My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Dragon P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Ram Rider
Giant Snowball
Bats Goblin Gang Dart Goblin Electro Dragon Ram Rider
Zap
Bats Goblin Gang Dart Goblin Ram Rider
Barbarian Barrel
Goblin Gang Dart Goblin
The Log
Goblin Gang Dart Goblin Ram Rider
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Dart Goblin
Royal Delivery
Bats Goblin Gang Dart Goblin Electro Dragon P.E.K.K.A Ram Rider
Fireball
Goblin Gang Dart Goblin Electro Dragon Ram Rider
Poison
Bats Goblin Gang Dart Goblin Electro Dragon
Lightning
Electro Dragon Ram Rider
Rocket
Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Dart Goblin Electro Dragon Ram Rider Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Dart Goblin

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
P.E.K.K.A Ram Rider
Goblin Gang
Dart Goblin P.E.K.K.A
Dart Goblin
Goblin Gang Electro Dragon P.E.K.K.A The Log Ram Rider
Electro Dragon
Dart Goblin P.E.K.K.A
Lightning
Ram Rider
P.E.K.K.A
Bats Goblin Gang Dart Goblin Electro Dragon The Log Ram Rider
The Log
Dart Goblin P.E.K.K.A Ram Rider
Ram Rider
Lightning Bats Dart Goblin P.E.K.K.A The Log

Defense Synergies 1 13

Bats
Dart Goblin P.E.K.K.A The Log
Goblin Gang
Dart Goblin P.E.K.K.A The Log
Dart Goblin
Bats Goblin Gang Electro Dragon P.E.K.K.A The Log Ram Rider
Electro Dragon
Dart Goblin The Log
Lightning
The Log
P.E.K.K.A
The Log Bats Goblin Gang Dart Goblin
The Log
P.E.K.K.A Bats Goblin Gang Dart Goblin Electro Dragon Lightning Ram Rider
Ram Rider
Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Dart Goblin Electro Dragon The Log Ram Rider
P.E.K.K.A Bats Goblin Gang Dart Goblin Electro Dragon The Log Ram Rider
Goblin Gang P.E.K.K.A Ram Rider Bats Dart Goblin Electro Dragon Lightning
P.E.K.K.A Bats Goblin Gang Dart Goblin Electro Dragon Ram Rider
Lightning P.E.K.K.A The Log
Goblin Gang The Log Bats Dart Goblin Electro Dragon
Bats Dart Goblin Lightning Ram Rider Goblin Gang Electro Dragon
Lightning Dart Goblin Electro Dragon P.E.K.K.A The Log Ram Rider
P.E.K.K.A Goblin Gang
Goblin Gang Dart Goblin
Bats Goblin Gang Dart Goblin Electro Dragon The Log Ram Rider
Bats Goblin Gang Dart Goblin Electro Dragon Ram Rider
P.E.K.K.A Bats Goblin Gang Electro Dragon Lightning The Log Ram Rider
Bats Goblin Gang Dart Goblin Electro Dragon P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Ram Rider
Goblin Gang Lightning P.E.K.K.A The Log Ram Rider
Bats Goblin Gang Electro Dragon P.E.K.K.A
Bats Goblin Gang Dart Goblin Electro Dragon The Log Ram Rider
The Log Bats Dart Goblin Electro Dragon Ram Rider
P.E.K.K.A Dart Goblin Ram Rider
Goblin Gang Bats Dart Goblin Electro Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A
Goblin Gang Electro Dragon Lightning The Log
Goblin Gang P.E.K.K.A Bats Electro Dragon Lightning The Log Ram Rider
Goblin Gang Lightning P.E.K.K.A Bats The Log Ram Rider
P.E.K.K.A Goblin Gang Ram Rider
Bats Goblin Gang Dart Goblin Electro Dragon Ram Rider
Goblin Gang P.E.K.K.A Bats Dart Goblin Lightning Ram Rider
P.E.K.K.A
Electro Dragon Lightning P.E.K.K.A Bats The Log
P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Bats Dart Goblin Electro Dragon
Lightning P.E.K.K.A The Log
Lightning P.E.K.K.A Goblin Gang Ram Rider
Dart Goblin Electro Dragon
Goblin Gang Electro Dragon Bats Dart Goblin Lightning P.E.K.K.A The Log
Bats Dart Goblin Electro Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Dart Goblin Electro Dragon The Log
Dart Goblin Electro Dragon The Log Ram Rider
Lightning Dart Goblin Electro Dragon The Log
Lightning Dart Goblin The Log
The Log
Bats Dart Goblin Electro Dragon Ram Rider
Dart Goblin The Log
The Log Dart Goblin Electro Dragon Lightning Ram Rider
The Log Dart Goblin Electro Dragon Lightning Ram Rider
Lightning Bats Goblin Gang Electro Dragon
Lightning Dart Goblin Electro Dragon The Log Ram Rider
Lightning Dart Goblin Electro Dragon
Lightning Dart Goblin The Log
Lightning Dart Goblin Electro Dragon
Lightning Dart Goblin The Log
Lightning Dart Goblin Electro Dragon The Log
Lightning Dart Goblin Electro Dragon The Log
Lightning
Bats Lightning
Lightning Dart Goblin Electro Dragon The Log
Lightning Dart Goblin Electro Dragon The Log
Lightning The Log
Lightning
Lightning The Log
Lightning Electro Dragon The Log
The Log Electro Dragon
The Log Dart Goblin Electro Dragon Lightning Ram Rider
Lightning Electro Dragon The Log Ram Rider
Lightning Dart Goblin The Log
Lightning Bats Dart Goblin Electro Dragon
Electro Dragon Lightning Bats Dart Goblin
Lightning
Lightning Dart Goblin Electro Dragon The Log
Lightning Electro Dragon
P.E.K.K.A
Lightning The Log
Lightning Bats Goblin Gang Dart Goblin Electro Dragon
Lightning Dart Goblin Electro Dragon Ram Rider
The Log
Lightning Goblin Gang Dart Goblin Electro Dragon
The Log Dart Goblin Electro Dragon Lightning
Lightning
Dart Goblin Electro Dragon P.E.K.K.A
Electro Dragon Bats Goblin Gang Dart Goblin Lightning The Log
Bats Dart Goblin Electro Dragon Lightning
Electro Dragon Lightning Dart Goblin The Log

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