My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Zap
Barbarian Barrel
Tesla Elite Barbarians Wizard Executioner
The Log
Elite Barbarians
Earthquake
Tesla
Arrows
Royal Delivery
Elite Barbarians Wizard Executioner P.E.K.K.A
Fireball
Tesla Elite Barbarians Wizard Executioner
Poison
Wizard Executioner
Lightning
Tesla Elite Barbarians Wizard Executioner
Rocket
Elite Barbarians Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Tesla Fireball Wizard Executioner Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Tesla Fireball

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Fireball P.E.K.K.A Executioner
Arrows
Zap Elite Barbarians Fireball P.E.K.K.A
Tesla
Elite Barbarians
Zap Arrows Fireball Wizard
Fireball
Zap Arrows Elite Barbarians
Wizard
Elite Barbarians P.E.K.K.A
Executioner
Zap P.E.K.K.A
P.E.K.K.A
Zap Arrows Wizard Executioner

Defense Synergies 1 12

Zap
Fireball Arrows Tesla Elite Barbarians Executioner P.E.K.K.A
Arrows
Zap Tesla Fireball P.E.K.K.A
Tesla
Zap Arrows Fireball Wizard
Elite Barbarians
Zap Wizard
Fireball
Zap Arrows Tesla
Wizard
Tesla Elite Barbarians P.E.K.K.A
Executioner
Zap
P.E.K.K.A
Zap Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Wizard Executioner
Elite Barbarians P.E.K.K.A Zap Tesla Executioner
Tesla P.E.K.K.A Elite Barbarians Executioner
Tesla Elite Barbarians P.E.K.K.A
Arrows Elite Barbarians Fireball P.E.K.K.A
Arrows Fireball Zap Tesla Executioner
Tesla Zap Arrows Fireball Wizard Executioner
Zap Arrows Tesla Fireball P.E.K.K.A
Tesla P.E.K.K.A Elite Barbarians
Elite Barbarians Tesla
Executioner Zap Arrows Tesla Fireball Wizard
Arrows Tesla Executioner Zap Fireball Wizard
Tesla P.E.K.K.A Zap Elite Barbarians Fireball Wizard
Fireball Wizard Executioner Zap Arrows Tesla P.E.K.K.A
Elite Barbarians P.E.K.K.A Tesla
Zap Tesla Elite Barbarians Fireball P.E.K.K.A
Tesla Wizard Arrows Elite Barbarians Fireball Executioner P.E.K.K.A
Arrows Tesla Fireball Zap Elite Barbarians Wizard Executioner
Zap Arrows Wizard Executioner Tesla Fireball
P.E.K.K.A Tesla Elite Barbarians
Wizard Arrows Tesla Elite Barbarians Fireball Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Elite Barbarians Fireball P.E.K.K.A
Fireball Zap Arrows Tesla Elite Barbarians Wizard Executioner
P.E.K.K.A Zap Elite Barbarians
P.E.K.K.A Zap Tesla Elite Barbarians Fireball
P.E.K.K.A Tesla Elite Barbarians Executioner
Arrows Fireball Wizard Executioner Zap Tesla
P.E.K.K.A Tesla Elite Barbarians Fireball
P.E.K.K.A Tesla Elite Barbarians
Zap P.E.K.K.A Elite Barbarians Fireball
P.E.K.K.A Tesla
P.E.K.K.A Tesla Elite Barbarians
P.E.K.K.A Zap Arrows Elite Barbarians Fireball
Elite Barbarians P.E.K.K.A Tesla Fireball Wizard Executioner
Wizard Tesla Fireball Executioner
Tesla Elite Barbarians Zap Fireball Executioner P.E.K.K.A
Arrows Executioner Zap Tesla Elite Barbarians Fireball Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Zap Executioner
Arrows Fireball
Arrows Fireball
Fireball Wizard Executioner Zap Arrows
Arrows Fireball Wizard Executioner Zap
Arrows Wizard Executioner
Arrows Fireball Zap Wizard Executioner
Arrows Fireball Zap Wizard
Elite Barbarians Fireball
Zap Arrows Fireball Wizard
Fireball Zap Arrows Wizard Executioner
Elite Barbarians Fireball Executioner
Arrows Fireball
Zap Arrows Elite Barbarians Fireball
Zap Arrows Fireball Wizard Executioner
Arrows Fireball Wizard Executioner
Arrows Fireball
Zap Arrows Fireball Wizard Executioner
Zap Arrows Fireball Wizard
Fireball
Arrows Fireball Wizard
Zap Arrows Fireball
Zap Arrows Fireball Wizard Executioner
Arrows Fireball Zap Wizard Executioner
Fireball Zap Arrows Wizard
Fireball Zap Arrows
Elite Barbarians Zap Arrows Fireball Wizard Executioner
Zap Fireball Wizard
Elite Barbarians Fireball
Zap Arrows Fireball Wizard
Zap Arrows Fireball
P.E.K.K.A
Arrows Fireball Wizard
Zap Fireball
Fireball Zap Arrows Wizard Executioner
Arrows Fireball
Fireball Wizard Executioner
Arrows Zap Fireball Wizard Executioner
Zap Arrows Fireball
Elite Barbarians Executioner P.E.K.K.A
Zap Elite Barbarians Fireball
Zap Fireball Executioner
Zap Fireball Executioner

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