My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Musketeer Witch P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Skeleton Barrel P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Bandit
Giant Snowball
Fire Spirit Bats Skeleton Barrel Musketeer Witch
Zap
Fire Spirit Bats Skeleton Barrel Witch Bandit
Barbarian Barrel
Fire Spirit Skeleton Barrel Musketeer Witch Bandit
The Log
Fire Spirit Skeleton Barrel Musketeer Witch Bandit
Earthquake
Witch
Arrows
Fire Spirit Bats Skeleton Barrel Witch
Royal Delivery
Fire Spirit Bats Skeleton Barrel Musketeer Witch P.E.K.K.A Bandit
Fireball
Skeleton Barrel Musketeer Witch Bandit
Poison
Bats Skeleton Barrel Musketeer Witch
Lightning
Musketeer Witch Bandit
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Skeleton Barrel P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Skeleton Barrel Bandit Musketeer Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Skeleton Barrel

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Skeleton Barrel Bandit
Bats
Skeleton Barrel Zap P.E.K.K.A Bandit
Zap
P.E.K.K.A Fire Spirit Bats Skeleton Barrel Musketeer Witch Bandit
Skeleton Barrel
Bats Fire Spirit Zap Musketeer Witch Bandit
Musketeer
Zap Skeleton Barrel P.E.K.K.A Bandit
Witch
Zap Skeleton Barrel P.E.K.K.A Bandit
P.E.K.K.A
Fire Spirit Zap Bats Musketeer Witch
Bandit
Fire Spirit Bats Zap Skeleton Barrel Musketeer Witch

Defense Synergies 0 15

Fire Spirit
Zap P.E.K.K.A
Bats
Zap Musketeer P.E.K.K.A Bandit
Zap
Fire Spirit Bats Skeleton Barrel Musketeer Witch P.E.K.K.A Bandit
Skeleton Barrel
Zap Musketeer
Musketeer
Bats Zap Skeleton Barrel P.E.K.K.A Bandit
Witch
Zap Bandit
P.E.K.K.A
Fire Spirit Bats Zap Musketeer
Bandit
Bats Zap Musketeer Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Musketeer
P.E.K.K.A Bats Zap Musketeer Witch Bandit
Witch P.E.K.K.A Fire Spirit Bats Musketeer Bandit
Witch P.E.K.K.A Bats Musketeer Bandit
P.E.K.K.A
Fire Spirit Bats Zap Musketeer Bandit
Bats Musketeer Fire Spirit Zap Witch
Zap Skeleton Barrel Musketeer P.E.K.K.A Bandit
Witch P.E.K.K.A Musketeer
Fire Spirit Musketeer Bandit
Bats Witch Zap Musketeer Bandit
Musketeer Bats Zap Witch
P.E.K.K.A Fire Spirit Bats Zap Musketeer Witch Bandit
Fire Spirit Bats Zap Witch P.E.K.K.A
P.E.K.K.A Bandit
Zap P.E.K.K.A Bandit
Bats Musketeer Witch P.E.K.K.A
Fire Spirit Bats Zap Musketeer Witch Bandit
Zap Witch Fire Spirit Bats Musketeer Bandit
P.E.K.K.A Musketeer
Fire Spirit Bats Musketeer Witch P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch P.E.K.K.A Bandit
Bandit Zap Skeleton Barrel Musketeer
P.E.K.K.A Bandit Bats Zap Musketeer Witch
P.E.K.K.A Bats Zap Musketeer Bandit
P.E.K.K.A Musketeer Witch Bandit
Fire Spirit Bats Zap Skeleton Barrel Musketeer Witch
P.E.K.K.A Bats Musketeer Witch Bandit
P.E.K.K.A
Zap P.E.K.K.A Bats Witch Bandit
Witch P.E.K.K.A Musketeer
P.E.K.K.A Bats Musketeer Witch
P.E.K.K.A Zap
P.E.K.K.A Witch Bandit
Musketeer Witch
Witch Bats Zap Musketeer P.E.K.K.A
Bats Zap Musketeer Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Musketeer Bandit
Zap Skeleton Barrel Musketeer Bandit
Skeleton Barrel Bandit
Skeleton Barrel Musketeer
Fire Spirit Zap
Fire Spirit Bats Zap Skeleton Barrel Musketeer Witch
Fire Spirit Musketeer Witch
Fire Spirit Zap Skeleton Barrel
Zap Skeleton Barrel Bandit
Fire Spirit Bats Musketeer
Zap Skeleton Barrel Musketeer Bandit
Fire Spirit Zap Musketeer
Fire Spirit Skeleton Barrel Musketeer Bandit
Skeleton Barrel Musketeer Bandit
Zap Skeleton Barrel Musketeer
Zap Skeleton Barrel Musketeer Witch Bandit
Skeleton Barrel Musketeer Bandit
Bats
Fire Spirit Zap Skeleton Barrel Musketeer Bandit
Fire Spirit Zap Skeleton Barrel Witch
Musketeer
Musketeer
Zap Skeleton Barrel Musketeer
Zap Fire Spirit Witch
Witch
Zap Skeleton Barrel Musketeer Witch Bandit
Zap Skeleton Barrel Musketeer Witch Bandit
Zap Skeleton Barrel Musketeer Bandit
Fire Spirit Bats Zap Musketeer Witch
Zap Bats Skeleton Barrel Musketeer Witch
Zap Musketeer Bandit
Zap
P.E.K.K.A
Zap Skeleton Barrel Fire Spirit Bats Musketeer Witch Bandit
Fire Spirit Zap Musketeer Witch
Musketeer
Zap Skeleton Barrel Musketeer
Zap
Musketeer P.E.K.K.A
Zap Bats Musketeer Witch
Bats Zap Musketeer Witch
Zap Skeleton Barrel Musketeer Witch Bandit

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