My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Mega Minion Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Mega Minion Musketeer Hog Rider
Zap
Barbarian Barrel
Knight Tesla Musketeer Valkyrie
The Log
Musketeer Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Knight Mega Minion Musketeer Valkyrie Hog Rider
Fireball
Tesla Mega Minion Musketeer Hog Rider
Poison
Mega Minion Musketeer
Lightning
Knight Tesla Mega Minion Musketeer Valkyrie
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Mega Minion Tesla Fireball Musketeer Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Mega Minion Tesla

Attack Synergies 9 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Knight Mega Minion
Knight
Mega Minion Musketeer Hog Rider Arrows Fireball
Tesla
Mega Minion
Knight Arrows Fireball Valkyrie
Fireball
Arrows Hog Rider Knight Mega Minion
Musketeer
Knight Valkyrie Hog Rider
Valkyrie
Musketeer Hog Rider Mega Minion
Hog Rider
Arrows Knight Fireball Musketeer Valkyrie

Defense Synergies 5 13

Arrows
Knight Tesla Mega Minion Fireball Valkyrie
Knight
Tesla Mega Minion Musketeer Arrows Fireball
Tesla
Knight Musketeer Arrows Mega Minion Fireball Valkyrie
Mega Minion
Knight Arrows Tesla Musketeer Valkyrie
Fireball
Arrows Knight Tesla Musketeer Valkyrie
Musketeer
Knight Tesla Valkyrie Mega Minion Fireball
Valkyrie
Musketeer Arrows Tesla Mega Minion Fireball
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Mega Minion Fireball Musketeer Valkyrie
Knight Tesla Mega Minion Musketeer Valkyrie
Tesla Knight Mega Minion Musketeer Valkyrie
Tesla Knight Mega Minion Musketeer Valkyrie
Arrows Fireball Valkyrie
Arrows Fireball Tesla Mega Minion Musketeer Valkyrie
Tesla Mega Minion Musketeer Arrows Fireball
Arrows Tesla Fireball Musketeer Valkyrie
Tesla Musketeer
Knight Tesla Musketeer Valkyrie
Valkyrie Arrows Knight Tesla Mega Minion Fireball Musketeer
Arrows Tesla Mega Minion Musketeer Fireball
Tesla Knight Fireball Musketeer Valkyrie
Fireball Valkyrie Arrows Tesla Mega Minion
Knight Tesla
Tesla Fireball
Tesla Arrows Knight Fireball Musketeer Valkyrie
Arrows Tesla Fireball Knight Mega Minion Musketeer Valkyrie
Arrows Valkyrie Knight Tesla Mega Minion Fireball Musketeer
Tesla Musketeer
Valkyrie Arrows Knight Tesla Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Tesla Fireball
Fireball Arrows Knight Tesla Mega Minion Musketeer Valkyrie
Knight Musketeer Valkyrie
Valkyrie Knight Tesla Fireball Musketeer
Knight Tesla Musketeer Valkyrie
Arrows Fireball Tesla Musketeer
Knight Tesla Mega Minion Fireball Musketeer Valkyrie
Knight Tesla Valkyrie
Knight Mega Minion Fireball Valkyrie
Tesla Mega Minion Musketeer
Knight Tesla Mega Minion Musketeer Valkyrie
Arrows Fireball Valkyrie
Knight Tesla Fireball Valkyrie
Tesla Fireball Musketeer Valkyrie
Tesla Knight Mega Minion Fireball Musketeer Valkyrie
Arrows Valkyrie Tesla Mega Minion Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Musketeer Valkyrie
Arrows Fireball Musketeer
Arrows Fireball
Arrows Knight Fireball Musketeer Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball Mega Minion Musketeer
Arrows Musketeer
Arrows Fireball
Arrows Fireball
Fireball Musketeer
Arrows Knight Fireball Musketeer Valkyrie
Fireball Arrows Musketeer
Knight Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Mega Minion Fireball Musketeer
Arrows Fireball Valkyrie
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Fireball Valkyrie
Mega Minion
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Arrows Fireball Musketeer
Mega Minion Fireball Musketeer
Mega Minion Fireball
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Fireball Musketeer
Fireball Arrows Mega Minion Musketeer
Arrows Fireball
Fireball Knight Mega Minion Musketeer Valkyrie
Arrows Fireball Musketeer
Arrows Fireball
Mega Minion Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

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