My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Recruits Guards Miner
Giant Snowball
Minions Royal Recruits Guards Miner
Zap
Minions Guards
Barbarian Barrel
Royal Recruits Guards Hunter
The Log
Royal Recruits Mini P.E.K.K.A Guards Hunter
Earthquake
Guards
Arrows
Minions Royal Recruits Guards
Royal Delivery
Minions Royal Recruits Mini P.E.K.K.A Guards Hunter Miner
Fireball
Minions Hunter
Poison
Minions Royal Recruits Guards Hunter
Lightning
Mini P.E.K.K.A Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Mini P.E.K.K.A Guards Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Guards Miner Mini P.E.K.K.A Hunter Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Guards

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Miner Minions Royal Recruits Mini P.E.K.K.A Guards Hunter
Arrows
Zap Mini P.E.K.K.A Miner
Minions
Miner Zap Royal Recruits Mini P.E.K.K.A
Royal Recruits
Zap Minions
Mini P.E.K.K.A
Zap Arrows Minions Hunter
Guards
Miner Zap
Hunter
Zap Mini P.E.K.K.A
Miner
Zap Minions Guards Arrows

Defense Synergies 2 10

Zap
Mini P.E.K.K.A Arrows Minions Guards Hunter Miner
Arrows
Zap Mini P.E.K.K.A
Minions
Zap Royal Recruits Hunter
Royal Recruits
Minions
Mini P.E.K.K.A
Zap Arrows Guards Hunter
Guards
Hunter Zap Mini P.E.K.K.A
Hunter
Guards Zap Minions Mini P.E.K.K.A
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Royal Recruits
Mini P.E.K.K.A Hunter Zap Minions Royal Recruits
Mini P.E.K.K.A Hunter Minions Royal Recruits
Royal Recruits Mini P.E.K.K.A Hunter Minions Guards
Arrows Royal Recruits Mini P.E.K.K.A
Arrows Zap Minions Guards Hunter
Minions Hunter Zap Arrows
Zap Arrows Royal Recruits
Mini P.E.K.K.A Hunter Minions Royal Recruits
Guards Royal Recruits Mini P.E.K.K.A Hunter Miner
Minions Guards Zap Arrows Royal Recruits Hunter
Arrows Minions Hunter Zap
Royal Recruits Mini P.E.K.K.A Hunter Zap Minions Guards
Zap Arrows Minions Royal Recruits Mini P.E.K.K.A Guards Hunter
Royal Recruits Mini P.E.K.K.A Hunter
Zap Royal Recruits Mini P.E.K.K.A Hunter
Arrows Minions Royal Recruits Mini P.E.K.K.A Hunter
Arrows Zap Minions Royal Recruits Guards Hunter
Zap Arrows Hunter Minions Royal Recruits Guards
Mini P.E.K.K.A Royal Recruits Hunter
Royal Recruits Arrows Minions Mini P.E.K.K.A Guards Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Guards Zap
Zap Arrows Mini P.E.K.K.A Hunter Miner
Royal Recruits Guards Zap Minions Mini P.E.K.K.A Hunter
Royal Recruits Mini P.E.K.K.A Guards Hunter Zap
Royal Recruits Mini P.E.K.K.A Guards Hunter
Arrows Zap Minions Hunter
Royal Recruits Mini P.E.K.K.A Guards Minions Hunter
Mini P.E.K.K.A Royal Recruits Hunter
Zap Royal Recruits Minions Mini P.E.K.K.A
Royal Recruits Guards
Minions Royal Recruits Mini P.E.K.K.A Guards Hunter
Royal Recruits Zap Arrows Guards
Royal Recruits Mini P.E.K.K.A Guards Hunter
Royal Recruits
Royal Recruits Guards Zap Minions Mini P.E.K.K.A Hunter
Arrows Minions Zap Royal Recruits Mini P.E.K.K.A Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Guards
Arrows Zap Miner
Arrows Miner
Arrows Royal Recruits Guards
Zap Arrows
Arrows Zap Minions Hunter
Arrows
Arrows Zap Hunter
Arrows Miner Zap
Minions Mini P.E.K.K.A Guards
Miner Zap Arrows Royal Recruits
Zap Arrows
Hunter Miner
Arrows Minions
Zap Arrows
Zap Arrows Hunter
Arrows Royal Recruits
Arrows
Minions Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Hunter
Zap Arrows Miner
Minions
Arrows
Zap Arrows Royal Recruits
Zap Arrows Hunter
Arrows Miner Zap Hunter
Zap Arrows Miner
Miner Zap Arrows
Zap Arrows Hunter
Zap Minions Guards
Mini P.E.K.K.A
Zap Arrows Hunter Miner
Zap Arrows
Arrows
Zap Minions Royal Recruits Guards
Zap Arrows Hunter
Arrows
Miner Mini P.E.K.K.A Hunter
Arrows Zap
Zap Arrows
Royal Recruits
Zap Minions Royal Recruits Guards
Zap
Zap Royal Recruits Miner

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