My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Royal Giant Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Royal Giant
Giant Snowball
Bomber Archers Witch
Zap
Bomber Archers Royal Giant Witch
Barbarian Barrel
Bomber Archers Witch
The Log
Bomber Archers Royal Giant Mini P.E.K.K.A Witch
Earthquake
Bomber Archers Witch
Arrows
Bomber Archers Witch
Royal Delivery
Bomber Archers Mini P.E.K.K.A Witch P.E.K.K.A
Fireball
Bomber Archers Witch
Poison
Bomber Archers Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Arrows Mini P.E.K.K.A Freeze Witch Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Archers Arrows Mini P.E.K.K.A

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Mini P.E.K.K.A P.E.K.K.A
Archers
Arrows Royal Giant Mini P.E.K.K.A P.E.K.K.A
Arrows
Royal Giant P.E.K.K.A Archers Mini P.E.K.K.A Freeze
Royal Giant
Bomber Arrows Archers Witch
Mini P.E.K.K.A
Bomber Archers Arrows
Freeze
Arrows
Witch
Royal Giant P.E.K.K.A
P.E.K.K.A
Arrows Bomber Archers Witch

Defense Synergies 0 9

Bomber
Mini P.E.K.K.A P.E.K.K.A
Archers
Mini P.E.K.K.A Witch P.E.K.K.A
Arrows
Mini P.E.K.K.A P.E.K.K.A
Royal Giant
Mini P.E.K.K.A
Bomber Archers Arrows Freeze Witch
Freeze
Mini P.E.K.K.A
Witch
Archers Mini P.E.K.K.A
P.E.K.K.A
Bomber Archers Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Mini P.E.K.K.A P.E.K.K.A Bomber Witch
Mini P.E.K.K.A Witch P.E.K.K.A Bomber Archers Freeze
Mini P.E.K.K.A Witch P.E.K.K.A Bomber
Bomber Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Freeze Bomber Archers
Archers Arrows Freeze Witch
Arrows P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A
Bomber Archers Mini P.E.K.K.A
Archers Witch Bomber Arrows Freeze
Arrows Archers Witch
Mini P.E.K.K.A P.E.K.K.A Bomber Freeze Witch
Bomber Arrows Mini P.E.K.K.A Freeze Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Freeze P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Witch P.E.K.K.A
Arrows Bomber Archers Witch
Arrows Freeze Witch Bomber Archers
Mini P.E.K.K.A P.E.K.K.A
Bomber Archers Arrows Mini P.E.K.K.A Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Witch P.E.K.K.A
Bomber Archers Arrows Mini P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Witch
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Witch
Arrows Archers Freeze Witch
Mini P.E.K.K.A P.E.K.K.A Archers Witch
Mini P.E.K.K.A P.E.K.K.A
Freeze P.E.K.K.A Mini P.E.K.K.A Witch
Witch P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Witch
P.E.K.K.A Arrows
Mini P.E.K.K.A P.E.K.K.A Witch
Bomber Archers Witch
Witch Bomber Archers Mini P.E.K.K.A Freeze P.E.K.K.A
Arrows Bomber Archers Mini P.E.K.K.A Freeze Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows
Arrows
Arrows Freeze
Bomber Arrows
Arrows Freeze Witch
Bomber Archers Arrows Witch
Arrows Freeze
Arrows
Mini P.E.K.K.A
Arrows
Archers Arrows
Arrows Freeze
Arrows
Bomber Arrows Witch
Arrows
Arrows Freeze
Bomber Mini P.E.K.K.A
Bomber Archers Arrows Mini P.E.K.K.A
Bomber Arrows Witch
Arrows
Arrows
Arrows Freeze Bomber Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Archers Arrows Witch
Freeze Witch
Mini P.E.K.K.A
Bomber Arrows
Arrows Freeze
P.E.K.K.A
Arrows
Archers Freeze Witch
Archers Arrows Witch
Freeze
Arrows
Mini P.E.K.K.A
Arrows Bomber
Arrows
P.E.K.K.A
Freeze Witch
Witch
Freeze Witch

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