My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Elite Barbarians Wizard Electro Wizard
The Log
Elite Barbarians
Earthquake
Arrows
Royal Delivery
Elite Barbarians Wizard P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Elite Barbarians Wizard Electro Wizard Inferno Dragon
Poison
Wizard Electro Wizard
Lightning
Elite Barbarians Wizard Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Tornado Electro Wizard Inferno Dragon Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Tornado Electro Wizard

Attack Synergies 10 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Tornado P.E.K.K.A Electro Wizard
Arrows
Zap Elite Barbarians P.E.K.K.A
Elite Barbarians
Zap Arrows Wizard
Wizard
Tornado Elite Barbarians P.E.K.K.A
Tornado
Zap Wizard P.E.K.K.A
P.E.K.K.A
Zap Arrows Tornado Electro Wizard Wizard
Electro Wizard
Zap P.E.K.K.A
Inferno Dragon

Defense Synergies 3 14

Zap
Electro Wizard Arrows Elite Barbarians Tornado P.E.K.K.A Inferno Dragon
Arrows
Zap Tornado P.E.K.K.A
Elite Barbarians
Zap Wizard
Wizard
Tornado Elite Barbarians P.E.K.K.A Electro Wizard
Tornado
Wizard P.E.K.K.A Zap Arrows Electro Wizard Inferno Dragon
P.E.K.K.A
Tornado Zap Arrows Wizard Electro Wizard
Electro Wizard
Zap Wizard Tornado P.E.K.K.A Inferno Dragon
Inferno Dragon
Zap Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
Elite Barbarians P.E.K.K.A Inferno Dragon Zap Electro Wizard
Tornado P.E.K.K.A Elite Barbarians Electro Wizard Inferno Dragon
Elite Barbarians P.E.K.K.A Inferno Dragon Electro Wizard
Arrows Elite Barbarians Tornado P.E.K.K.A
Arrows Tornado Zap Electro Wizard
Tornado Electro Wizard Inferno Dragon Zap Arrows Wizard
Zap Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Elite Barbarians Tornado
Elite Barbarians Tornado Electro Wizard
Electro Wizard Zap Arrows Wizard Tornado
Arrows Inferno Dragon Zap Wizard Tornado Electro Wizard
P.E.K.K.A Zap Elite Barbarians Wizard Electro Wizard
Wizard Zap Arrows Tornado P.E.K.K.A Electro Wizard
Elite Barbarians P.E.K.K.A Inferno Dragon Electro Wizard
Tornado Zap Elite Barbarians P.E.K.K.A Electro Wizard Inferno Dragon
Wizard Arrows Elite Barbarians Tornado P.E.K.K.A Electro Wizard
Arrows Zap Elite Barbarians Wizard Tornado Electro Wizard
Zap Arrows Wizard Tornado Electro Wizard Inferno Dragon
P.E.K.K.A Elite Barbarians Tornado Electro Wizard Inferno Dragon
Wizard Arrows Elite Barbarians P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Elite Barbarians Wizard Inferno Dragon
P.E.K.K.A Zap Elite Barbarians Electro Wizard
P.E.K.K.A Zap Elite Barbarians Tornado Electro Wizard
P.E.K.K.A Elite Barbarians Inferno Dragon
Arrows Wizard Zap Tornado Electro Wizard
P.E.K.K.A Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians Inferno Dragon
Zap P.E.K.K.A Electro Wizard Elite Barbarians Tornado Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Elite Barbarians
P.E.K.K.A Zap Arrows Elite Barbarians Tornado Electro Wizard
Elite Barbarians P.E.K.K.A Wizard
Wizard
Elite Barbarians Electro Wizard Zap Tornado P.E.K.K.A Inferno Dragon
Arrows Zap Elite Barbarians Wizard P.E.K.K.A Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Tornado Electro Wizard
Arrows
Arrows
Wizard Zap Arrows
Arrows Wizard Zap Tornado
Arrows Wizard Tornado
Arrows Zap Wizard Tornado
Arrows Zap Wizard Tornado
Elite Barbarians Tornado Electro Wizard
Zap Arrows Wizard Tornado Electro Wizard
Zap Arrows Wizard Tornado
Elite Barbarians
Arrows
Zap Arrows Elite Barbarians
Zap Arrows Wizard
Arrows Wizard
Arrows Tornado
Zap Arrows Wizard Electro Wizard
Zap Arrows Wizard Tornado
Arrows Wizard Tornado
Tornado
Zap Arrows
Zap Arrows Tornado Wizard
Inferno Dragon
Arrows Zap Wizard Tornado Electro Wizard
Zap Arrows Wizard Tornado
Zap Arrows Tornado
Elite Barbarians Zap Arrows Wizard Tornado Electro Wizard
Zap Electro Wizard Wizard
Elite Barbarians
Zap Arrows Wizard
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard
Zap Electro Wizard
Zap Arrows Wizard Tornado Electro Wizard
Arrows
Wizard Electro Wizard
Arrows Zap Wizard
Zap Arrows Tornado
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Tornado Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Electro Wizard

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