My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Clone Night Witch Lava Hound
Giant Snowball
Bats Goblin Gang Skeleton Barrel Clone Night Witch Lava Hound
Zap
Bats Goblin Gang Skeleton Barrel Clone Night Witch Lava Hound
Barbarian Barrel
Goblin Gang Skeleton Barrel Clone Night Witch
The Log
Goblin Gang Skeleton Barrel Clone
Earthquake
Goblin Gang Clone
Arrows
Bats Goblin Gang Skeleton Barrel Clone Night Witch Lava Hound
Royal Delivery
Bats Goblin Gang Skeleton Barrel Clone Night Witch Lava Hound
Fireball
Goblin Gang Skeleton Barrel Clone Night Witch Lava Hound
Poison
Bats Goblin Gang Skeleton Barrel Clone Night Witch Lava Hound
Lightning
Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Clone Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Goblin Gang Skeleton Barrel Clone Fireball Night Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Goblin Gang Skeleton Barrel

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Lava Hound Clone
Goblin Gang
Skeleton Barrel Mirror Clone Lava Hound
Skeleton Barrel
Bats Fireball Clone Goblin Gang Mirror Lava Hound
Fireball
Skeleton Barrel Mirror Lava Hound
Mirror
Fireball Goblin Gang Skeleton Barrel Night Witch
Clone
Skeleton Barrel Night Witch Lava Hound Bats Goblin Gang
Night Witch
Clone Mirror Lava Hound
Lava Hound
Bats Fireball Clone Goblin Gang Skeleton Barrel Night Witch

Defense Synergies 1 3

Bats
Goblin Gang
Mirror
Skeleton Barrel
Fireball
Fireball
Mirror Skeleton Barrel
Mirror
Fireball Goblin Gang Night Witch
Clone
Night Witch
Mirror
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Fireball
Bats Goblin Gang Night Witch
Goblin Gang Bats Night Witch
Night Witch Bats Goblin Gang
Fireball
Goblin Gang Fireball Bats Night Witch
Bats Goblin Gang Fireball Night Witch
Skeleton Barrel Fireball
Goblin Gang Night Witch
Goblin Gang Night Witch
Bats Goblin Gang Fireball Night Witch
Bats Goblin Gang Fireball Night Witch
Night Witch Bats Goblin Gang Fireball
Fireball Bats Goblin Gang Night Witch
Goblin Gang
Goblin Gang Fireball
Bats Goblin Gang Fireball Night Witch
Fireball Bats Goblin Gang Night Witch
Bats Fireball
Goblin Gang Bats Fireball Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball
Fireball Goblin Gang Skeleton Barrel
Goblin Gang Bats
Goblin Gang Bats Fireball Night Witch
Goblin Gang Night Witch
Fireball Bats Goblin Gang Skeleton Barrel
Goblin Gang Bats Fireball Night Witch
Bats Fireball
Goblin Gang
Bats
Fireball
Goblin Gang Fireball Night Witch
Fireball
Goblin Gang Bats Fireball Night Witch
Bats Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball
Fireball Skeleton Barrel
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Fireball
Fireball Bats Skeleton Barrel
Fireball Skeleton Barrel
Fireball Skeleton Barrel
Bats Goblin Gang Fireball Night Witch
Skeleton Barrel Fireball
Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Fireball
Bats Night Witch
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Fireball Night Witch
Fireball
Skeleton Barrel Fireball
Fireball
Fireball Skeleton Barrel
Fireball Skeleton Barrel
Fireball Skeleton Barrel
Bats Fireball Night Witch
Bats Skeleton Barrel Fireball
Fireball Night Witch
Fireball Night Witch
Fireball
Fireball
Skeleton Barrel Bats Goblin Gang Fireball Night Witch
Fireball
Fireball
Fireball Goblin Gang
Skeleton Barrel Fireball
Fireball
Bats Goblin Gang Fireball
Bats Fireball
Skeleton Barrel Fireball

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