My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram Witch P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Bandit
Giant Snowball
Archers Battle Ram Witch
Zap
Archers Battle Ram Witch Bandit
Barbarian Barrel
Archers Battle Ram Witch Bandit Electro Wizard
The Log
Archers Battle Ram Witch Bandit
Earthquake
Archers Witch
Arrows
Archers Witch
Royal Delivery
Archers Battle Ram Witch P.E.K.K.A Bandit Electro Wizard
Fireball
Archers Battle Ram Witch Bandit Electro Wizard
Poison
Archers Witch Electro Wizard
Lightning
Battle Ram Witch Bandit Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Bandit Fireball Battle Ram Electro Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Bandit Fireball

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram P.E.K.K.A Electro Wizard Archers Witch Bandit
Archers
Zap Battle Ram P.E.K.K.A Bandit
Fireball
Zap Battle Ram Electro Wizard
Battle Ram
Zap Bandit Archers Fireball Witch P.E.K.K.A Electro Wizard
Witch
Zap Battle Ram P.E.K.K.A Bandit
P.E.K.K.A
Zap Electro Wizard Archers Battle Ram Witch
Bandit
Battle Ram Zap Archers Witch Electro Wizard
Electro Wizard
Zap P.E.K.K.A Fireball Battle Ram Bandit

Defense Synergies 2 14

Zap
Fireball Electro Wizard Archers Witch P.E.K.K.A Bandit
Archers
Zap Witch P.E.K.K.A Bandit Electro Wizard
Fireball
Zap Bandit Electro Wizard
Battle Ram
Witch
Zap Archers Bandit Electro Wizard
P.E.K.K.A
Zap Archers Electro Wizard
Bandit
Zap Archers Fireball Witch Electro Wizard
Electro Wizard
Zap Archers Fireball Witch P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard
P.E.K.K.A Zap Witch Bandit Electro Wizard
Witch P.E.K.K.A Archers Bandit Electro Wizard
Witch P.E.K.K.A Bandit Electro Wizard
Fireball P.E.K.K.A
Fireball Zap Archers Bandit Electro Wizard
Electro Wizard Zap Archers Fireball Witch
Zap Fireball P.E.K.K.A Bandit Electro Wizard
Witch P.E.K.K.A
Archers Bandit Electro Wizard
Archers Witch Electro Wizard Zap Fireball Bandit
Zap Archers Fireball Witch Electro Wizard
P.E.K.K.A Zap Fireball Witch Bandit Electro Wizard
Fireball Zap Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Zap Fireball P.E.K.K.A Bandit Electro Wizard
Fireball Witch P.E.K.K.A Electro Wizard
Fireball Zap Archers Witch Bandit Electro Wizard
Zap Witch Archers Fireball Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Archers Fireball Witch P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Fireball Witch P.E.K.K.A Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap Archers
P.E.K.K.A Bandit Zap Witch Electro Wizard
P.E.K.K.A Zap Fireball Bandit Electro Wizard
P.E.K.K.A Witch Bandit
Fireball Zap Archers Witch Electro Wizard
P.E.K.K.A Archers Fireball Witch Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Fireball Witch Bandit
Witch P.E.K.K.A
P.E.K.K.A Witch
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Fireball Witch Bandit
Archers Fireball Witch
Witch Electro Wizard Zap Archers Fireball P.E.K.K.A
Zap Archers Fireball Witch P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Zap Bandit Electro Wizard
Fireball Bandit
Fireball
Fireball Zap
Fireball Zap Witch
Archers Witch
Fireball Zap
Fireball Zap Bandit
Fireball Electro Wizard
Zap Fireball Bandit Electro Wizard
Fireball Zap Archers
Fireball Bandit
Fireball Bandit
Zap Fireball
Zap Fireball Witch Bandit
Fireball Bandit
Fireball
Zap Archers Fireball Bandit Electro Wizard
Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Witch
Fireball Zap Witch Bandit Electro Wizard
Fireball Zap Witch Bandit
Fireball Zap Bandit
Zap Archers Fireball Witch Electro Wizard
Zap Electro Wizard Fireball Witch
Fireball
Zap Fireball Bandit
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Archers Fireball Witch Bandit
Fireball Zap Archers Witch Electro Wizard
Fireball
Fireball Electro Wizard
Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Bandit Electro Wizard

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