My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine Goblin Hut Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Flying Machine Goblin Hut P.E.K.K.A Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Guards Night Witch
Giant Snowball
Archers Flying Machine Hog Rider Goblin Hut Guards Night Witch
Zap
Archers Flying Machine Goblin Hut Guards Night Witch
Barbarian Barrel
Archers Goblin Hut Guards Night Witch
The Log
Archers Hog Rider Goblin Hut Guards
Earthquake
Archers Hog Rider Goblin Hut Guards
Arrows
Archers Flying Machine Goblin Hut Guards Night Witch
Royal Delivery
Archers Flying Machine Hog Rider Goblin Hut Guards P.E.K.K.A Night Witch
Fireball
Archers Flying Machine Hog Rider Goblin Hut Night Witch
Poison
Archers Flying Machine Goblin Hut Guards Night Witch
Lightning
Goblin Hut Night Witch
Rocket
Hog Rider Goblin Hut Night Witch

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison P.E.K.K.A Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Guards Flying Machine Hog Rider Poison Night Witch Goblin Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Guards Flying Machine Hog Rider

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Goblin Hut P.E.K.K.A
Flying Machine
Hog Rider Goblin Hut P.E.K.K.A
Hog Rider
Archers Flying Machine Goblin Hut Guards Poison
Goblin Hut
Archers Flying Machine Hog Rider
Guards
Hog Rider
Poison
P.E.K.K.A Hog Rider Night Witch
P.E.K.K.A
Poison Archers Flying Machine Night Witch
Night Witch
Poison P.E.K.K.A

Defense Synergies 0 7

Archers
Goblin Hut Guards P.E.K.K.A
Flying Machine
Goblin Hut Guards P.E.K.K.A
Hog Rider
Goblin Hut
Archers Flying Machine
Guards
Archers Flying Machine Poison
Poison
Guards
P.E.K.K.A
Archers Flying Machine
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Goblin Hut
P.E.K.K.A Flying Machine Goblin Hut Night Witch
Goblin Hut P.E.K.K.A Archers Night Witch
Goblin Hut P.E.K.K.A Night Witch Guards
Poison P.E.K.K.A
Archers Flying Machine Guards Night Witch
Archers Flying Machine Goblin Hut Poison Night Witch
Flying Machine Poison P.E.K.K.A
P.E.K.K.A Goblin Hut Night Witch
Guards Archers Night Witch
Archers Guards Poison Flying Machine Goblin Hut Night Witch
Archers Flying Machine Goblin Hut Poison Night Witch
Goblin Hut P.E.K.K.A Night Witch Flying Machine Guards
Goblin Hut Guards Poison P.E.K.K.A Night Witch
P.E.K.K.A Goblin Hut
Goblin Hut P.E.K.K.A
Goblin Hut Poison P.E.K.K.A Night Witch
Archers Flying Machine Goblin Hut Guards Night Witch
Poison Archers Flying Machine Goblin Hut Guards
P.E.K.K.A Goblin Hut
Archers Flying Machine Guards Poison P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Goblin Hut P.E.K.K.A
Poison Archers Flying Machine
Guards P.E.K.K.A Goblin Hut
Guards P.E.K.K.A Night Witch
P.E.K.K.A Goblin Hut Guards Night Witch
Poison Archers Flying Machine Goblin Hut
Guards P.E.K.K.A Archers Flying Machine Goblin Hut Night Witch
P.E.K.K.A
P.E.K.K.A Flying Machine Goblin Hut Poison
P.E.K.K.A Goblin Hut Guards
P.E.K.K.A Flying Machine Goblin Hut Guards
P.E.K.K.A Guards Poison
P.E.K.K.A Guards Night Witch
Archers Flying Machine
Goblin Hut Guards Archers Flying Machine Poison P.E.K.K.A Night Witch
Poison Archers Flying Machine Goblin Hut P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Guards
Poison Flying Machine
Flying Machine Goblin Hut Poison
Flying Machine Guards Poison
Poison
Poison Flying Machine
Archers Flying Machine Poison
Poison Flying Machine
Poison Flying Machine
Guards Poison Night Witch
Poison Flying Machine
Poison Archers Flying Machine
Flying Machine Poison Goblin Hut
Flying Machine Poison
Flying Machine Goblin Hut Poison
Flying Machine Goblin Hut Poison
Flying Machine Goblin Hut Poison
Poison
Night Witch
Archers Flying Machine Poison
Flying Machine Poison
Poison Night Witch
Poison
Flying Machine Poison
Poison
Poison Flying Machine
Flying Machine Poison
Poison
Poison Archers Flying Machine Night Witch
Flying Machine Goblin Hut Guards Poison
Night Witch
Poison Night Witch
Poison
P.E.K.K.A
Poison
Archers Flying Machine Goblin Hut Guards Night Witch
Poison Archers Flying Machine
Poison Flying Machine
Flying Machine Poison
Poison
Flying Machine P.E.K.K.A
Flying Machine Guards Poison
Flying Machine Poison
Poison Flying Machine

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