My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Electro Dragon Giant Skeleton Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Clone Giant Skeleton
Giant Snowball
Skeletons Musketeer Clone Electro Dragon
Zap
Skeletons Clone
Barbarian Barrel
Skeletons Musketeer Bomb Tower Clone Giant Skeleton Royal Ghost
The Log
Skeletons Musketeer Clone Giant Skeleton
Earthquake
Skeletons Bomb Tower Clone
Arrows
Skeletons Clone
Royal Delivery
Skeletons Musketeer Clone Electro Dragon Giant Skeleton Royal Ghost
Fireball
Musketeer Bomb Tower Clone Electro Dragon
Poison
Musketeer Bomb Tower Clone Electro Dragon
Lightning
Musketeer Bomb Tower Electro Dragon
Rocket
Musketeer Bomb Tower Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Electro Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Giant Skeleton Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Clone Royal Ghost Musketeer Bomb Tower Electro Dragon Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Clone Royal Ghost Musketeer

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Musketeer
Electro Dragon Giant Skeleton Royal Ghost
Bomb Tower
Clone
Giant Skeleton
Electro Dragon
Musketeer Giant Skeleton
Giant Skeleton
Clone Musketeer Electro Dragon Lightning
Lightning
Giant Skeleton
Royal Ghost
Musketeer

Defense Synergies 1 8

Skeletons
Musketeer Bomb Tower Electro Dragon Giant Skeleton Royal Ghost
Musketeer
Skeletons Bomb Tower Giant Skeleton Royal Ghost
Bomb Tower
Skeletons Musketeer
Clone
Electro Dragon
Skeletons Giant Skeleton
Giant Skeleton
Skeletons Musketeer Electro Dragon
Lightning
Royal Ghost
Skeletons Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Musketeer Electro Dragon
Bomb Tower Skeletons Musketeer Electro Dragon
Bomb Tower Skeletons Musketeer Electro Dragon Giant Skeleton Lightning
Bomb Tower Skeletons Musketeer Electro Dragon
Lightning Bomb Tower Giant Skeleton
Skeletons Musketeer Bomb Tower Electro Dragon Royal Ghost
Musketeer Lightning Bomb Tower Electro Dragon
Lightning Musketeer Bomb Tower Electro Dragon Giant Skeleton
Skeletons Musketeer Bomb Tower
Skeletons Musketeer Giant Skeleton Royal Ghost
Skeletons Musketeer Bomb Tower Electro Dragon Giant Skeleton Royal Ghost
Musketeer Electro Dragon
Bomb Tower Skeletons Musketeer Electro Dragon Giant Skeleton Lightning
Bomb Tower Electro Dragon Royal Ghost
Bomb Tower
Bomb Tower Lightning
Bomb Tower Skeletons Musketeer Electro Dragon
Bomb Tower Musketeer Electro Dragon Royal Ghost
Bomb Tower Musketeer Electro Dragon Giant Skeleton Royal Ghost
Musketeer Bomb Tower
Royal Ghost Musketeer Bomb Tower Electro Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Skeleton Royal Ghost
Musketeer Bomb Tower Electro Dragon Lightning Royal Ghost
Giant Skeleton Skeletons Musketeer Bomb Tower Electro Dragon Lightning
Giant Skeleton Lightning Musketeer
Giant Skeleton Skeletons Musketeer
Skeletons Musketeer Bomb Tower Electro Dragon
Skeletons Musketeer Bomb Tower Giant Skeleton Lightning
Giant Skeleton Bomb Tower
Electro Dragon Giant Skeleton Lightning Skeletons Bomb Tower
Skeletons Musketeer
Musketeer Bomb Tower Electro Dragon Giant Skeleton
Lightning Giant Skeleton
Giant Skeleton Lightning Skeletons Bomb Tower
Musketeer Bomb Tower Electro Dragon
Electro Dragon Skeletons Musketeer Bomb Tower Giant Skeleton Lightning
Musketeer Bomb Tower Electro Dragon Giant Skeleton Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer Electro Dragon Giant Skeleton Royal Ghost
Musketeer Electro Dragon Royal Ghost
Lightning Electro Dragon Giant Skeleton
Lightning Musketeer Giant Skeleton
Musketeer Electro Dragon
Musketeer
Electro Dragon Lightning
Electro Dragon Lightning
Lightning Musketeer Electro Dragon
Lightning Musketeer Electro Dragon
Lightning Musketeer Electro Dragon
Lightning Musketeer
Lightning Musketeer Electro Dragon
Lightning Musketeer
Lightning Musketeer Electro Dragon
Lightning Musketeer Electro Dragon
Lightning
Lightning
Lightning Musketeer Electro Dragon
Lightning Electro Dragon
Lightning Musketeer Giant Skeleton
Lightning
Musketeer Lightning
Lightning Musketeer Electro Dragon
Electro Dragon
Musketeer Electro Dragon Lightning Royal Ghost
Lightning Musketeer Electro Dragon
Lightning Musketeer
Lightning Musketeer Electro Dragon
Electro Dragon Lightning Musketeer
Lightning
Lightning Musketeer Electro Dragon
Lightning Electro Dragon
Giant Skeleton
Lightning
Lightning Musketeer Electro Dragon
Lightning Musketeer Electro Dragon
Lightning Musketeer Electro Dragon
Musketeer Electro Dragon Lightning
Lightning Giant Skeleton
Musketeer Electro Dragon
Electro Dragon Musketeer Giant Skeleton Lightning
Musketeer Electro Dragon Lightning
Electro Dragon Lightning Musketeer Giant Skeleton Royal Ghost

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