My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Miner
Giant Snowball
Minions Mega Minion Miner
Zap
Minions
Barbarian Barrel
Ice Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Minions
Royal Delivery
Minions Mega Minion Mini P.E.K.K.A Miner Ice Wizard
Fireball
Minions Mega Minion Ice Wizard
Poison
Minions Mega Minion Ice Wizard
Lightning
Mega Minion Mini P.E.K.K.A Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Mega Minion Miner Ice Wizard Fireball Mini P.E.K.K.A Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Mega Minion Miner

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Miner Mini P.E.K.K.A
Mega Minion
Giant Fireball Miner
Fireball
Mega Minion Giant The Log Miner
Mini P.E.K.K.A
Giant Minions The Log Ice Wizard
Giant
Minions Mega Minion Mini P.E.K.K.A Miner Fireball The Log Ice Wizard
The Log
Fireball Mini P.E.K.K.A Giant Miner
Miner
Minions Giant Mega Minion Fireball The Log
Ice Wizard
Mini P.E.K.K.A Giant

Defense Synergies 2 11

Minions
The Log Ice Wizard
Mega Minion
The Log Miner Ice Wizard
Fireball
The Log Mini P.E.K.K.A Miner Ice Wizard
Mini P.E.K.K.A
The Log Fireball Ice Wizard
Giant
The Log
Fireball Mini P.E.K.K.A Minions Mega Minion Miner Ice Wizard
Miner
Mega Minion Fireball The Log
Ice Wizard
Minions Mega Minion Fireball Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion Fireball The Log
Mini P.E.K.K.A Minions Mega Minion The Log Ice Wizard
Mini P.E.K.K.A Minions Mega Minion Ice Wizard
Mini P.E.K.K.A Minions Mega Minion Ice Wizard
Fireball Mini P.E.K.K.A The Log
Fireball The Log Minions Mega Minion Ice Wizard
Minions Mega Minion Fireball Ice Wizard
Fireball The Log
Mini P.E.K.K.A Minions Ice Wizard
Mini P.E.K.K.A Miner Ice Wizard
Minions Ice Wizard Mega Minion Fireball The Log
Minions Mega Minion Fireball Ice Wizard
Mini P.E.K.K.A Minions Fireball The Log Ice Wizard
Fireball Minions Mega Minion Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log
Minions Fireball Mini P.E.K.K.A
Fireball Minions Mega Minion The Log Ice Wizard
The Log Minions Mega Minion Fireball Ice Wizard
Mini P.E.K.K.A
Minions Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball
Fireball Mega Minion Mini P.E.K.K.A The Log Miner
Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Fireball The Log
Mini P.E.K.K.A
Fireball Minions Ice Wizard
Mini P.E.K.K.A Minions Mega Minion Fireball Ice Wizard
Mini P.E.K.K.A
Minions Mega Minion Fireball Mini P.E.K.K.A The Log
Mega Minion
Minions Mega Minion Mini P.E.K.K.A
Fireball The Log
Mini P.E.K.K.A Fireball
Fireball
Minions Mega Minion Fireball Mini P.E.K.K.A The Log
Minions Mega Minion Fireball Mini P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Miner Ice Wizard
Fireball The Log Miner
Fireball The Log
Fireball The Log
Fireball Minions Mega Minion Ice Wizard
The Log
Fireball The Log Ice Wizard
Fireball The Log Miner
Minions Fireball Mini P.E.K.K.A
Miner Fireball The Log
Fireball
Fireball The Log Miner
Minions Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Minions Mini P.E.K.K.A
Mega Minion Fireball Mini P.E.K.K.A The Log
Fireball The Log Miner
Minions Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Ice Wizard
Mega Minion
Fireball The Log Miner Ice Wizard
Fireball The Log Miner
Fireball Miner The Log
Fireball Ice Wizard
Minions Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Fireball The Log Miner
Fireball
Fireball The Log
Minions Fireball
Fireball Mega Minion Ice Wizard
The Log Fireball
Fireball Miner Mega Minion Mini P.E.K.K.A
The Log Fireball
Fireball
Mega Minion
Minions Fireball The Log
Fireball
Fireball The Log Miner

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