My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Cannon Cart Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Cannon Cart Miner Inferno Dragon Lava Hound
Giant Snowball
Skeletons Musketeer Miner Inferno Dragon Lava Hound
Zap
Skeletons Cannon Cart Inferno Dragon Lava Hound
Barbarian Barrel
Skeletons Musketeer Cannon Cart
The Log
Skeletons Musketeer Cannon Cart
Earthquake
Skeletons
Arrows
Skeletons Lava Hound
Royal Delivery
Skeletons Musketeer Cannon Cart Miner Inferno Dragon Lava Hound
Fireball
Musketeer Cannon Cart Inferno Dragon Lava Hound
Poison
Musketeer Lava Hound
Lightning
Musketeer Cannon Cart Inferno Dragon
Rocket
Musketeer Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Arrows Miner Musketeer Inferno Dragon Cannon Cart Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Giant Snowball Arrows Miner

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Musketeer Cannon Cart Miner Lava Hound
Arrows
Lava Hound Cannon Cart Miner
Musketeer
Giant Snowball Cannon Cart Miner
Cannon Cart
Giant Snowball Arrows Musketeer Miner
Miner
Lava Hound Giant Snowball Arrows Musketeer Cannon Cart Inferno Dragon
Inferno Dragon
Lava Hound Miner
Lava Hound
Arrows Miner Inferno Dragon Giant Snowball

Defense Synergies 1 10

Skeletons
Musketeer Giant Snowball Cannon Cart Inferno Dragon
Giant Snowball
Skeletons Musketeer Cannon Cart Miner Inferno Dragon
Arrows
Cannon Cart
Musketeer
Skeletons Giant Snowball Cannon Cart Miner
Cannon Cart
Skeletons Giant Snowball Arrows Musketeer
Miner
Giant Snowball Musketeer
Inferno Dragon
Skeletons Giant Snowball
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Musketeer
Inferno Dragon Skeletons Musketeer Cannon Cart
Skeletons Giant Snowball Musketeer Cannon Cart Inferno Dragon
Inferno Dragon Skeletons Musketeer Cannon Cart
Arrows
Arrows Skeletons Giant Snowball Musketeer Cannon Cart
Giant Snowball Musketeer Inferno Dragon Arrows
Arrows Musketeer Cannon Cart
Inferno Dragon Skeletons Musketeer
Skeletons Giant Snowball Musketeer Cannon Cart Miner
Skeletons Giant Snowball Arrows Musketeer Cannon Cart
Arrows Musketeer Inferno Dragon Giant Snowball
Skeletons Giant Snowball Musketeer Cannon Cart
Giant Snowball Arrows Cannon Cart
Inferno Dragon Cannon Cart
Giant Snowball Inferno Dragon
Skeletons Arrows Musketeer Cannon Cart
Arrows Giant Snowball Musketeer Cannon Cart
Giant Snowball Arrows Musketeer Cannon Cart Inferno Dragon
Musketeer Cannon Cart Inferno Dragon
Giant Snowball Arrows Musketeer Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Cannon Cart
Giant Snowball Arrows Musketeer Cannon Cart Miner Inferno Dragon
Skeletons Musketeer Cannon Cart
Musketeer Cannon Cart
Skeletons Musketeer Cannon Cart Inferno Dragon
Arrows Skeletons Giant Snowball Musketeer
Skeletons Musketeer Cannon Cart
Cannon Cart Inferno Dragon
Skeletons Giant Snowball Cannon Cart Inferno Dragon
Skeletons Musketeer Inferno Dragon
Inferno Dragon Musketeer Cannon Cart
Giant Snowball Arrows
Cannon Cart Skeletons
Musketeer Cannon Cart
Skeletons Musketeer Cannon Cart Inferno Dragon
Arrows Giant Snowball Musketeer Cannon Cart Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Giant Snowball Musketeer Miner
Arrows Cannon Cart Miner
Cannon Cart Arrows Musketeer
Giant Snowball Arrows
Arrows Giant Snowball Musketeer
Arrows Musketeer
Arrows Giant Snowball
Arrows Miner Giant Snowball
Giant Snowball Musketeer
Miner Arrows Musketeer Cannon Cart
Giant Snowball Arrows Musketeer
Giant Snowball Musketeer Cannon Cart Miner
Arrows Musketeer Cannon Cart
Giant Snowball Arrows Musketeer Cannon Cart
Giant Snowball Arrows Musketeer Cannon Cart
Arrows Musketeer Cannon Cart
Giant Snowball Arrows
Giant Snowball Arrows Musketeer
Giant Snowball Arrows Miner
Musketeer
Giant Snowball Arrows
Musketeer
Giant Snowball Arrows Musketeer Cannon Cart
Giant Snowball Arrows
Inferno Dragon
Arrows Miner Giant Snowball Musketeer
Giant Snowball Arrows Musketeer Miner
Miner Arrows Musketeer
Giant Snowball Arrows Musketeer
Giant Snowball Musketeer
Giant Snowball
Giant Snowball Arrows Musketeer Miner
Giant Snowball Arrows
Giant Snowball Arrows
Musketeer Cannon Cart
Giant Snowball Arrows Musketeer
Arrows
Miner Musketeer Cannon Cart
Arrows Giant Snowball Musketeer
Giant Snowball Arrows
Musketeer Cannon Cart
Giant Snowball Musketeer
Giant Snowball Musketeer
Giant Snowball Musketeer Cannon Cart Miner

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