My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Baby Dragon Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Night Witch
Giant Snowball
Bats Baby Dragon Lumberjack Night Witch
Zap
Bats Night Witch
Barbarian Barrel
Elite Barbarians Wizard Lumberjack Night Witch
The Log
Elite Barbarians Lumberjack
Earthquake
Arrows
Bats Night Witch
Royal Delivery
Bats Elite Barbarians Wizard Baby Dragon Lumberjack Night Witch
Fireball
Elite Barbarians Wizard Baby Dragon Lumberjack Night Witch
Poison
Bats Wizard Night Witch
Lightning
Elite Barbarians Wizard Baby Dragon Lumberjack Night Witch
Rocket
Elite Barbarians Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Baby Dragon Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Baby Dragon Lumberjack Night Witch Wizard Elite Barbarians Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Baby Dragon Lumberjack Night Witch

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Baby Dragon Golem Lumberjack
Elite Barbarians
Bats Wizard Lumberjack
Wizard
Elite Barbarians Golem Lumberjack
Rocket
Golem
Baby Dragon
Golem Bats Lumberjack
Golem
Baby Dragon Night Witch Bats Wizard Rocket Lumberjack
Lumberjack
Bats Elite Barbarians Wizard Baby Dragon Golem Night Witch
Night Witch
Golem Lumberjack

Defense Synergies 0 5

Bats
Baby Dragon Lumberjack
Elite Barbarians
Wizard
Wizard
Elite Barbarians Lumberjack
Rocket
Baby Dragon
Bats Lumberjack
Golem
Lumberjack
Bats Wizard Baby Dragon
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Baby Dragon
Elite Barbarians Lumberjack Bats Night Witch
Rocket Lumberjack Bats Elite Barbarians Night Witch
Elite Barbarians Lumberjack Night Witch Bats
Elite Barbarians Rocket Lumberjack
Bats Baby Dragon Lumberjack Night Witch
Bats Rocket Wizard Baby Dragon Night Witch
Rocket Baby Dragon
Elite Barbarians Lumberjack Night Witch
Elite Barbarians Lumberjack Night Witch
Bats Wizard Baby Dragon Lumberjack Night Witch
Bats Wizard Baby Dragon Night Witch
Lumberjack Night Witch Bats Elite Barbarians Wizard Rocket
Wizard Rocket Bats Baby Dragon Lumberjack Night Witch
Elite Barbarians Lumberjack
Rocket Elite Barbarians Lumberjack
Wizard Bats Elite Barbarians Lumberjack Night Witch
Bats Elite Barbarians Wizard Baby Dragon Lumberjack Night Witch
Wizard Baby Dragon Bats Lumberjack
Elite Barbarians Lumberjack
Wizard Bats Elite Barbarians Baby Dragon Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians
Elite Barbarians Wizard Rocket Baby Dragon Lumberjack
Lumberjack Bats Elite Barbarians Rocket
Rocket Lumberjack Bats Elite Barbarians Night Witch
Elite Barbarians Lumberjack Night Witch
Wizard Rocket Bats Baby Dragon
Rocket Bats Elite Barbarians Lumberjack Night Witch
Elite Barbarians Lumberjack
Rocket Bats Elite Barbarians Baby Dragon
Bats Elite Barbarians Lumberjack
Rocket Elite Barbarians
Elite Barbarians Rocket Wizard Lumberjack Night Witch
Wizard Baby Dragon
Elite Barbarians Bats Rocket Baby Dragon Lumberjack Night Witch
Bats Elite Barbarians Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon
Rocket
Wizard Rocket Baby Dragon
Wizard Bats Rocket Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Rocket Bats Elite Barbarians Lumberjack Night Witch
Rocket Wizard
Wizard Rocket Baby Dragon
Rocket Elite Barbarians Baby Dragon
Rocket Baby Dragon
Elite Barbarians Baby Dragon
Rocket Wizard Baby Dragon
Wizard Rocket Baby Dragon
Rocket
Bats Rocket Night Witch
Rocket Wizard Baby Dragon
Rocket Wizard Baby Dragon
Rocket Baby Dragon Night Witch
Rocket Wizard
Rocket
Rocket Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Rocket Baby Dragon
Elite Barbarians Bats Wizard Baby Dragon Night Witch
Rocket Bats Wizard
Elite Barbarians Night Witch
Wizard Rocket Night Witch
Rocket
Rocket Wizard
Bats Rocket Night Witch
Rocket Wizard Baby Dragon
Wizard Rocket Baby Dragon Lumberjack
Wizard Baby Dragon
Rocket
Elite Barbarians
Bats Elite Barbarians Rocket Baby Dragon
Bats Rocket
Rocket Baby Dragon

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