My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Clone Graveyard
Giant Snowball
Fire Spirit Goblin Gang Clone Witch Graveyard
Zap
Fire Spirit Goblin Gang Clone Witch Graveyard
Barbarian Barrel
Fire Spirit Goblin Gang Bomb Tower Clone Witch Graveyard
The Log
Fire Spirit Goblin Gang Clone Witch Graveyard
Earthquake
Goblin Gang Bomb Tower Clone Witch Graveyard
Arrows
Fire Spirit Goblin Gang Clone Witch Graveyard
Royal Delivery
Fire Spirit Goblin Gang Clone Witch P.E.K.K.A Graveyard
Fireball
Goblin Gang Bomb Tower Clone Witch
Poison
Goblin Gang Bomb Tower Clone Witch Graveyard
Lightning
Bomb Tower Witch
Rocket
Bomb Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomb Tower The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Clone P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Goblin Gang Clone Bomb Tower Witch Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Goblin Gang Clone

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A
Goblin Gang
Clone P.E.K.K.A
Bomb Tower
Clone
Goblin Gang Witch
Witch
Clone P.E.K.K.A Graveyard
P.E.K.K.A
Fire Spirit Goblin Gang Witch The Log Graveyard
The Log
P.E.K.K.A Graveyard
Graveyard
Witch P.E.K.K.A The Log

Defense Synergies 2 6

Fire Spirit
P.E.K.K.A The Log
Goblin Gang
Bomb Tower P.E.K.K.A The Log
Bomb Tower
The Log Goblin Gang
Clone
Witch
The Log
P.E.K.K.A
The Log Fire Spirit Goblin Gang
The Log
Bomb Tower P.E.K.K.A Fire Spirit Goblin Gang Witch
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Bomb Tower P.E.K.K.A Goblin Gang Witch The Log
Goblin Gang Bomb Tower Witch P.E.K.K.A Fire Spirit
Bomb Tower Witch P.E.K.K.A Goblin Gang
Bomb Tower P.E.K.K.A The Log
Goblin Gang The Log Fire Spirit Bomb Tower
Fire Spirit Goblin Gang Bomb Tower Witch
Bomb Tower P.E.K.K.A The Log
Witch P.E.K.K.A Goblin Gang Bomb Tower
Goblin Gang Fire Spirit
Goblin Gang Witch Bomb Tower The Log
Goblin Gang Witch
Bomb Tower P.E.K.K.A Fire Spirit Goblin Gang Witch The Log
Fire Spirit Bomb Tower Goblin Gang Witch P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Bomb Tower
Bomb Tower Goblin Gang P.E.K.K.A The Log
Bomb Tower Goblin Gang Witch P.E.K.K.A
Fire Spirit Bomb Tower Goblin Gang Witch The Log
Bomb Tower Witch The Log Fire Spirit
P.E.K.K.A Bomb Tower
Goblin Gang Fire Spirit Bomb Tower Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch P.E.K.K.A
Goblin Gang Bomb Tower The Log
Goblin Gang P.E.K.K.A Bomb Tower Witch The Log
Goblin Gang P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Witch
Fire Spirit Goblin Gang Bomb Tower Witch
Goblin Gang P.E.K.K.A Bomb Tower Witch
P.E.K.K.A Bomb Tower
P.E.K.K.A Bomb Tower Witch The Log
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Bomb Tower Witch
P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Bomb Tower Witch
Bomb Tower Witch
Goblin Gang Witch Bomb Tower P.E.K.K.A The Log
Bomb Tower Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Fire Spirit The Log
Fire Spirit Witch
Fire Spirit Witch The Log
The Log Fire Spirit
The Log
Fire Spirit Goblin Gang
The Log
Fire Spirit
Fire Spirit The Log
The Log
Witch The Log
The Log
Fire Spirit The Log
Fire Spirit Witch The Log
The Log
The Log
The Log
The Log Fire Spirit Witch
Witch
The Log Witch
Witch The Log
The Log
Fire Spirit Witch
Witch
The Log
P.E.K.K.A
The Log
Fire Spirit Goblin Gang Witch
Fire Spirit Witch
The Log
Goblin Gang
The Log
P.E.K.K.A
Goblin Gang Witch The Log
Witch
Witch The Log

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