My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Musketeer Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Musketeer Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Minion Horde Hog Rider
Giant Snowball
Skeletons Bats Cannon Minion Horde Musketeer Hog Rider
Zap
Skeletons Bats Cannon Minion Horde Goblin Giant
Barbarian Barrel
Skeletons Cannon Musketeer
The Log
Skeletons Cannon Musketeer Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons Bats Minion Horde
Royal Delivery
Skeletons Bats Minion Horde Musketeer Hog Rider
Fireball
Cannon Minion Horde Musketeer Hog Rider
Poison
Bats Cannon Minion Horde Musketeer
Lightning
Cannon Musketeer
Rocket
Minion Horde Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Cannon Fireball Musketeer Hog Rider Minion Horde Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Bats Cannon Fireball

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Hog Rider Goblin Giant
Cannon
Minion Horde
Hog Rider Goblin Giant
Fireball
Hog Rider Goblin Giant
Musketeer
Hog Rider Goblin Giant
Hog Rider
Bats Fireball Musketeer Minion Horde
Goblin Giant
Fireball Bats Minion Horde Musketeer

Defense Synergies 4 7

Skeletons
Cannon Musketeer Bats Minion Horde
Bats
Skeletons Cannon Musketeer Goblin Giant
Cannon
Skeletons Musketeer Bats Fireball
Minion Horde
Skeletons
Fireball
Goblin Giant Cannon Musketeer
Musketeer
Skeletons Cannon Bats Fireball
Hog Rider
Goblin Giant
Fireball Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Minion Horde Fireball Musketeer Goblin Giant
Minion Horde Skeletons Bats Cannon Musketeer
Cannon Minion Horde Skeletons Bats Musketeer
Cannon Minion Horde Skeletons Bats Musketeer
Fireball
Fireball Skeletons Bats Cannon Musketeer
Bats Minion Horde Musketeer Cannon Fireball
Cannon Fireball Musketeer Goblin Giant
Cannon Minion Horde Skeletons Musketeer
Skeletons Cannon Minion Horde Musketeer
Bats Minion Horde Skeletons Cannon Fireball Musketeer Goblin Giant
Minion Horde Musketeer Bats Fireball
Cannon Minion Horde Skeletons Bats Fireball Musketeer
Fireball Bats Cannon Minion Horde
Cannon Minion Horde
Minion Horde Cannon Fireball
Minion Horde Skeletons Bats Cannon Fireball Musketeer
Cannon Fireball Bats Minion Horde Musketeer
Bats Cannon Fireball Musketeer
Cannon Musketeer
Bats Cannon Minion Horde Fireball Musketeer Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball
Fireball Musketeer
Skeletons Bats Minion Horde Musketeer Goblin Giant
Bats Minion Horde Fireball Musketeer Goblin Giant
Skeletons Cannon Minion Horde Musketeer Goblin Giant
Fireball Skeletons Bats Minion Horde Musketeer Goblin Giant
Skeletons Bats Minion Horde Fireball Musketeer Goblin Giant
Minion Horde Goblin Giant
Minion Horde Skeletons Bats Fireball
Skeletons Cannon Minion Horde Musketeer Goblin Giant
Bats Minion Horde Musketeer
Fireball Goblin Giant
Skeletons Cannon Minion Horde Fireball Goblin Giant
Cannon Minion Horde Fireball Musketeer
Skeletons Bats Minion Horde Fireball Musketeer Goblin Giant
Bats Cannon Minion Horde Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Musketeer
Fireball Musketeer
Minion Horde Fireball Goblin Giant
Fireball Musketeer
Fireball Minion Horde
Fireball Bats Minion Horde Musketeer Goblin Giant
Minion Horde Musketeer
Fireball
Fireball
Bats Minion Horde Fireball Musketeer
Minion Horde Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Minion Horde Fireball Musketeer
Fireball Musketeer
Minion Horde Fireball Musketeer
Minion Horde Fireball Musketeer
Fireball
Bats Minion Horde
Fireball Musketeer
Fireball
Minion Horde Fireball Musketeer
Fireball
Musketeer
Minion Horde Fireball Musketeer
Fireball
Minion Horde
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Bats Minion Horde Fireball Musketeer
Bats Minion Horde Fireball Musketeer
Minion Horde Fireball
Minion Horde Fireball Musketeer
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Bats Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Minion Horde Musketeer
Fireball Musketeer
Fireball
Minion Horde Musketeer
Bats Minion Horde Fireball Musketeer
Bats Fireball Musketeer
Fireball Musketeer Goblin Giant

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