My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army Clone Inferno Dragon Graveyard
Giant Snowball
Guards Skeleton Army Clone Inferno Dragon Graveyard
Zap
Mortar Guards Skeleton Army Clone Goblin Giant Inferno Dragon Graveyard
Barbarian Barrel
Mortar Guards Skeleton Army Clone Graveyard
The Log
Guards Skeleton Army Clone Graveyard
Earthquake
Mortar Guards Skeleton Army Clone Graveyard
Arrows
Guards Skeleton Army Clone Graveyard
Royal Delivery
Guards Skeleton Army Clone Inferno Dragon Graveyard
Fireball
Mortar Skeleton Army Clone Inferno Dragon
Poison
Mortar Guards Skeleton Army Clone Graveyard
Lightning
Mortar Inferno Dragon
Rocket
Mortar Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Skeleton Army Clone Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Skeleton Army Clone Mortar Inferno Dragon Graveyard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Guards Skeleton Army Clone

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Goblin Giant Graveyard Mortar Guards
Mortar
Zap Goblin Giant
Guards
Zap Clone Graveyard
Skeleton Army
Clone
Clone
Skeleton Army Guards Goblin Giant Inferno Dragon
Goblin Giant
Zap Mortar Clone Graveyard
Inferno Dragon
Clone
Graveyard
Zap Guards Goblin Giant

Defense Synergies 1 9

Zap
Goblin Giant Mortar Guards Skeleton Army Inferno Dragon
Mortar
Zap Guards Skeleton Army Inferno Dragon
Guards
Zap Mortar Skeleton Army
Skeleton Army
Zap Mortar Guards Inferno Dragon
Clone
Goblin Giant
Zap
Inferno Dragon
Zap Mortar Skeleton Army
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Goblin Giant
Skeleton Army Inferno Dragon Zap Mortar
Mortar Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon Mortar Guards
Skeleton Army
Skeleton Army Zap Guards
Inferno Dragon Zap Mortar
Zap Goblin Giant
Inferno Dragon Mortar Skeleton Army
Guards Skeleton Army
Guards Skeleton Army Zap Goblin Giant
Inferno Dragon Zap
Mortar Skeleton Army Zap Guards
Skeleton Army Zap Mortar Guards
Skeleton Army Inferno Dragon Mortar
Skeleton Army Zap Mortar Inferno Dragon
Mortar Skeleton Army
Mortar Zap Guards Skeleton Army
Zap Mortar Guards Inferno Dragon
Mortar Inferno Dragon
Skeleton Army Guards Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Zap
Zap Mortar Inferno Dragon
Guards Skeleton Army Zap Goblin Giant
Guards Skeleton Army Zap Goblin Giant
Guards Skeleton Army Goblin Giant Inferno Dragon
Zap Goblin Giant
Guards Skeleton Army Goblin Giant
Skeleton Army Goblin Giant Inferno Dragon
Zap Mortar Skeleton Army Inferno Dragon
Guards Skeleton Army Goblin Giant Inferno Dragon
Inferno Dragon Guards
Skeleton Army Zap Guards Goblin Giant
Skeleton Army Guards Goblin Giant
Skeleton Army
Guards Skeleton Army Zap Mortar Goblin Giant Inferno Dragon
Zap Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Guards
Mortar Zap
Goblin Giant
Guards
Zap Mortar
Zap Goblin Giant
Mortar
Zap
Zap Mortar
Guards
Zap Mortar
Zap
Mortar
Mortar
Zap Mortar
Zap Mortar
Mortar
Mortar
Zap Mortar
Zap Mortar
Zap Mortar
Zap Mortar
Inferno Dragon
Mortar Zap
Zap Mortar
Zap Mortar
Zap
Zap Guards
Zap Mortar
Zap
Zap Guards Skeleton Army
Zap
Zap Mortar
Zap
Zap Guards
Zap
Zap Mortar Goblin Giant

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