
Zap Electro Wizard Minion Horde
Minion Horde Mini P.E.K.K.A
Bomber Zap Arrows Minion Horde
Zap Arrows Minion Horde Electro Wizard
P.E.K.K.A Minion Horde
Arrows
Zap Minion Horde Electro Wizard
Zap Arrows Electro Wizard
Arrows
Minion Horde Mini P.E.K.K.A Electro Wizard
Arrows Bomber Zap
Zap Arrows
Minion Horde P.E.K.K.A
Zap Minion Horde Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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