My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Witch P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion Witch Lumberjack
Zap
Witch
Barbarian Barrel
Wizard Witch Lumberjack
The Log
Witch Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mega Minion Wizard Witch P.E.K.K.A Lumberjack
Fireball
Mega Minion Wizard Witch Lumberjack
Poison
Mega Minion Wizard Witch
Lightning
Mega Minion Wizard Witch Lumberjack
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Tornado Freeze Lumberjack Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Tornado Freeze

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Tornado P.E.K.K.A Freeze Witch Lumberjack
Mega Minion
Zap
Wizard
Tornado P.E.K.K.A Lumberjack
Tornado
Zap Wizard P.E.K.K.A Freeze Witch
Freeze
Zap Tornado
Witch
Zap Tornado P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Tornado Wizard Witch Lumberjack
Lumberjack
Zap Wizard Witch P.E.K.K.A

Defense Synergies 3 15

Zap
Mega Minion Tornado Witch P.E.K.K.A Lumberjack
Mega Minion
Zap Wizard Tornado Freeze Witch Lumberjack
Wizard
Tornado Mega Minion Freeze P.E.K.K.A Lumberjack
Tornado
Wizard P.E.K.K.A Zap Mega Minion Witch
Freeze
Mega Minion Wizard Lumberjack
Witch
Zap Mega Minion Tornado Lumberjack
P.E.K.K.A
Tornado Zap Wizard
Lumberjack
Zap Mega Minion Wizard Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Wizard
P.E.K.K.A Lumberjack Zap Mega Minion Witch
Tornado Witch P.E.K.K.A Lumberjack Mega Minion Freeze
Witch P.E.K.K.A Lumberjack Mega Minion
Tornado P.E.K.K.A Lumberjack
Tornado Freeze Zap Mega Minion Lumberjack
Mega Minion Tornado Zap Wizard Freeze Witch
Zap P.E.K.K.A
Witch P.E.K.K.A Tornado Lumberjack
Tornado Lumberjack
Witch Zap Mega Minion Wizard Tornado Freeze Lumberjack
Mega Minion Zap Wizard Tornado Witch
P.E.K.K.A Lumberjack Zap Wizard Freeze Witch
Wizard Zap Mega Minion Tornado Freeze Witch P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Tornado Zap Freeze P.E.K.K.A Lumberjack
Wizard Tornado Witch P.E.K.K.A Lumberjack
Zap Mega Minion Wizard Tornado Witch Lumberjack
Zap Wizard Tornado Freeze Witch Mega Minion Lumberjack
P.E.K.K.A Tornado Lumberjack
Wizard Witch P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Witch P.E.K.K.A
Zap Mega Minion Wizard Lumberjack
P.E.K.K.A Lumberjack Zap Witch
P.E.K.K.A Lumberjack Zap Tornado
P.E.K.K.A Witch Lumberjack
Wizard Zap Tornado Freeze Witch
P.E.K.K.A Mega Minion Witch Lumberjack
P.E.K.K.A Lumberjack
Zap Freeze P.E.K.K.A Mega Minion Tornado Witch
Witch P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion Witch Lumberjack
P.E.K.K.A Zap Tornado
P.E.K.K.A Wizard Witch Lumberjack
Wizard Witch
Witch Zap Mega Minion Tornado Freeze P.E.K.K.A Lumberjack
Zap Mega Minion Wizard Freeze Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Tornado
Freeze
Wizard Zap
Wizard Zap Mega Minion Tornado Freeze Witch
Wizard Tornado Witch
Zap Wizard Tornado Freeze
Zap Wizard Tornado
Tornado Lumberjack
Zap Wizard Tornado
Zap Wizard Tornado
Freeze
Zap
Zap Wizard Witch
Wizard
Tornado Freeze
Zap Mega Minion Wizard
Zap Wizard Tornado Witch
Wizard Tornado
Tornado
Zap
Zap Tornado Freeze Wizard Witch
Mega Minion Witch
Zap Wizard Tornado Witch
Zap Wizard Tornado Witch
Zap Tornado
Zap Wizard Tornado Witch
Zap Mega Minion Wizard Freeze Witch
Mega Minion
Zap Wizard
Zap Freeze
P.E.K.K.A
Wizard
Zap Freeze Witch
Zap Mega Minion Wizard Tornado Witch
Freeze
Mega Minion Wizard Lumberjack
Zap Wizard
Zap Tornado
Mega Minion P.E.K.K.A
Zap Tornado Freeze Witch
Zap Tornado Witch
Zap Tornado Freeze Witch

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