My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Witch P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dart Goblin Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Fire Spirit Bomber Dart Goblin Hog Rider Witch
Zap
Fire Spirit Bomber Dart Goblin Witch
Barbarian Barrel
Fire Spirit Bomber Dart Goblin Witch Ice Wizard
The Log
Fire Spirit Bomber Dart Goblin Hog Rider Witch
Earthquake
Bomber Hog Rider Witch
Arrows
Fire Spirit Bomber Dart Goblin Witch
Royal Delivery
Fire Spirit Bomber Dart Goblin Hog Rider Witch P.E.K.K.A Ice Wizard
Fireball
Bomber Dart Goblin Hog Rider Witch Ice Wizard
Poison
Bomber Dart Goblin Witch Ice Wizard
Lightning
Witch Ice Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Dart Goblin Ice Wizard Fireball Hog Rider Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Dart Goblin Ice Wizard

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider P.E.K.K.A
Bomber
Hog Rider P.E.K.K.A
Dart Goblin
Hog Rider P.E.K.K.A
Fireball
Hog Rider
Hog Rider
Fire Spirit Fireball Bomber Dart Goblin Witch
Witch
Hog Rider P.E.K.K.A
P.E.K.K.A
Fire Spirit Bomber Dart Goblin Witch Ice Wizard
Ice Wizard
P.E.K.K.A

Defense Synergies 0 7

Fire Spirit
P.E.K.K.A
Bomber
P.E.K.K.A
Dart Goblin
P.E.K.K.A Ice Wizard
Fireball
Ice Wizard
Hog Rider
Witch
Ice Wizard
P.E.K.K.A
Fire Spirit Bomber Dart Goblin Ice Wizard
Ice Wizard
Dart Goblin Fireball Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Dart Goblin Fireball
P.E.K.K.A Bomber Dart Goblin Witch Ice Wizard
Witch P.E.K.K.A Fire Spirit Bomber Dart Goblin Ice Wizard
Witch P.E.K.K.A Bomber Dart Goblin Ice Wizard
Bomber Fireball P.E.K.K.A
Fireball Fire Spirit Bomber Dart Goblin Ice Wizard
Dart Goblin Fire Spirit Fireball Witch Ice Wizard
Dart Goblin Fireball P.E.K.K.A
Witch P.E.K.K.A Ice Wizard
Fire Spirit Bomber Dart Goblin Ice Wizard
Dart Goblin Witch Ice Wizard Bomber Fireball
Dart Goblin Fireball Witch Ice Wizard
P.E.K.K.A Fire Spirit Bomber Fireball Witch Ice Wizard
Fire Spirit Bomber Fireball Dart Goblin Witch P.E.K.K.A
P.E.K.K.A
Fireball P.E.K.K.A
Bomber Fireball Witch P.E.K.K.A
Fire Spirit Fireball Bomber Dart Goblin Witch Ice Wizard
Witch Fire Spirit Bomber Dart Goblin Fireball Ice Wizard
P.E.K.K.A Dart Goblin
Bomber Fire Spirit Dart Goblin Fireball Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch P.E.K.K.A
Fireball Bomber
P.E.K.K.A Witch
P.E.K.K.A Fireball
P.E.K.K.A Witch
Fire Spirit Fireball Dart Goblin Witch Ice Wizard
P.E.K.K.A Dart Goblin Fireball Witch Ice Wizard
P.E.K.K.A
P.E.K.K.A Fireball Witch
Witch P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin Witch
P.E.K.K.A Fireball
P.E.K.K.A Fireball Witch
Bomber Dart Goblin Fireball Witch
Witch Bomber Dart Goblin Fireball P.E.K.K.A
Bomber Dart Goblin Fireball Witch P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Dart Goblin Ice Wizard
Dart Goblin Fireball
Dart Goblin Fireball
Bomber Fireball Fire Spirit
Fireball Fire Spirit Dart Goblin Witch Ice Wizard
Fire Spirit Bomber Dart Goblin Witch
Fireball Fire Spirit Dart Goblin Ice Wizard
Fireball Dart Goblin
Fire Spirit Fireball
Dart Goblin Fireball
Fireball Fire Spirit Dart Goblin
Fire Spirit Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Bomber Dart Goblin Fireball Witch
Dart Goblin Fireball
Fireball
Bomber
Fire Spirit Bomber Dart Goblin Fireball
Fire Spirit Bomber Dart Goblin Fireball Witch
Fireball
Fireball
Fireball
Fire Spirit Bomber Fireball Witch Ice Wizard
Witch
Fireball Dart Goblin Witch Ice Wizard
Fireball Witch
Fireball Dart Goblin
Fire Spirit Dart Goblin Fireball Witch Ice Wizard
Dart Goblin Fireball Witch
Fireball
Bomber Dart Goblin Fireball
Fireball
P.E.K.K.A
Fireball
Fire Spirit Dart Goblin Fireball Witch
Fireball Fire Spirit Dart Goblin Witch Ice Wizard
Fireball
Fireball Dart Goblin
Bomber Dart Goblin Fireball
Fireball
Dart Goblin P.E.K.K.A
Dart Goblin Fireball Witch
Dart Goblin Fireball Witch
Dart Goblin Fireball Witch

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