My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Balloon Miner
Giant Snowball
Minions Guards Balloon Miner Lumberjack
Zap
Minions Guards Balloon
Barbarian Barrel
Guards Executioner Lumberjack
The Log
Mini P.E.K.K.A Guards Lumberjack
Earthquake
Guards
Arrows
Minions Guards
Royal Delivery
Minions Mini P.E.K.K.A Guards Balloon Executioner Miner Lumberjack
Fireball
Minions Balloon Executioner Lumberjack
Poison
Minions Guards Balloon Executioner
Lightning
Mini P.E.K.K.A Balloon Executioner Lumberjack
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Executioner Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Guards Miner Fireball Mini P.E.K.K.A Lumberjack Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Guards Miner Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Mini P.E.K.K.A Balloon Lumberjack
Fireball
Miner
Mini P.E.K.K.A
Minions Lumberjack
Guards
Miner Lumberjack
Balloon
Miner Lumberjack Minions Executioner
Executioner
Balloon Miner
Miner
Minions Guards Balloon Fireball Executioner Lumberjack
Lumberjack
Balloon Minions Mini P.E.K.K.A Guards Miner

Defense Synergies 0 9

Minions
Lumberjack
Fireball
Mini P.E.K.K.A Miner Lumberjack
Mini P.E.K.K.A
Fireball Guards Executioner
Guards
Mini P.E.K.K.A Executioner Lumberjack
Balloon
Executioner
Mini P.E.K.K.A Guards Lumberjack
Miner
Fireball
Lumberjack
Minions Fireball Guards Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Executioner
Mini P.E.K.K.A Lumberjack Minions Executioner
Mini P.E.K.K.A Lumberjack Minions Executioner
Mini P.E.K.K.A Lumberjack Minions Guards
Fireball Mini P.E.K.K.A Lumberjack
Fireball Minions Guards Executioner Lumberjack
Minions Fireball Executioner
Fireball
Mini P.E.K.K.A Minions Lumberjack
Guards Mini P.E.K.K.A Miner Lumberjack
Minions Guards Executioner Fireball Lumberjack
Minions Executioner Fireball
Mini P.E.K.K.A Lumberjack Minions Fireball Guards
Fireball Executioner Minions Mini P.E.K.K.A Guards Lumberjack
Mini P.E.K.K.A Lumberjack
Fireball Mini P.E.K.K.A Lumberjack
Minions Fireball Mini P.E.K.K.A Executioner Lumberjack
Fireball Minions Guards Executioner Lumberjack
Executioner Minions Fireball Guards Lumberjack
Mini P.E.K.K.A Lumberjack
Minions Fireball Mini P.E.K.K.A Guards Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Lumberjack Fireball
Fireball Mini P.E.K.K.A Executioner Miner Lumberjack
Guards Lumberjack Minions Mini P.E.K.K.A
Mini P.E.K.K.A Guards Lumberjack Fireball
Mini P.E.K.K.A Guards Executioner Lumberjack
Fireball Executioner Minions
Mini P.E.K.K.A Guards Minions Fireball Lumberjack
Mini P.E.K.K.A Lumberjack
Minions Fireball Mini P.E.K.K.A
Guards
Minions Mini P.E.K.K.A Guards Lumberjack
Fireball Guards
Mini P.E.K.K.A Fireball Guards Executioner Lumberjack
Fireball Executioner
Guards Minions Fireball Mini P.E.K.K.A Executioner Lumberjack
Minions Executioner Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Executioner Miner
Fireball Miner
Fireball Guards
Fireball Executioner
Fireball Executioner Minions
Executioner
Fireball Executioner
Fireball Miner
Minions Fireball Mini P.E.K.K.A Guards Lumberjack
Miner Fireball
Fireball Executioner
Fireball Executioner Miner
Minions Fireball
Fireball
Fireball Executioner
Fireball Executioner
Fireball
Minions Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Executioner
Fireball Miner
Minions Fireball
Fireball
Fireball
Fireball Executioner
Fireball Miner Executioner
Fireball Miner
Fireball Miner
Fireball Executioner
Minions Fireball Guards
Fireball Mini P.E.K.K.A
Fireball Miner
Fireball
Fireball
Minions Fireball Guards
Fireball Executioner
Fireball
Fireball Miner Mini P.E.K.K.A Executioner Lumberjack
Fireball Executioner
Fireball
Executioner
Minions Fireball Guards
Fireball Executioner
Fireball Executioner Miner

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