My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla P.E.K.K.A Princess Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers P.E.K.K.A Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Wall Breakers
Giant Snowball
Bomber Minions Wall Breakers Princess
Zap
Bomber Minions Wall Breakers Princess
Barbarian Barrel
Bomber Tesla Wall Breakers Princess Magic Archer
The Log
Bomber Wall Breakers Princess
Earthquake
Bomber Tesla
Arrows
Bomber Minions Wall Breakers Princess
Royal Delivery
Bomber Minions Wall Breakers P.E.K.K.A Princess Magic Archer
Fireball
Bomber Minions Tesla Wall Breakers Princess Magic Archer
Poison
Bomber Minions Princess Magic Archer
Lightning
Tesla Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers The Log Minions Princess Tesla Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Wall Breakers The Log Minions

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions P.E.K.K.A
Minions
Bomber Wall Breakers P.E.K.K.A
Tesla
Wall Breakers
Minions The Log Princess
P.E.K.K.A
Magic Archer Bomber Minions The Log Princess
The Log
Wall Breakers P.E.K.K.A Princess Magic Archer
Princess
Wall Breakers P.E.K.K.A The Log
Magic Archer
P.E.K.K.A The Log

Defense Synergies 2 11

Bomber
Tesla P.E.K.K.A The Log
Minions
Tesla P.E.K.K.A The Log
Tesla
The Log Bomber Minions Princess Magic Archer
Wall Breakers
P.E.K.K.A
The Log Bomber Minions Princess
The Log
Tesla P.E.K.K.A Bomber Minions Princess Magic Archer
Princess
Tesla P.E.K.K.A The Log
Magic Archer
Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Tesla The Log Magic Archer
P.E.K.K.A Bomber Minions Tesla The Log
Tesla P.E.K.K.A Bomber Minions
Tesla P.E.K.K.A Bomber Minions
Bomber P.E.K.K.A The Log Princess
The Log Bomber Minions Tesla Magic Archer
Minions Tesla Princess Magic Archer
Tesla P.E.K.K.A The Log Magic Archer
Tesla P.E.K.K.A Minions Princess
Bomber Tesla
Minions Bomber Tesla The Log Princess Magic Archer
Minions Tesla Princess Magic Archer
Tesla P.E.K.K.A Bomber Minions The Log
Bomber Minions Tesla P.E.K.K.A The Log Princess Magic Archer
P.E.K.K.A Tesla
Tesla P.E.K.K.A The Log
Tesla Bomber Minions P.E.K.K.A
Tesla Bomber Minions The Log Magic Archer
The Log Bomber Minions Tesla Princess Magic Archer
P.E.K.K.A Tesla
Bomber Minions Tesla P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla P.E.K.K.A
Bomber Tesla The Log Magic Archer
P.E.K.K.A Minions The Log
P.E.K.K.A Tesla The Log
P.E.K.K.A Tesla
Minions Tesla Princess Magic Archer
P.E.K.K.A Minions Tesla
P.E.K.K.A Tesla
P.E.K.K.A Minions The Log Magic Archer
P.E.K.K.A Tesla
P.E.K.K.A Minions Tesla
P.E.K.K.A The Log
P.E.K.K.A Tesla
Bomber Tesla Princess Magic Archer
Tesla Bomber Minions P.E.K.K.A The Log Magic Archer
Minions Bomber Tesla P.E.K.K.A The Log Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer The Log
The Log Princess Magic Archer
The Log Magic Archer
The Log
Bomber The Log Magic Archer
Minions Princess Magic Archer
Bomber The Log Princess Magic Archer
The Log Princess Magic Archer
The Log
Minions
The Log Princess Magic Archer
Princess Magic Archer
The Log Princess Magic Archer
Minions Princess Magic Archer
Princess The Log Magic Archer
Bomber The Log Princess Magic Archer
Magic Archer The Log Princess
Bomber Minions
Bomber The Log Princess Magic Archer
Bomber The Log Princess Magic Archer
Minions The Log Magic Archer
Princess
The Log
The Log
The Log Bomber Princess Magic Archer
The Log Princess Magic Archer
The Log Princess Magic Archer
The Log Magic Archer
Princess Magic Archer
Minions
Bomber The Log Magic Archer
Princess Magic Archer
P.E.K.K.A
The Log Princess Magic Archer
Minions Princess Magic Archer
Princess Magic Archer
The Log
Princess Magic Archer
The Log Bomber Princess Magic Archer
P.E.K.K.A
Minions The Log Princess Magic Archer
Princess Magic Archer
The Log Princess Magic Archer

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