My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Wizard Goblin Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Flying Machine Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Night Witch
Giant Snowball
Goblins Flying Machine Night Witch
Zap
Goblins Flying Machine Goblin Giant Night Witch
Barbarian Barrel
Goblins Elite Barbarians Wizard Night Witch
The Log
Goblins Elite Barbarians
Earthquake
Arrows
Goblins Flying Machine Night Witch
Royal Delivery
Goblins Elite Barbarians Flying Machine Wizard Night Witch
Fireball
Elite Barbarians Flying Machine Wizard Night Witch
Poison
Flying Machine Wizard Night Witch
Lightning
Elite Barbarians Wizard Night Witch
Rocket
Elite Barbarians Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Poison Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Flying Machine Poison Night Witch Wizard Elite Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Rage Flying Machine Poison

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Elite Barbarians
Rage Wizard Goblin Giant
Flying Machine
Goblin Giant
Wizard
Elite Barbarians Rage Goblin Giant
Rage
Elite Barbarians Wizard Goblin Giant Night Witch
Poison
Goblin Giant Night Witch
Goblin Giant
Elite Barbarians Flying Machine Wizard Rage Poison Night Witch
Night Witch
Rage Poison Goblin Giant

Defense Synergies 0 5

Goblins
Flying Machine Wizard Poison Night Witch
Elite Barbarians
Wizard
Flying Machine
Goblins
Wizard
Goblins Elite Barbarians
Rage
Poison
Goblins
Goblin Giant
Night Witch
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Wizard Goblin Giant
Elite Barbarians Goblins Flying Machine Night Witch
Goblins Elite Barbarians Night Witch
Elite Barbarians Night Witch Goblins
Elite Barbarians Poison
Goblins Flying Machine Night Witch
Flying Machine Wizard Poison Night Witch
Flying Machine Poison Goblin Giant
Goblins Elite Barbarians Night Witch
Elite Barbarians Goblins Night Witch
Goblins Poison Flying Machine Wizard Goblin Giant Night Witch
Flying Machine Wizard Poison Night Witch
Night Witch Elite Barbarians Flying Machine Wizard
Wizard Goblins Poison Night Witch
Elite Barbarians
Elite Barbarians
Wizard Goblins Elite Barbarians Poison Night Witch
Goblins Elite Barbarians Flying Machine Wizard Night Witch
Wizard Poison Flying Machine
Elite Barbarians
Wizard Goblins Elite Barbarians Flying Machine Poison Goblin Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Elite Barbarians
Poison Elite Barbarians Flying Machine Wizard
Goblins Elite Barbarians Goblin Giant
Elite Barbarians Goblin Giant Night Witch
Elite Barbarians Goblin Giant Night Witch
Wizard Poison Flying Machine Goblin Giant
Goblins Elite Barbarians Flying Machine Goblin Giant Night Witch
Elite Barbarians Goblin Giant
Goblins Elite Barbarians Flying Machine Poison
Goblin Giant
Elite Barbarians Flying Machine
Elite Barbarians Poison Goblin Giant
Elite Barbarians Wizard Goblin Giant Night Witch
Wizard Flying Machine
Elite Barbarians Goblins Flying Machine Poison Goblin Giant Night Witch
Poison Elite Barbarians Flying Machine Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine
Poison Flying Machine
Flying Machine Poison Goblin Giant
Flying Machine Poison
Wizard Poison
Wizard Poison Flying Machine Goblin Giant
Flying Machine Wizard Poison
Poison Flying Machine Wizard
Poison Flying Machine Wizard
Goblins Elite Barbarians Poison Night Witch
Poison Flying Machine Wizard
Poison Flying Machine Wizard
Flying Machine Poison Elite Barbarians
Flying Machine Poison
Elite Barbarians Flying Machine Poison
Flying Machine Wizard Poison
Flying Machine Wizard Poison
Poison
Night Witch
Flying Machine Wizard Poison
Flying Machine Wizard Poison
Poison Night Witch
Wizard Poison
Flying Machine Poison
Poison Wizard
Poison Flying Machine Wizard
Flying Machine Wizard Poison
Poison
Elite Barbarians Poison Flying Machine Wizard Night Witch
Flying Machine Wizard Poison
Elite Barbarians Night Witch
Poison Wizard Night Witch
Poison
Wizard Poison
Flying Machine Night Witch
Poison Flying Machine Wizard
Poison Flying Machine Wizard
Flying Machine Wizard Poison
Poison
Elite Barbarians Flying Machine
Elite Barbarians Flying Machine Poison
Flying Machine Poison
Poison Flying Machine Goblin Giant

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