My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Battle Ram Witch P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Battle Ram
Giant Snowball
Bats Archers Goblin Gang Battle Ram Witch Lumberjack
Zap
Bats Archers Goblin Gang Battle Ram Witch
Barbarian Barrel
Archers Goblin Gang Battle Ram Witch Lumberjack
The Log
Archers Goblin Gang Battle Ram Witch Lumberjack
Earthquake
Archers Goblin Gang Witch
Arrows
Bats Archers Goblin Gang Witch
Royal Delivery
Bats Archers Goblin Gang Battle Ram Witch P.E.K.K.A Lumberjack
Fireball
Archers Goblin Gang Battle Ram Witch Lumberjack
Poison
Bats Archers Goblin Gang Witch
Lightning
Battle Ram Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Goblin Gang Battle Ram Lumberjack Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Goblin Gang

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Battle Ram P.E.K.K.A Lumberjack
Zap
Battle Ram P.E.K.K.A Bats Archers Witch Lumberjack
Archers
Zap Battle Ram P.E.K.K.A Lumberjack
Goblin Gang
Battle Ram P.E.K.K.A
Battle Ram
Zap Bats Archers Goblin Gang Witch P.E.K.K.A Lumberjack
Witch
Zap Battle Ram P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Bats Archers Goblin Gang Battle Ram Witch Lumberjack
Lumberjack
Bats Zap Archers Battle Ram Witch P.E.K.K.A

Defense Synergies 0 15

Bats
Zap P.E.K.K.A Lumberjack
Zap
Bats Archers Goblin Gang Witch P.E.K.K.A Lumberjack
Archers
Zap Goblin Gang Witch P.E.K.K.A Lumberjack
Goblin Gang
Zap Archers P.E.K.K.A Lumberjack
Battle Ram
Witch
Zap Archers Lumberjack
P.E.K.K.A
Bats Zap Archers Goblin Gang
Lumberjack
Bats Zap Archers Goblin Gang Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
P.E.K.K.A Lumberjack Bats Zap Goblin Gang Witch
Goblin Gang Witch P.E.K.K.A Lumberjack Bats Archers
Witch P.E.K.K.A Lumberjack Bats Goblin Gang
P.E.K.K.A Lumberjack
Goblin Gang Bats Zap Archers Lumberjack
Bats Zap Archers Goblin Gang Witch
Zap P.E.K.K.A
Witch P.E.K.K.A Goblin Gang Lumberjack
Goblin Gang Archers Lumberjack
Bats Archers Goblin Gang Witch Zap Lumberjack
Bats Zap Archers Goblin Gang Witch
P.E.K.K.A Lumberjack Bats Zap Goblin Gang Witch
Bats Zap Goblin Gang Witch P.E.K.K.A Lumberjack
P.E.K.K.A Goblin Gang Lumberjack
Zap Goblin Gang P.E.K.K.A Lumberjack
Bats Goblin Gang Witch P.E.K.K.A Lumberjack
Bats Zap Archers Goblin Gang Witch Lumberjack
Zap Witch Bats Archers Lumberjack
P.E.K.K.A Lumberjack
Goblin Gang Bats Archers Witch P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Archers Witch P.E.K.K.A
Zap Archers Goblin Gang Lumberjack
Goblin Gang P.E.K.K.A Lumberjack Bats Zap Witch
Goblin Gang P.E.K.K.A Lumberjack Bats Zap
P.E.K.K.A Goblin Gang Witch Lumberjack
Bats Zap Archers Goblin Gang Witch
Goblin Gang P.E.K.K.A Bats Archers Witch Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Bats Witch
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Witch Lumberjack
P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Witch Lumberjack
Archers Witch
Goblin Gang Witch Bats Zap Archers P.E.K.K.A Lumberjack
Bats Zap Archers Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap
Bats Zap Witch
Archers Witch
Zap
Zap
Bats Goblin Gang Lumberjack
Zap
Zap Archers
Zap
Zap Witch
Bats
Zap Archers
Zap Witch
Zap
Zap Witch
Witch
Zap Witch
Zap Witch
Zap
Bats Zap Archers Witch
Zap Bats Witch
Zap
Zap
P.E.K.K.A
Zap Bats Archers Goblin Gang Witch
Zap Archers Witch
Goblin Gang Lumberjack
Zap
Zap
P.E.K.K.A
Zap Bats Goblin Gang Witch
Bats Zap Witch
Zap Witch

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