My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Royal Giant Tombstone Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Royal Giant Miner Sparky
Giant Snowball
Bats Archers Goblin Gang Tombstone Miner
Zap
Bats Archers Goblin Gang Royal Giant Tombstone Sparky
Barbarian Barrel
Archers Goblin Gang Tombstone Sparky
The Log
Archers Goblin Gang Royal Giant Tombstone Sparky
Earthquake
Archers Goblin Gang Tombstone
Arrows
Bats Archers Goblin Gang Tombstone
Royal Delivery
Bats Archers Goblin Gang Miner Sparky
Fireball
Archers Goblin Gang Tombstone Sparky
Poison
Bats Archers Goblin Gang Tombstone Sparky
Lightning
Tombstone Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Tornado Miner Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Goblin Gang Tombstone Tornado Miner Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Goblin Gang Tombstone

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Miner Sparky
Archers
Royal Giant Miner
Goblin Gang
Miner Royal Giant Sparky
Royal Giant
Bats Miner Archers Goblin Gang Tornado Sparky
Tombstone
Tornado
Sparky Royal Giant
Miner
Bats Goblin Gang Royal Giant Archers Sparky
Sparky
Tornado Bats Goblin Gang Royal Giant Miner

Defense Synergies 1 9

Bats
Sparky
Archers
Goblin Gang Tombstone Tornado
Goblin Gang
Archers Tombstone Miner Sparky
Royal Giant
Tombstone
Archers Goblin Gang Sparky
Tornado
Sparky Archers Sparky
Miner
Goblin Gang
Sparky
Tornado Bats Goblin Gang Tombstone Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Sparky
Sparky Bats Goblin Gang Tombstone
Goblin Gang Tornado Sparky Bats Archers Tombstone
Sparky Bats Goblin Gang Tombstone
Tombstone Tornado Sparky
Goblin Gang Tornado Bats Archers
Bats Tornado Archers Goblin Gang Tombstone
Sparky
Sparky Goblin Gang Tombstone Tornado
Goblin Gang Tornado Archers Miner Sparky
Bats Archers Goblin Gang Tombstone Tornado
Bats Archers Goblin Gang Tornado
Tombstone Sparky Bats Goblin Gang
Sparky Bats Goblin Gang Tombstone Tornado
Sparky Goblin Gang Tombstone
Tornado Goblin Gang Sparky
Sparky Bats Goblin Gang Tombstone Tornado
Tombstone Bats Archers Goblin Gang Tornado
Tornado Bats Archers Tombstone
Sparky Tornado
Goblin Gang Bats Archers Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Tombstone Sparky
Archers Goblin Gang Miner
Goblin Gang Tombstone Bats Sparky
Goblin Gang Bats Tornado Sparky
Goblin Gang Tombstone Sparky
Bats Archers Goblin Gang Tornado
Goblin Gang Sparky Bats Archers Tombstone
Sparky
Bats Tombstone Tornado Sparky
Goblin Gang Tombstone Sparky
Bats Tombstone Sparky
Tornado
Goblin Gang Tombstone Sparky
Archers Sparky
Goblin Gang Tombstone Sparky Bats Archers Tornado
Bats Archers Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Tornado Miner
Miner Sparky
Sparky
Sparky
Bats Tornado
Archers Tornado Sparky
Tornado
Miner Tornado
Bats Goblin Gang Tornado Sparky
Miner Tornado Sparky
Archers Tornado
Miner Sparky
Sparky
Sparky
Sparky
Tornado Sparky
Bats Sparky
Archers Sparky
Tornado Miner
Sparky
Tornado
Tornado Sparky
Tornado Sparky
Miner Tornado Sparky
Tornado Miner Sparky
Miner Tornado Sparky
Bats Archers Tornado Sparky
Bats
Sparky
Miner Sparky
Sparky
Sparky
Sparky
Bats Archers Goblin Gang Tombstone
Archers Tornado
Miner Goblin Gang Sparky
Tornado Sparky
Sparky
Bats Goblin Gang Tornado Sparky
Bats Tornado
Tornado Miner Sparky

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