My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Miner
Giant Snowball
Fire Spirit Barbarians Hog Rider Goblin Barrel Baby Dragon Miner
Zap
Fire Spirit Goblin Barrel
Barbarian Barrel
Fire Spirit Barbarians Wizard Goblin Barrel
The Log
Fire Spirit Barbarians Hog Rider Goblin Barrel
Earthquake
Barbarians Hog Rider Goblin Barrel
Arrows
Fire Spirit Goblin Barrel
Royal Delivery
Fire Spirit Barbarians Hog Rider Wizard Goblin Barrel Baby Dragon Miner
Fireball
Barbarians Hog Rider Wizard Goblin Barrel Baby Dragon
Poison
Barbarians Wizard
Lightning
Wizard Baby Dragon
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Barrel Miner Hog Rider Baby Dragon Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Goblin Barrel Miner

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Miner Zap Goblin Barrel Baby Dragon
Zap
Hog Rider Miner Fire Spirit Baby Dragon
Barbarians
Hog Rider
Hog Rider
Fire Spirit Zap Barbarians Wizard Goblin Barrel Baby Dragon
Wizard
Hog Rider Miner
Goblin Barrel
Fire Spirit Hog Rider Baby Dragon Miner
Baby Dragon
Fire Spirit Zap Hog Rider Goblin Barrel Miner
Miner
Fire Spirit Zap Wizard Goblin Barrel Baby Dragon

Defense Synergies 0 4

Fire Spirit
Zap
Zap
Fire Spirit Barbarians Baby Dragon Miner
Barbarians
Zap
Hog Rider
Wizard
Goblin Barrel
Baby Dragon
Zap
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Baby Dragon
Barbarians Zap
Barbarians Fire Spirit
Barbarians
Barbarians
Fire Spirit Zap Baby Dragon
Fire Spirit Zap Wizard Baby Dragon
Zap Barbarians Baby Dragon
Barbarians
Fire Spirit Barbarians Miner
Barbarians Zap Wizard Baby Dragon
Zap Wizard Baby Dragon
Barbarians Fire Spirit Zap Wizard
Fire Spirit Wizard Zap Barbarians Baby Dragon
Barbarians
Barbarians Zap
Barbarians Wizard
Fire Spirit Zap Barbarians Wizard Baby Dragon
Zap Wizard Baby Dragon Fire Spirit Barbarians
Barbarians
Wizard Fire Spirit Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap
Zap Wizard Baby Dragon Miner
Barbarians Zap
Zap Barbarians
Barbarians
Fire Spirit Wizard Zap Baby Dragon
Barbarians
Barbarians
Zap Barbarians Baby Dragon
Barbarians
Barbarians
Zap Barbarians
Barbarians Wizard
Wizard Barbarians Baby Dragon
Barbarians Zap Baby Dragon
Zap Barbarians Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon Miner
Baby Dragon Miner
Barbarians
Wizard Fire Spirit Zap Baby Dragon
Wizard Fire Spirit Zap Baby Dragon
Fire Spirit Wizard Baby Dragon
Fire Spirit Zap Wizard Baby Dragon
Miner Zap Wizard
Fire Spirit
Miner Zap Wizard
Fire Spirit Zap Wizard Baby Dragon
Fire Spirit Baby Dragon Miner
Baby Dragon
Zap Baby Dragon
Zap Wizard Baby Dragon
Wizard Baby Dragon
Fire Spirit Zap Wizard Baby Dragon
Fire Spirit Zap Wizard Baby Dragon Miner
Baby Dragon
Wizard
Zap Barbarians Baby Dragon
Zap Fire Spirit Wizard Baby Dragon
Miner Zap Wizard Baby Dragon
Zap Wizard Baby Dragon Miner
Miner Zap Baby Dragon
Fire Spirit Zap Wizard Baby Dragon
Zap Wizard
Zap Wizard Miner
Zap
Wizard
Zap Fire Spirit Barbarians
Fire Spirit Zap Wizard Baby Dragon
Miner Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap
Zap Baby Dragon
Zap
Zap Baby Dragon Miner

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