My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon Cannon Cart P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel Balloon Cannon Cart P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Cannon Cart
Giant Snowball
Guards Balloon
Zap
Guards Balloon Cannon Cart
Barbarian Barrel
Knight Guards Cannon Cart Magic Archer
The Log
Guards Cannon Cart
Earthquake
Guards
Arrows
Guards
Royal Delivery
Knight Guards Balloon Cannon Cart P.E.K.K.A Magic Archer
Fireball
Balloon Cannon Cart Magic Archer
Poison
Guards Balloon Magic Archer
Lightning
Knight Balloon Cannon Cart Magic Archer
Rocket
Balloon Cannon Cart Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Poison P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Knight Guards Poison Magic Archer Balloon Cannon Cart P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Knight Guards Poison

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Barbarian Barrel Poison Cannon Cart Magic Archer
Barbarian Barrel
Balloon Cannon Cart Knight P.E.K.K.A
Guards
Poison
P.E.K.K.A Knight Balloon Cannon Cart
Balloon
Knight Barbarian Barrel Poison Magic Archer
Cannon Cart
Barbarian Barrel Knight Poison Magic Archer
P.E.K.K.A
Poison Magic Archer Barbarian Barrel
Magic Archer
P.E.K.K.A Knight Balloon Cannon Cart

Defense Synergies 1 12

Knight
Magic Archer Barbarian Barrel Poison Cannon Cart
Barbarian Barrel
Knight Guards Poison Cannon Cart P.E.K.K.A Magic Archer
Guards
Barbarian Barrel Poison Cannon Cart Magic Archer
Poison
Knight Barbarian Barrel Guards
Balloon
Cannon Cart
Knight Barbarian Barrel Guards Magic Archer
P.E.K.K.A
Barbarian Barrel
Magic Archer
Knight Barbarian Barrel Guards Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Barbarian Barrel Magic Archer
P.E.K.K.A Knight Cannon Cart
P.E.K.K.A Knight Cannon Cart
P.E.K.K.A Knight Guards Cannon Cart
Barbarian Barrel Poison P.E.K.K.A
Barbarian Barrel Guards Cannon Cart Magic Archer
Poison Magic Archer
Barbarian Barrel Poison Cannon Cart P.E.K.K.A Magic Archer
P.E.K.K.A
Knight Guards Barbarian Barrel Cannon Cart
Guards Poison Knight Barbarian Barrel Cannon Cart Magic Archer
Poison Magic Archer
P.E.K.K.A Knight Guards Cannon Cart
Barbarian Barrel Guards Poison Cannon Cart P.E.K.K.A Magic Archer
P.E.K.K.A Knight Cannon Cart
P.E.K.K.A
Knight Poison Cannon Cart P.E.K.K.A
Knight Barbarian Barrel Guards Cannon Cart Magic Archer
Barbarian Barrel Poison Knight Guards Cannon Cart Magic Archer
P.E.K.K.A Cannon Cart
Knight Barbarian Barrel Guards Poison Cannon Cart P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Barbarian Barrel Cannon Cart P.E.K.K.A
Poison Knight Barbarian Barrel Cannon Cart Magic Archer
Guards P.E.K.K.A Knight Cannon Cart
Guards P.E.K.K.A Knight Barbarian Barrel Cannon Cart
P.E.K.K.A Knight Guards Cannon Cart
Poison Magic Archer
Guards P.E.K.K.A Knight Cannon Cart
P.E.K.K.A Knight Cannon Cart
P.E.K.K.A Knight Barbarian Barrel Poison Cannon Cart Magic Archer
P.E.K.K.A Guards
P.E.K.K.A Knight Guards Cannon Cart
P.E.K.K.A Guards Poison
Cannon Cart P.E.K.K.A Knight Guards
Cannon Cart Magic Archer
Guards Knight Barbarian Barrel Poison Cannon Cart P.E.K.K.A Magic Archer
Poison Barbarian Barrel Cannon Cart P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Knight Barbarian Barrel Guards
Poison Barbarian Barrel Magic Archer
Barbarian Barrel Poison Cannon Cart Magic Archer
Cannon Cart Knight Barbarian Barrel Guards Poison
Poison Barbarian Barrel Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Barbarian Barrel Magic Archer
Poison
Guards Poison
Poison Knight Barbarian Barrel Cannon Cart Magic Archer
Poison Magic Archer
Poison Knight Barbarian Barrel Cannon Cart Magic Archer
Barbarian Barrel Poison Cannon Cart Magic Archer
Barbarian Barrel Poison Cannon Cart Magic Archer
Barbarian Barrel Poison Cannon Cart Magic Archer
Magic Archer Barbarian Barrel Poison Cannon Cart
Barbarian Barrel Poison
Barbarian Barrel Poison Magic Archer
Barbarian Barrel Poison Magic Archer
Poison Magic Archer
Poison
Barbarian Barrel Poison Cannon Cart
Poison Barbarian Barrel Magic Archer
Poison Barbarian Barrel Magic Archer
Poison Magic Archer
Poison Barbarian Barrel Magic Archer
Poison Magic Archer
Guards Poison
Poison Magic Archer
Poison Magic Archer
P.E.K.K.A
Poison Magic Archer
Barbarian Barrel Guards Cannon Cart Magic Archer
Poison Magic Archer
Barbarian Barrel
Poison Knight Cannon Cart Magic Archer
Poison Magic Archer
Poison
Cannon Cart P.E.K.K.A
Guards Poison Magic Archer
Poison Magic Archer
Poison Barbarian Barrel Cannon Cart Magic Archer

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