My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Hog Rider
Giant Snowball
Goblin Gang Minion Horde Hog Rider
Zap
Goblin Gang Minion Horde
Barbarian Barrel
Goblin Gang Electro Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Hog Rider P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Minion Horde Hog Rider Electro Wizard
Poison
Goblin Gang Minion Horde Electro Wizard
Lightning
Electro Wizard
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Hog Rider Freeze Electro Wizard Minion Horde Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Hog Rider Freeze

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Electro Wizard Minion Horde Freeze
Goblin Gang
Hog Rider P.E.K.K.A
Minion Horde
Zap Hog Rider Freeze
Hog Rider
Zap Goblin Gang Freeze Lightning Minion Horde Electro Wizard
Freeze
Hog Rider Zap Minion Horde
Lightning
Hog Rider
P.E.K.K.A
Zap Electro Wizard Goblin Gang
Electro Wizard
Zap P.E.K.K.A Hog Rider

Defense Synergies 1 8

Zap
Electro Wizard Goblin Gang Minion Horde P.E.K.K.A
Goblin Gang
Zap P.E.K.K.A Electro Wizard
Minion Horde
Zap Freeze
Hog Rider
Freeze
Minion Horde Electro Wizard
Lightning
P.E.K.K.A
Zap Goblin Gang Electro Wizard
Electro Wizard
Zap Goblin Gang Freeze P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minion Horde Electro Wizard
Minion Horde P.E.K.K.A Zap Goblin Gang Electro Wizard
Goblin Gang Minion Horde P.E.K.K.A Freeze Lightning Electro Wizard
Minion Horde P.E.K.K.A Goblin Gang Electro Wizard
Lightning P.E.K.K.A
Goblin Gang Freeze Zap Electro Wizard
Minion Horde Lightning Electro Wizard Zap Goblin Gang Freeze
Lightning Zap P.E.K.K.A Electro Wizard
Minion Horde P.E.K.K.A Goblin Gang
Goblin Gang Minion Horde Electro Wizard
Goblin Gang Minion Horde Electro Wizard Zap Freeze
Minion Horde Zap Goblin Gang Electro Wizard
Minion Horde P.E.K.K.A Zap Goblin Gang Freeze Lightning Electro Wizard
Zap Goblin Gang Minion Horde Freeze P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Minion Horde Electro Wizard
Minion Horde Zap Goblin Gang Freeze Lightning P.E.K.K.A Electro Wizard
Minion Horde Goblin Gang P.E.K.K.A Electro Wizard
Zap Goblin Gang Minion Horde Electro Wizard
Zap Freeze Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Minion Horde P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Goblin Gang Lightning
Goblin Gang P.E.K.K.A Zap Minion Horde Lightning Electro Wizard
Goblin Gang Lightning P.E.K.K.A Zap Minion Horde Electro Wizard
P.E.K.K.A Goblin Gang Minion Horde
Zap Goblin Gang Minion Horde Freeze Electro Wizard
Goblin Gang P.E.K.K.A Minion Horde Lightning Electro Wizard
P.E.K.K.A Minion Horde
Zap Minion Horde Freeze Lightning P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Minion Horde
P.E.K.K.A Minion Horde
Lightning P.E.K.K.A Zap Electro Wizard
Lightning P.E.K.K.A Goblin Gang Minion Horde
Minion Horde
Goblin Gang Electro Wizard Zap Minion Horde Freeze Lightning P.E.K.K.A
Zap Minion Horde Freeze P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde Freeze
Zap Electro Wizard
Lightning Minion Horde
Lightning Freeze
Zap Minion Horde
Zap Minion Horde Freeze
Minion Horde
Zap Freeze Lightning
Zap Lightning
Lightning Goblin Gang Minion Horde Electro Wizard
Lightning Zap Minion Horde Electro Wizard
Lightning Zap
Lightning
Lightning Minion Horde Freeze
Lightning Zap
Lightning Zap Minion Horde
Lightning Minion Horde
Lightning Freeze
Minion Horde Lightning
Lightning Zap Electro Wizard
Lightning Zap
Lightning Minion Horde
Lightning
Lightning
Lightning Zap Minion Horde
Zap Freeze
Minion Horde
Zap Lightning Electro Wizard
Lightning Zap
Lightning Zap
Lightning Zap Minion Horde Electro Wizard
Zap Lightning Electro Wizard Minion Horde Freeze
Lightning Minion Horde
Lightning Zap Minion Horde
Zap Lightning Minion Horde Freeze Electro Wizard
P.E.K.K.A Minion Horde
Lightning
Zap Minion Horde Lightning Electro Wizard Goblin Gang Freeze
Lightning Zap Electro Wizard
Freeze
Lightning Goblin Gang Minion Horde Electro Wizard
Zap Lightning
Lightning Zap
Minion Horde P.E.K.K.A
Zap Goblin Gang Minion Horde Freeze Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Freeze Electro Wizard

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