My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Ice Golem Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Ice Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner
Giant Snowball
Bats Miner
Zap
Bats
Barbarian Barrel
Tesla Ice Wizard
The Log
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Miner Ice Wizard
Fireball
Tesla Ice Wizard
Poison
Bats Ice Wizard
Lightning
Tesla Ice Golem Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Barbarian Barrel Tornado Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Tornado Poison Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Barbarian Barrel Tornado Miner Ice Wizard Tesla Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem Barbarian Barrel Tornado

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Miner Barbarian Barrel
Tesla
Ice Golem
Bats Barbarian Barrel Miner
Barbarian Barrel
Bats Ice Golem Tornado Miner Ice Wizard
Tornado
Barbarian Barrel Poison Ice Wizard
Poison
Miner Tornado
Miner
Bats Poison Ice Golem Barbarian Barrel
Ice Wizard
Barbarian Barrel Tornado

Defense Synergies 2 17

Bats
Tesla Ice Golem Barbarian Barrel Ice Wizard
Tesla
Ice Golem Bats Barbarian Barrel Tornado Poison
Ice Golem
Tesla Bats Barbarian Barrel Tornado Poison Ice Wizard
Barbarian Barrel
Bats Tesla Ice Golem Tornado Poison Miner Ice Wizard
Tornado
Ice Wizard Tesla Ice Golem Barbarian Barrel Poison
Poison
Tesla Ice Golem Barbarian Barrel Tornado Ice Wizard
Miner
Barbarian Barrel
Ice Wizard
Tornado Bats Ice Golem Barbarian Barrel Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Ice Golem Barbarian Barrel
Bats Tesla Ice Wizard
Tesla Tornado Bats Ice Wizard
Tesla Bats Ice Wizard
Barbarian Barrel Tornado Poison
Barbarian Barrel Tornado Bats Tesla Ice Wizard
Bats Tesla Tornado Poison Ice Wizard
Tesla Ice Golem Barbarian Barrel Poison
Tesla Tornado Ice Wizard
Tornado Tesla Ice Golem Barbarian Barrel Miner Ice Wizard
Bats Poison Ice Wizard Tesla Ice Golem Barbarian Barrel Tornado
Tesla Bats Tornado Poison Ice Wizard
Tesla Bats Ice Wizard
Bats Tesla Barbarian Barrel Tornado Poison
Tesla
Tornado Tesla
Tesla Bats Tornado Poison
Tesla Bats Barbarian Barrel Tornado Ice Wizard
Barbarian Barrel Tornado Poison Bats Tesla Ice Golem Ice Wizard
Tesla Tornado
Bats Tesla Barbarian Barrel Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Ice Golem Barbarian Barrel
Poison Tesla Ice Golem Barbarian Barrel Miner
Bats Ice Golem
Bats Tesla Ice Golem Barbarian Barrel Tornado
Tesla
Poison Bats Tesla Ice Golem Tornado Ice Wizard
Bats Tesla Ice Golem Ice Wizard
Tesla
Bats Ice Golem Barbarian Barrel Tornado Poison
Tesla
Bats Tesla
Tornado Poison
Tesla Ice Golem
Tesla
Tesla Bats Ice Golem Barbarian Barrel Tornado Poison
Bats Poison Tesla Ice Golem Barbarian Barrel Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Barbarian Barrel
Poison Barbarian Barrel Tornado Miner Ice Wizard
Barbarian Barrel Poison Miner
Ice Golem Barbarian Barrel Poison
Poison Barbarian Barrel
Poison Bats Ice Golem Tornado Ice Wizard
Tornado Poison
Poison Ice Golem Barbarian Barrel Tornado Ice Wizard
Poison Miner Tornado
Bats Tornado Poison
Poison Miner Barbarian Barrel Tornado
Poison Tornado
Poison Ice Golem Barbarian Barrel Miner
Barbarian Barrel Poison
Ice Golem Barbarian Barrel Poison
Barbarian Barrel Poison
Barbarian Barrel Poison
Barbarian Barrel Tornado Poison
Bats
Barbarian Barrel Poison
Barbarian Barrel Tornado Poison Miner
Poison
Tornado Poison
Tornado
Barbarian Barrel Poison
Ice Golem Tornado Poison Barbarian Barrel Ice Wizard
Poison Miner Barbarian Barrel Tornado Ice Wizard
Tornado Poison Miner
Poison Miner Barbarian Barrel Tornado
Poison Bats Ice Golem Tornado Ice Wizard
Bats Poison
Poison Miner
Poison
Poison
Bats Barbarian Barrel
Poison Tornado Ice Wizard
Barbarian Barrel
Poison Miner
Ice Golem Poison
Tornado Poison
Bats Tornado Poison
Bats Tornado Poison
Poison Barbarian Barrel Tornado Miner

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