My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Three Musketeers Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Three Musketeers Hunter P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Barbarian Barrel P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Three Musketeers Bandit
Giant Snowball
Bats Battle Ram Three Musketeers
Zap
Bats Battle Ram Three Musketeers Bandit
Barbarian Barrel
Battle Ram Three Musketeers Hunter Bandit
The Log
Battle Ram Three Musketeers Hunter Bandit
Earthquake
Arrows
Bats
Royal Delivery
Bats Battle Ram Three Musketeers Hunter P.E.K.K.A Bandit
Fireball
Battle Ram Three Musketeers Hunter Bandit
Poison
Bats Three Musketeers Hunter
Lightning
Battle Ram Three Musketeers Hunter Bandit
Rocket
Three Musketeers Hunter

Against air swarms

Spells and units that can counter air swarms.

Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Freeze Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Bandit Battle Ram Freeze Hunter P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Barbarian Barrel Bandit Battle Ram

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram Barbarian Barrel P.E.K.K.A Bandit
Battle Ram
Bandit Bats Three Musketeers Barbarian Barrel Freeze Hunter P.E.K.K.A
Three Musketeers
Battle Ram Barbarian Barrel Bandit
Barbarian Barrel
Bats Battle Ram Three Musketeers Hunter P.E.K.K.A Bandit
Freeze
Battle Ram
Hunter
Battle Ram Barbarian Barrel P.E.K.K.A Bandit
P.E.K.K.A
Bats Battle Ram Barbarian Barrel Hunter
Bandit
Battle Ram Bats Three Musketeers Barbarian Barrel Hunter

Defense Synergies 0 13

Bats
Barbarian Barrel Freeze Hunter P.E.K.K.A Bandit
Battle Ram
Three Musketeers
Barbarian Barrel Bandit
Barbarian Barrel
Bats Three Musketeers Hunter P.E.K.K.A Bandit
Freeze
Bats Hunter
Hunter
Bats Barbarian Barrel Freeze P.E.K.K.A Bandit
P.E.K.K.A
Bats Barbarian Barrel Hunter
Bandit
Bats Three Musketeers Barbarian Barrel Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel
Hunter P.E.K.K.A Bats Three Musketeers Bandit
Three Musketeers Hunter P.E.K.K.A Bats Freeze Bandit
Three Musketeers Hunter P.E.K.K.A Bats Bandit
Barbarian Barrel P.E.K.K.A
Barbarian Barrel Freeze Bats Hunter Bandit
Bats Three Musketeers Hunter Freeze
Barbarian Barrel P.E.K.K.A Bandit
Three Musketeers Hunter P.E.K.K.A
Barbarian Barrel Hunter Bandit
Bats Barbarian Barrel Freeze Hunter Bandit
Three Musketeers Hunter Bats
Hunter P.E.K.K.A Bats Three Musketeers Freeze Bandit
Three Musketeers Bats Barbarian Barrel Freeze Hunter P.E.K.K.A
P.E.K.K.A Three Musketeers Hunter Bandit
Three Musketeers Freeze Hunter P.E.K.K.A Bandit
Three Musketeers Bats Hunter P.E.K.K.A
Bats Three Musketeers Barbarian Barrel Hunter Bandit
Barbarian Barrel Freeze Hunter Bats Bandit
P.E.K.K.A Three Musketeers Hunter
Bats Barbarian Barrel Hunter P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel P.E.K.K.A Bandit
Bandit Barbarian Barrel Hunter
P.E.K.K.A Bandit Bats Hunter
Hunter P.E.K.K.A Bats Barbarian Barrel Bandit
P.E.K.K.A Three Musketeers Hunter Bandit
Bats Three Musketeers Freeze Hunter
P.E.K.K.A Bats Hunter Bandit
P.E.K.K.A Hunter
Freeze P.E.K.K.A Bats Barbarian Barrel Bandit
P.E.K.K.A Three Musketeers
P.E.K.K.A Bats Hunter
P.E.K.K.A
P.E.K.K.A Three Musketeers Hunter Bandit
Three Musketeers
Bats Three Musketeers Barbarian Barrel Freeze Hunter P.E.K.K.A
Bats Barbarian Barrel Freeze Hunter P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Freeze Bandit
Barbarian Barrel Bandit
Barbarian Barrel Bandit
Barbarian Barrel Freeze
Barbarian Barrel
Bats Freeze Hunter
Barbarian Barrel Freeze Hunter
Bandit
Bats Three Musketeers
Barbarian Barrel Bandit
Three Musketeers Barbarian Barrel Hunter Bandit
Barbarian Barrel Freeze Bandit
Barbarian Barrel
Three Musketeers Barbarian Barrel Hunter Bandit
Three Musketeers Barbarian Barrel Bandit
Three Musketeers Barbarian Barrel Freeze
Bats
Three Musketeers Barbarian Barrel Hunter Bandit
Barbarian Barrel
Barbarian Barrel
Freeze Barbarian Barrel Hunter
Barbarian Barrel Hunter Bandit
Bandit
Barbarian Barrel Bandit
Bats Hunter
Bats Freeze
Hunter Bandit
Freeze
P.E.K.K.A
Bats Barbarian Barrel Freeze Bandit
Three Musketeers Hunter
Freeze
Barbarian Barrel
Three Musketeers Hunter
Three Musketeers P.E.K.K.A
Bats Freeze
Bats
Barbarian Barrel Freeze Bandit

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