My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Valkyrie Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Hogs
Giant Snowball
Skeletons Bats Royal Hogs Witch
Zap
Skeletons Bats Inferno Tower Royal Hogs Witch
Barbarian Barrel
Skeletons Valkyrie Inferno Tower Royal Hogs Witch
The Log
Skeletons Royal Hogs Witch
Earthquake
Skeletons Inferno Tower Royal Hogs Witch
Arrows
Skeletons Bats Royal Hogs Witch
Royal Delivery
Skeletons Bats Valkyrie Royal Hogs Witch P.E.K.K.A
Fireball
Inferno Tower Royal Hogs Witch
Poison
Bats Inferno Tower Royal Hogs Witch
Lightning
Valkyrie Inferno Tower Witch
Rocket
Valkyrie Inferno Tower Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Tower P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Giant Snowball Valkyrie Inferno Tower Royal Hogs Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Giant Snowball Valkyrie

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Royal Hogs P.E.K.K.A
Giant Snowball
Royal Hogs P.E.K.K.A Valkyrie Witch
Valkyrie
Bats Giant Snowball Royal Hogs Witch P.E.K.K.A
Inferno Tower
Royal Hogs
Giant Snowball Bats Valkyrie
Witch
Giant Snowball Valkyrie P.E.K.K.A
P.E.K.K.A
Giant Snowball Bats Valkyrie Witch

Defense Synergies 0 16

Skeletons
Bats Giant Snowball Inferno Tower Witch P.E.K.K.A
Bats
Skeletons Giant Snowball Valkyrie Inferno Tower P.E.K.K.A
Giant Snowball
Skeletons Bats Valkyrie Inferno Tower Witch P.E.K.K.A
Valkyrie
Bats Giant Snowball Inferno Tower Witch P.E.K.K.A
Inferno Tower
Skeletons Bats Giant Snowball Valkyrie
Royal Hogs
Witch
Skeletons Giant Snowball Valkyrie
P.E.K.K.A
Skeletons Bats Giant Snowball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower
Inferno Tower P.E.K.K.A Skeletons Bats Valkyrie Witch
Inferno Tower Witch P.E.K.K.A Skeletons Bats Giant Snowball Valkyrie
Inferno Tower Witch P.E.K.K.A Skeletons Bats Valkyrie
Valkyrie P.E.K.K.A
Skeletons Bats Giant Snowball Valkyrie
Bats Giant Snowball Inferno Tower Witch
Valkyrie Inferno Tower P.E.K.K.A
Inferno Tower Witch P.E.K.K.A Skeletons
Skeletons Giant Snowball Valkyrie Inferno Tower
Bats Valkyrie Witch Skeletons Giant Snowball
Inferno Tower Bats Giant Snowball Witch
Inferno Tower P.E.K.K.A Skeletons Bats Giant Snowball Valkyrie Witch
Valkyrie Bats Giant Snowball Witch P.E.K.K.A
Inferno Tower P.E.K.K.A
Inferno Tower Giant Snowball P.E.K.K.A
Skeletons Bats Valkyrie Inferno Tower Witch P.E.K.K.A
Bats Giant Snowball Valkyrie Witch
Giant Snowball Valkyrie Witch Bats
P.E.K.K.A Inferno Tower
Valkyrie Bats Giant Snowball Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Giant Snowball Inferno Tower Witch P.E.K.K.A
Giant Snowball Valkyrie
P.E.K.K.A Skeletons Bats Valkyrie Inferno Tower Witch
Valkyrie P.E.K.K.A Bats Inferno Tower
Inferno Tower P.E.K.K.A Skeletons Valkyrie Witch
Skeletons Bats Giant Snowball Witch
P.E.K.K.A Skeletons Bats Valkyrie Inferno Tower Witch
Inferno Tower P.E.K.K.A Valkyrie
P.E.K.K.A Skeletons Bats Giant Snowball Valkyrie Inferno Tower Witch
Inferno Tower Witch P.E.K.K.A Skeletons
P.E.K.K.A Bats Valkyrie Inferno Tower Witch
P.E.K.K.A Giant Snowball Valkyrie
P.E.K.K.A Skeletons Valkyrie Inferno Tower Witch
Valkyrie Witch
Inferno Tower Witch Skeletons Bats Valkyrie P.E.K.K.A
Bats Valkyrie Giant Snowball Inferno Tower Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Giant Snowball
Valkyrie
Giant Snowball Valkyrie
Bats Giant Snowball Witch
Witch
Giant Snowball
Giant Snowball
Bats Giant Snowball
Valkyrie
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Witch
Giant Snowball
Bats
Giant Snowball
Giant Snowball Valkyrie Witch
Giant Snowball
Giant Snowball
Giant Snowball Valkyrie Witch
Witch
Giant Snowball Witch
Giant Snowball Witch
Bats Giant Snowball Witch
Bats Giant Snowball Witch
Giant Snowball
Giant Snowball
Giant Snowball
P.E.K.K.A
Giant Snowball
Bats Witch
Giant Snowball Witch
Valkyrie
Giant Snowball
Giant Snowball
P.E.K.K.A
Bats Giant Snowball Witch
Bats Giant Snowball Witch
Giant Snowball Witch

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