My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Barbarian Hut Three Musketeers Electro Dragon Giant Skeleton P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Giant Skeleton P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Three Musketeers Giant Skeleton
Giant Snowball
Royal Recruits Three Musketeers Electro Dragon
Zap
Three Musketeers
Barbarian Barrel
Royal Recruits Barbarian Hut Three Musketeers Giant Skeleton
The Log
Royal Recruits Barbarian Hut Three Musketeers Giant Skeleton
Earthquake
Barbarian Hut
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Three Musketeers Electro Dragon Giant Skeleton P.E.K.K.A
Fireball
Barbarian Hut Three Musketeers Electro Dragon
Poison
Royal Recruits Barbarian Hut Three Musketeers Electro Dragon
Lightning
Barbarian Hut Three Musketeers Electro Dragon
Rocket
Barbarian Hut Three Musketeers Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rocket Giant Skeleton P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Dragon Rocket Barbarian Hut Giant Skeleton Royal Recruits P.E.K.K.A Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

23 Electro Dragon Rocket Barbarian Hut Giant Skeleton

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Electro Dragon
Rocket
Barbarian Hut
Three Musketeers Electro Dragon Giant Skeleton
Three Musketeers
Barbarian Hut
Electro Dragon
Royal Recruits Barbarian Hut Giant Skeleton P.E.K.K.A Mega Knight
Giant Skeleton
Barbarian Hut Electro Dragon
P.E.K.K.A
Electro Dragon
Mega Knight
Electro Dragon

Defense Synergies 0 2

Royal Recruits
Rocket
Barbarian Hut
Electro Dragon
Three Musketeers
Electro Dragon
Barbarian Hut Giant Skeleton
Giant Skeleton
Electro Dragon
P.E.K.K.A
Mega Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Royal Recruits Electro Dragon
Barbarian Hut P.E.K.K.A Royal Recruits Three Musketeers Electro Dragon Mega Knight
Rocket Barbarian Hut Three Musketeers P.E.K.K.A Mega Knight Royal Recruits Electro Dragon Giant Skeleton
Royal Recruits Barbarian Hut Three Musketeers P.E.K.K.A Electro Dragon Mega Knight
Royal Recruits Rocket Giant Skeleton P.E.K.K.A Mega Knight
Electro Dragon Mega Knight
Rocket Three Musketeers Barbarian Hut Electro Dragon
Rocket Barbarian Hut Royal Recruits Electro Dragon Giant Skeleton P.E.K.K.A Mega Knight
Barbarian Hut Three Musketeers P.E.K.K.A Royal Recruits
Royal Recruits Giant Skeleton Mega Knight
Royal Recruits Electro Dragon Giant Skeleton Mega Knight
Three Musketeers Barbarian Hut Electro Dragon
Royal Recruits Barbarian Hut P.E.K.K.A Mega Knight Rocket Three Musketeers Electro Dragon Giant Skeleton
Rocket Barbarian Hut Three Musketeers Mega Knight Royal Recruits Electro Dragon P.E.K.K.A
Royal Recruits Barbarian Hut P.E.K.K.A Three Musketeers Mega Knight
Rocket Barbarian Hut Royal Recruits Three Musketeers P.E.K.K.A Mega Knight
Barbarian Hut Three Musketeers Mega Knight Royal Recruits Electro Dragon P.E.K.K.A
Mega Knight Royal Recruits Barbarian Hut Three Musketeers Electro Dragon
Royal Recruits Barbarian Hut Electro Dragon Giant Skeleton Mega Knight
Barbarian Hut P.E.K.K.A Royal Recruits Three Musketeers
Royal Recruits Mega Knight Electro Dragon Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Barbarian Hut Mega Knight Giant Skeleton P.E.K.K.A
Rocket Electro Dragon Mega Knight
Royal Recruits Giant Skeleton P.E.K.K.A Mega Knight Rocket Barbarian Hut Electro Dragon
Royal Recruits Rocket Giant Skeleton P.E.K.K.A Mega Knight Barbarian Hut
Royal Recruits Barbarian Hut Giant Skeleton P.E.K.K.A Three Musketeers Mega Knight
Rocket Three Musketeers Electro Dragon
Royal Recruits Rocket P.E.K.K.A Barbarian Hut Giant Skeleton
Giant Skeleton P.E.K.K.A Mega Knight Royal Recruits Barbarian Hut
Royal Recruits Rocket Electro Dragon Giant Skeleton P.E.K.K.A Mega Knight Barbarian Hut
Royal Recruits P.E.K.K.A Barbarian Hut Three Musketeers
P.E.K.K.A Mega Knight Royal Recruits Electro Dragon Giant Skeleton
Royal Recruits Rocket P.E.K.K.A Mega Knight Giant Skeleton
Royal Recruits Rocket Giant Skeleton P.E.K.K.A Mega Knight Barbarian Hut Three Musketeers
Royal Recruits Barbarian Hut Three Musketeers Electro Dragon Mega Knight
Royal Recruits Electro Dragon Rocket Barbarian Hut Three Musketeers Giant Skeleton P.E.K.K.A
Mega Knight Royal Recruits Barbarian Hut Electro Dragon Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Rocket Barbarian Hut Electro Dragon Giant Skeleton
Electro Dragon
Rocket Barbarian Hut Electro Dragon Giant Skeleton
Royal Recruits Rocket Barbarian Hut Giant Skeleton
Rocket Mega Knight
Rocket Electro Dragon
Barbarian Hut Electro Dragon
Electro Dragon
Rocket Three Musketeers Electro Dragon
Rocket Royal Recruits Electro Dragon
Rocket Electro Dragon
Rocket Barbarian Hut Three Musketeers
Rocket Electro Dragon
Barbarian Hut
Rocket Barbarian Hut Three Musketeers Electro Dragon
Royal Recruits Rocket Barbarian Hut Three Musketeers Electro Dragon Mega Knight
Rocket Three Musketeers
Rocket
Rocket Three Musketeers Electro Dragon Mega Knight
Rocket Electro Dragon Mega Knight
Rocket Giant Skeleton Mega Knight
Rocket
Rocket
Rocket Royal Recruits Barbarian Hut Electro Dragon
Electro Dragon Mega Knight
Electro Dragon
Electro Dragon Mega Knight
Rocket
Electro Dragon
Rocket Electro Dragon
Rocket Electro Dragon Mega Knight
Rocket Electro Dragon
P.E.K.K.A Giant Skeleton Mega Knight
Rocket
Royal Recruits Rocket Barbarian Hut Electro Dragon
Rocket Three Musketeers Electro Dragon
Rocket Three Musketeers Electro Dragon Mega Knight
Electro Dragon
Rocket Giant Skeleton
Royal Recruits Three Musketeers Electro Dragon P.E.K.K.A Mega Knight
Electro Dragon Royal Recruits Rocket Giant Skeleton
Rocket Electro Dragon
Electro Dragon Royal Recruits Rocket Giant Skeleton Mega Knight

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