My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Golem Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Night Witch
Giant Snowball
Fire Spirit Bomber Night Witch
Zap
Fire Spirit Bomber Night Witch
Barbarian Barrel
Fire Spirit Bomber Wizard Electro Wizard Night Witch
The Log
Fire Spirit Bomber
Earthquake
Bomber
Arrows
Fire Spirit Bomber Night Witch
Royal Delivery
Fire Spirit Bomber Wizard Electro Wizard Night Witch
Fireball
Bomber Wizard Electro Wizard Night Witch
Poison
Bomber Wizard Electro Wizard Night Witch
Lightning
Wizard Electro Wizard Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Wizard Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber The Log Tornado Electro Wizard Night Witch Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber The Log Tornado

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Golem
Bomber
Golem
Wizard
Tornado Golem
Tornado
Wizard Golem The Log Night Witch
Golem
Bomber Night Witch Fire Spirit Wizard Tornado The Log Electro Wizard
The Log
Tornado Golem
Electro Wizard
Golem
Night Witch
Golem Tornado

Defense Synergies 1 13

Fire Spirit
Tornado The Log Electro Wizard
Bomber
Tornado The Log Electro Wizard
Wizard
Tornado The Log Electro Wizard
Tornado
Wizard Fire Spirit Bomber The Log Electro Wizard
Golem
The Log
Fire Spirit Bomber Wizard Tornado Electro Wizard Night Witch
Electro Wizard
Fire Spirit Bomber Wizard Tornado The Log Night Witch
Night Witch
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard The Log Electro Wizard
Bomber The Log Electro Wizard Night Witch
Tornado Fire Spirit Bomber Electro Wizard Night Witch
Night Witch Bomber Electro Wizard
Bomber Tornado The Log
Tornado The Log Fire Spirit Bomber Electro Wizard Night Witch
Tornado Electro Wizard Fire Spirit Wizard Night Witch
The Log Electro Wizard
Tornado Night Witch
Tornado Fire Spirit Bomber Electro Wizard Night Witch
Electro Wizard Bomber Wizard Tornado The Log Night Witch
Wizard Tornado Electro Wizard Night Witch
Night Witch Fire Spirit Bomber Wizard The Log Electro Wizard
Fire Spirit Bomber Wizard Tornado The Log Electro Wizard Night Witch
Electro Wizard
Tornado The Log Electro Wizard
Wizard Bomber Tornado Electro Wizard Night Witch
Fire Spirit Bomber Wizard Tornado The Log Electro Wizard Night Witch
Wizard Tornado The Log Fire Spirit Bomber Electro Wizard
Tornado Electro Wizard
Bomber Wizard Fire Spirit The Log Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Wizard
Electro Wizard Bomber Wizard The Log
The Log Electro Wizard
Tornado The Log Electro Wizard Night Witch
Night Witch
Fire Spirit Wizard Tornado Electro Wizard
Electro Wizard Night Witch
Electro Wizard Tornado The Log
Tornado The Log Electro Wizard
Wizard Night Witch
Wizard Bomber
Electro Wizard Bomber Tornado The Log Night Witch
Bomber Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado The Log Electro Wizard
The Log
The Log
Bomber Wizard Fire Spirit The Log
Wizard Fire Spirit Tornado
Fire Spirit Bomber Wizard Tornado The Log
The Log Fire Spirit Wizard Tornado
The Log Wizard Tornado
Fire Spirit Tornado Electro Wizard Night Witch
Wizard Tornado The Log Electro Wizard
Fire Spirit Wizard Tornado
Fire Spirit The Log
The Log
Bomber Wizard The Log
Wizard The Log
Tornado
Bomber Night Witch
Fire Spirit Bomber Wizard The Log Electro Wizard
Fire Spirit Bomber Wizard Tornado The Log
The Log Night Witch
Wizard Tornado
Tornado The Log
The Log
Tornado The Log Fire Spirit Bomber Wizard
The Log Wizard Tornado Electro Wizard
Wizard Tornado The Log
Tornado The Log
Fire Spirit Wizard Tornado Electro Wizard Night Witch
Electro Wizard Wizard
Night Witch
Bomber Wizard The Log Night Witch
Electro Wizard
Wizard The Log
Electro Wizard Fire Spirit Night Witch
Fire Spirit Wizard Tornado Electro Wizard
The Log
Wizard Electro Wizard
The Log Bomber Wizard
Tornado
Tornado The Log Electro Wizard
Tornado Electro Wizard
Tornado The Log Electro Wizard

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