My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Rascals Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rascals Royal Giant Valkyrie Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Royal Giant
Giant Snowball
Skeletons Fire Spirit Minions
Zap
Skeletons Fire Spirit Minions Royal Giant
Barbarian Barrel
Skeletons Fire Spirit Rascals Valkyrie Hunter
The Log
Skeletons Fire Spirit Rascals Royal Giant Hunter
Earthquake
Skeletons
Arrows
Skeletons Fire Spirit Minions Rascals
Royal Delivery
Skeletons Fire Spirit Minions Rascals Valkyrie Hunter
Fireball
Minions Rascals Hunter
Poison
Minions Rascals Hunter
Lightning
Valkyrie Hunter
Rocket
Rascals Valkyrie Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Minions Fireball Valkyrie Hunter Rascals Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Fire Spirit Minions Fireball

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Royal Giant Valkyrie
Minions
Royal Giant Rascals Valkyrie
Rascals
Minions
Royal Giant
Fire Spirit Minions Fireball Hunter
Fireball
Royal Giant
Valkyrie
Fire Spirit Minions Hunter
Hunter
Royal Giant Valkyrie

Defense Synergies 1 7

Skeletons
Fire Spirit Minions Hunter
Fire Spirit
Skeletons Valkyrie
Minions
Valkyrie Skeletons Hunter
Rascals
Royal Giant
Fireball
Valkyrie
Valkyrie
Minions Fire Spirit Fireball Hunter
Hunter
Skeletons Minions Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie
Hunter Skeletons Minions Rascals Valkyrie
Hunter Skeletons Fire Spirit Minions Rascals Valkyrie
Hunter Skeletons Minions Rascals Valkyrie
Fireball Valkyrie
Fireball Skeletons Fire Spirit Minions Rascals Valkyrie Hunter
Minions Hunter Fire Spirit Rascals Fireball
Rascals Fireball Valkyrie
Hunter Skeletons Minions Rascals
Skeletons Fire Spirit Rascals Valkyrie Hunter
Minions Valkyrie Skeletons Rascals Fireball Hunter
Minions Hunter Rascals Fireball
Hunter Skeletons Fire Spirit Minions Rascals Fireball Valkyrie
Fire Spirit Fireball Valkyrie Minions Rascals Hunter
Rascals Hunter
Rascals Fireball Hunter
Skeletons Minions Rascals Fireball Valkyrie Hunter
Fire Spirit Fireball Minions Rascals Valkyrie Hunter
Valkyrie Hunter Fire Spirit Minions Rascals Fireball
Hunter
Rascals Valkyrie Fire Spirit Minions Fireball Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Valkyrie Skeletons Fireball
Fireball Valkyrie Hunter
Skeletons Minions Rascals Valkyrie Hunter
Valkyrie Hunter Rascals Fireball
Skeletons Rascals Valkyrie Hunter
Fire Spirit Fireball Skeletons Minions Rascals Hunter
Rascals Skeletons Minions Fireball Valkyrie Hunter
Rascals Valkyrie Hunter
Skeletons Minions Fireball Valkyrie
Skeletons
Minions Rascals Valkyrie Hunter
Fireball Valkyrie
Rascals Skeletons Fireball Valkyrie Hunter
Rascals Fireball Valkyrie
Rascals Skeletons Minions Fireball Valkyrie Hunter
Minions Valkyrie Rascals Fireball Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Valkyrie
Fireball
Fireball
Rascals Fireball Valkyrie
Fireball Fire Spirit Valkyrie
Fireball Fire Spirit Minions Hunter
Fire Spirit
Fireball Fire Spirit Hunter
Fireball
Fire Spirit Minions Fireball
Fireball Valkyrie
Fireball Fire Spirit
Fire Spirit Fireball Hunter
Minions Fireball
Fireball
Fireball Hunter
Fireball
Fireball
Minions
Fire Spirit Fireball Hunter
Fire Spirit Fireball Valkyrie
Minions Fireball
Fireball
Fireball
Fire Spirit Fireball Valkyrie Hunter
Fireball Hunter
Fireball
Fireball
Fire Spirit Fireball Hunter
Minions Fireball
Fireball
Fireball Hunter
Fireball
Fireball
Fire Spirit Minions Fireball
Fireball Fire Spirit Hunter
Fireball
Fireball Rascals Valkyrie Hunter
Fireball
Fireball
Minions Rascals Fireball
Fireball
Fireball

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