My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Flying Machine Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Flying Machine Goblin Hut P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Guards
Giant Snowball
Archers Minions Flying Machine Goblin Hut Guards
Zap
Archers Minions Flying Machine Goblin Hut Guards
Barbarian Barrel
Archers Goblin Hut Guards
The Log
Archers Goblin Hut Guards
Earthquake
Archers Goblin Hut Guards
Arrows
Archers Minions Flying Machine Goblin Hut Guards
Royal Delivery
Archers Minions Flying Machine Goblin Hut Guards P.E.K.K.A
Fireball
Archers Minions Flying Machine Goblin Hut
Poison
Archers Minions Flying Machine Goblin Hut Guards
Lightning
Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Guards Flying Machine Poison Goblin Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Minions Guards

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Archers Minions Flying Machine Goblin Hut Guards Poison
Archers
Zap Goblin Hut P.E.K.K.A
Minions
Zap P.E.K.K.A
Flying Machine
Zap Goblin Hut P.E.K.K.A
Goblin Hut
Zap Archers Flying Machine
Guards
Zap
Poison
P.E.K.K.A Zap
P.E.K.K.A
Zap Poison Archers Minions Flying Machine

Defense Synergies 0 17

Zap
Archers Minions Flying Machine Goblin Hut Guards Poison P.E.K.K.A
Archers
Zap Minions Goblin Hut Guards P.E.K.K.A
Minions
Zap Archers Flying Machine P.E.K.K.A
Flying Machine
Zap Minions Goblin Hut Guards P.E.K.K.A
Goblin Hut
Zap Archers Flying Machine
Guards
Zap Archers Flying Machine Poison
Poison
Zap Guards
P.E.K.K.A
Zap Archers Minions Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Flying Machine Goblin Hut
P.E.K.K.A Zap Minions Flying Machine Goblin Hut
Goblin Hut P.E.K.K.A Archers Minions
Goblin Hut P.E.K.K.A Minions Guards
Poison P.E.K.K.A
Zap Archers Minions Flying Machine Guards
Minions Zap Archers Flying Machine Goblin Hut Poison
Zap Flying Machine Poison P.E.K.K.A
P.E.K.K.A Minions Goblin Hut
Guards Archers
Archers Minions Guards Poison Zap Flying Machine Goblin Hut
Minions Zap Archers Flying Machine Goblin Hut Poison
Goblin Hut P.E.K.K.A Zap Minions Flying Machine Guards
Zap Minions Goblin Hut Guards Poison P.E.K.K.A
P.E.K.K.A Goblin Hut
Zap Goblin Hut P.E.K.K.A
Minions Goblin Hut Poison P.E.K.K.A
Zap Archers Minions Flying Machine Goblin Hut Guards
Zap Poison Archers Minions Flying Machine Goblin Hut Guards
P.E.K.K.A Goblin Hut
Archers Minions Flying Machine Guards Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Archers Goblin Hut P.E.K.K.A
Poison Zap Archers Flying Machine
Guards P.E.K.K.A Zap Minions Goblin Hut
Guards P.E.K.K.A Zap
P.E.K.K.A Goblin Hut Guards
Poison Zap Archers Minions Flying Machine Goblin Hut
Guards P.E.K.K.A Archers Minions Flying Machine Goblin Hut
P.E.K.K.A
Zap P.E.K.K.A Minions Flying Machine Goblin Hut Poison
P.E.K.K.A Goblin Hut Guards
P.E.K.K.A Minions Flying Machine Goblin Hut Guards
P.E.K.K.A Zap Guards Poison
P.E.K.K.A Guards
Archers Flying Machine
Goblin Hut Guards Zap Archers Minions Flying Machine Poison P.E.K.K.A
Minions Poison Zap Archers Flying Machine Goblin Hut P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Guards
Poison Zap Flying Machine
Flying Machine Goblin Hut Poison
Flying Machine Guards Poison
Poison Zap
Poison Zap Minions Flying Machine
Archers Flying Machine Poison
Poison Zap Flying Machine
Poison Zap Flying Machine
Minions Guards Poison
Poison Zap Flying Machine
Poison Zap Archers Flying Machine
Flying Machine Poison Goblin Hut
Minions Flying Machine Poison
Zap Flying Machine Goblin Hut Poison
Zap Flying Machine Goblin Hut Poison
Flying Machine Goblin Hut Poison
Poison
Minions
Zap Archers Flying Machine Poison
Zap Flying Machine Poison
Minions Poison
Poison
Zap Flying Machine Poison
Zap Poison
Poison Zap Flying Machine
Zap Flying Machine Poison
Poison Zap
Poison Zap Archers Flying Machine
Zap Minions Flying Machine Goblin Hut Guards Poison
Poison Zap
Zap Poison
P.E.K.K.A
Poison
Zap Archers Minions Flying Machine Goblin Hut Guards
Poison Zap Archers Flying Machine
Poison Flying Machine
Zap Flying Machine Poison
Zap Poison
Flying Machine P.E.K.K.A
Zap Minions Flying Machine Guards Poison
Zap Flying Machine Poison
Poison Zap Flying Machine

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