My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Balloon P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Balloon Lumberjack
Zap
Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Hunter Electro Wizard Lumberjack
The Log
Goblin Gang Hunter Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hunter Balloon P.E.K.K.A Electro Wizard Lumberjack
Fireball
Goblin Gang Hunter Balloon Electro Wizard Lumberjack
Poison
Goblin Gang Hunter Balloon Electro Wizard
Lightning
Hunter Balloon Electro Wizard Lumberjack
Rocket
Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Fireball Hunter Electro Wizard Lumberjack Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Fireball Hunter

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Balloon P.E.K.K.A Electro Wizard Hunter Lumberjack
Goblin Gang
Balloon P.E.K.K.A
Fireball
Zap Electro Wizard
Hunter
Zap Balloon P.E.K.K.A Lumberjack
Balloon
Zap Lumberjack Goblin Gang Hunter Electro Wizard
P.E.K.K.A
Zap Electro Wizard Goblin Gang Hunter Lumberjack
Electro Wizard
Zap P.E.K.K.A Fireball Balloon Lumberjack
Lumberjack
Balloon Zap Hunter P.E.K.K.A Electro Wizard

Defense Synergies 2 14

Zap
Fireball Electro Wizard Goblin Gang Hunter P.E.K.K.A Lumberjack
Goblin Gang
Zap P.E.K.K.A Electro Wizard Lumberjack
Fireball
Zap Electro Wizard Lumberjack
Hunter
Zap P.E.K.K.A Electro Wizard Lumberjack
Balloon
P.E.K.K.A
Zap Goblin Gang Hunter Electro Wizard
Electro Wizard
Zap Goblin Gang Fireball Hunter P.E.K.K.A Lumberjack
Lumberjack
Zap Goblin Gang Fireball Hunter Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard
Hunter P.E.K.K.A Lumberjack Zap Goblin Gang Electro Wizard
Goblin Gang Hunter P.E.K.K.A Lumberjack Electro Wizard
Hunter P.E.K.K.A Lumberjack Goblin Gang Electro Wizard
Fireball P.E.K.K.A Lumberjack
Goblin Gang Fireball Zap Hunter Electro Wizard Lumberjack
Hunter Electro Wizard Zap Goblin Gang Fireball
Zap Fireball P.E.K.K.A Electro Wizard
Hunter P.E.K.K.A Goblin Gang Lumberjack
Goblin Gang Hunter Electro Wizard Lumberjack
Goblin Gang Electro Wizard Zap Fireball Hunter Lumberjack
Hunter Zap Goblin Gang Fireball Electro Wizard
Hunter P.E.K.K.A Lumberjack Zap Goblin Gang Fireball Electro Wizard
Fireball Zap Goblin Gang Hunter P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Goblin Gang Hunter Electro Wizard Lumberjack
Zap Goblin Gang Fireball Hunter P.E.K.K.A Electro Wizard Lumberjack
Goblin Gang Fireball Hunter P.E.K.K.A Electro Wizard Lumberjack
Fireball Zap Goblin Gang Hunter Electro Wizard Lumberjack
Zap Hunter Fireball Electro Wizard Lumberjack
P.E.K.K.A Hunter Electro Wizard Lumberjack
Goblin Gang Fireball Hunter P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Hunter Lumberjack
Goblin Gang P.E.K.K.A Lumberjack Zap Hunter Electro Wizard
Goblin Gang Hunter P.E.K.K.A Lumberjack Zap Fireball Electro Wizard
P.E.K.K.A Goblin Gang Hunter Lumberjack
Fireball Zap Goblin Gang Hunter Electro Wizard
Goblin Gang P.E.K.K.A Fireball Hunter Electro Wizard Lumberjack
P.E.K.K.A Hunter Lumberjack
Zap P.E.K.K.A Electro Wizard Fireball
P.E.K.K.A Goblin Gang
P.E.K.K.A Hunter Lumberjack
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Goblin Gang Fireball Hunter Lumberjack
Fireball
Goblin Gang Electro Wizard Zap Fireball Hunter P.E.K.K.A Lumberjack
Zap Fireball Hunter P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Zap
Fireball Zap Hunter
Fireball Zap Hunter
Fireball Zap
Goblin Gang Fireball Electro Wizard Lumberjack
Zap Fireball Electro Wizard
Fireball Zap
Fireball Hunter
Fireball
Zap Fireball
Zap Fireball Hunter
Fireball
Fireball
Zap Fireball Hunter Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Hunter
Fireball Zap Hunter Electro Wizard
Fireball Zap
Fireball Zap
Zap Fireball Hunter Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball Hunter
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Goblin Gang Fireball
Fireball Zap Hunter Electro Wizard
Fireball
Fireball Goblin Gang Hunter Electro Wizard Lumberjack
Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Goblin Gang Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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