My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Ram Rider
Giant Snowball
Goblin Gang Furnace Ram Rider
Zap
Goblin Gang Furnace Ram Rider
Barbarian Barrel
Goblin Gang Furnace Wizard
The Log
Goblin Gang Furnace Ram Rider
Earthquake
Goblin Gang Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Goblin Gang Wizard P.E.K.K.A Ram Rider
Fireball
Goblin Gang Furnace Wizard Ram Rider
Poison
Goblin Gang Furnace Wizard
Lightning
Furnace Wizard Ram Rider
Rocket
Furnace Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Furnace Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Furnace Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Tornado Furnace Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Tornado

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Tornado P.E.K.K.A Ram Rider Furnace
Arrows
Zap P.E.K.K.A Ram Rider
Goblin Gang
P.E.K.K.A
Furnace
Zap P.E.K.K.A Ram Rider
Wizard
Tornado P.E.K.K.A Ram Rider
Tornado
Zap Wizard P.E.K.K.A Ram Rider
P.E.K.K.A
Zap Arrows Tornado Goblin Gang Furnace Wizard Ram Rider
Ram Rider
Zap Arrows Furnace Wizard Tornado P.E.K.K.A

Defense Synergies 2 14

Zap
Arrows Goblin Gang Furnace Tornado P.E.K.K.A Ram Rider
Arrows
Zap Furnace Tornado P.E.K.K.A
Goblin Gang
Zap Furnace P.E.K.K.A
Furnace
Zap Arrows Goblin Gang Tornado
Wizard
Tornado P.E.K.K.A
Tornado
Wizard P.E.K.K.A Zap Arrows Furnace Ram Rider
P.E.K.K.A
Tornado Zap Arrows Goblin Gang Wizard
Ram Rider
Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Ram Rider
P.E.K.K.A Zap Goblin Gang Furnace Ram Rider
Goblin Gang Furnace Tornado P.E.K.K.A Ram Rider
P.E.K.K.A Goblin Gang Furnace Ram Rider
Arrows Tornado P.E.K.K.A
Arrows Goblin Gang Tornado Zap Furnace
Furnace Tornado Ram Rider Zap Arrows Goblin Gang Wizard
Zap Arrows P.E.K.K.A Ram Rider
P.E.K.K.A Goblin Gang Furnace Tornado
Goblin Gang Tornado
Goblin Gang Zap Arrows Furnace Wizard Tornado Ram Rider
Arrows Zap Goblin Gang Furnace Wizard Tornado Ram Rider
Furnace P.E.K.K.A Zap Goblin Gang Wizard Ram Rider
Wizard Zap Arrows Goblin Gang Furnace Tornado P.E.K.K.A
P.E.K.K.A Goblin Gang Furnace Ram Rider
Tornado Zap Goblin Gang Furnace P.E.K.K.A Ram Rider
Wizard Arrows Goblin Gang Furnace Tornado P.E.K.K.A
Arrows Zap Goblin Gang Furnace Wizard Tornado Ram Rider
Zap Arrows Furnace Wizard Tornado Ram Rider
P.E.K.K.A Tornado Ram Rider
Goblin Gang Wizard Arrows Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Furnace P.E.K.K.A
Zap Arrows Goblin Gang Wizard
Goblin Gang P.E.K.K.A Zap Furnace Ram Rider
Goblin Gang P.E.K.K.A Zap Tornado Ram Rider
P.E.K.K.A Goblin Gang Ram Rider
Arrows Furnace Wizard Zap Goblin Gang Tornado Ram Rider
Goblin Gang P.E.K.K.A Furnace Ram Rider
P.E.K.K.A
Zap P.E.K.K.A Tornado
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Zap Arrows Tornado
P.E.K.K.A Goblin Gang Wizard Ram Rider
Wizard Furnace
Goblin Gang Zap Furnace Tornado P.E.K.K.A
Arrows Zap Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Tornado Ram Rider
Arrows
Arrows
Wizard Zap Arrows Furnace
Arrows Wizard Zap Furnace Tornado Ram Rider
Arrows Furnace Wizard Tornado
Arrows Zap Wizard Tornado Ram Rider
Arrows Zap Wizard Tornado Ram Rider
Goblin Gang Tornado
Zap Arrows Wizard Tornado Ram Rider
Zap Arrows Wizard Tornado
Arrows
Zap Arrows Furnace
Zap Arrows Furnace Wizard
Arrows Furnace Wizard
Arrows Tornado
Zap Arrows Wizard
Zap Arrows Wizard Tornado
Arrows Wizard Tornado
Tornado
Zap Arrows
Zap Arrows Tornado Furnace Wizard
Arrows Zap Wizard Tornado Ram Rider
Zap Arrows Wizard Tornado Ram Rider
Zap Arrows Tornado
Zap Arrows Furnace Wizard Tornado
Zap Wizard
Zap Arrows Wizard
Zap Arrows
P.E.K.K.A
Arrows Wizard
Zap Goblin Gang
Zap Arrows Wizard Tornado Ram Rider
Arrows
Goblin Gang Wizard
Arrows Zap Wizard
Zap Arrows Tornado
P.E.K.K.A
Zap Goblin Gang Tornado
Zap Tornado
Zap Tornado

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