My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Musketeer Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Balloon Giant Skeleton
Giant Snowball
Bomber Mega Minion Musketeer Balloon
Zap
Bomber Balloon
Barbarian Barrel
Bomber Musketeer Giant Skeleton
The Log
Bomber Mini P.E.K.K.A Musketeer Giant Skeleton
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Mega Minion Mini P.E.K.K.A Musketeer Balloon Giant Skeleton
Fireball
Bomber Mega Minion Musketeer Balloon
Poison
Bomber Mega Minion Musketeer Balloon
Lightning
Mega Minion Mini P.E.K.K.A Musketeer Balloon
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Mega Minion Mini P.E.K.K.A Musketeer Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Mega Minion

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Mini P.E.K.K.A Giant Skeleton
Zap
Mega Minion Balloon Bomber Mini P.E.K.K.A Musketeer Giant Skeleton The Log
Mega Minion
Zap Balloon Giant Skeleton
Mini P.E.K.K.A
Bomber Zap Musketeer Giant Skeleton The Log
Musketeer
Zap Mini P.E.K.K.A Balloon Giant Skeleton The Log
Balloon
Zap Mega Minion Musketeer Giant Skeleton The Log
Giant Skeleton
Bomber Zap Mega Minion Mini P.E.K.K.A Musketeer Balloon The Log
The Log
Zap Mini P.E.K.K.A Musketeer Balloon Giant Skeleton

Defense Synergies 4 12

Bomber
Zap Mini P.E.K.K.A The Log
Zap
Mega Minion Mini P.E.K.K.A Bomber Musketeer Giant Skeleton The Log
Mega Minion
Zap Musketeer Giant Skeleton The Log
Mini P.E.K.K.A
Zap The Log Bomber Musketeer
Musketeer
The Log Zap Mega Minion Mini P.E.K.K.A Giant Skeleton
Balloon
Giant Skeleton
Zap Mega Minion Musketeer The Log
The Log
Mini P.E.K.K.A Musketeer Bomber Zap Mega Minion Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Mega Minion Musketeer The Log
Mini P.E.K.K.A Bomber Zap Mega Minion Musketeer The Log
Mini P.E.K.K.A Bomber Mega Minion Musketeer Giant Skeleton
Mini P.E.K.K.A Bomber Mega Minion Musketeer
Bomber Mini P.E.K.K.A Giant Skeleton The Log
The Log Bomber Zap Mega Minion Musketeer
Mega Minion Musketeer Zap
Zap Musketeer Giant Skeleton The Log
Mini P.E.K.K.A Musketeer
Bomber Mini P.E.K.K.A Musketeer Giant Skeleton
Bomber Zap Mega Minion Musketeer Giant Skeleton The Log
Mega Minion Musketeer Zap
Mini P.E.K.K.A Bomber Zap Musketeer Giant Skeleton The Log
Bomber Zap Mega Minion Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log
Bomber Mini P.E.K.K.A Musketeer
Bomber Zap Mega Minion Musketeer The Log
Zap The Log Bomber Mega Minion Musketeer Giant Skeleton
Mini P.E.K.K.A Musketeer
Bomber Mini P.E.K.K.A Musketeer Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Giant Skeleton
Bomber Zap Mega Minion Mini P.E.K.K.A Musketeer The Log
Giant Skeleton Zap Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Giant Skeleton Zap Musketeer The Log
Giant Skeleton Mini P.E.K.K.A Musketeer
Zap Musketeer
Mini P.E.K.K.A Mega Minion Musketeer Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton Mega Minion Mini P.E.K.K.A The Log
Mega Minion Musketeer
Mega Minion Mini P.E.K.K.A Musketeer Giant Skeleton
Zap Giant Skeleton The Log
Mini P.E.K.K.A Giant Skeleton
Bomber Musketeer
Bomber Zap Mega Minion Mini P.E.K.K.A Musketeer Giant Skeleton The Log
Bomber Zap Mega Minion Mini P.E.K.K.A Musketeer Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Giant Skeleton The Log
Zap Musketeer The Log
Giant Skeleton The Log
Musketeer Giant Skeleton The Log
Bomber Zap The Log
Zap Mega Minion Musketeer
Bomber Musketeer The Log
The Log Zap
The Log Zap
Mini P.E.K.K.A Musketeer
Zap Musketeer The Log
Zap Musketeer
Musketeer The Log
Musketeer
Zap Musketeer The Log
Bomber Zap Musketeer The Log
Musketeer The Log
Bomber Mini P.E.K.K.A
Bomber Zap Mega Minion Mini P.E.K.K.A Musketeer The Log
Bomber Zap The Log
Musketeer Giant Skeleton The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Bomber
Mega Minion
The Log Zap Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Zap Musketeer
Zap Mega Minion Musketeer
Mega Minion Mini P.E.K.K.A
Bomber Zap Musketeer The Log
Zap
Giant Skeleton
The Log
Zap Musketeer
Zap Mega Minion Musketeer
The Log
Mega Minion Mini P.E.K.K.A Musketeer
The Log Bomber Zap Musketeer
Zap Giant Skeleton
Mega Minion Musketeer
Zap Musketeer Giant Skeleton The Log
Zap Musketeer
Zap Musketeer Giant Skeleton The Log

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