My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Rascals Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Bandit
Giant Snowball
Minions Goblin Gang Hog Rider
Zap
Minions Goblin Gang Bandit
Barbarian Barrel
Goblin Gang Rascals Bandit Electro Wizard
The Log
Goblin Gang Rascals Hog Rider Bandit
Earthquake
Goblin Gang Hog Rider
Arrows
Minions Goblin Gang Rascals
Royal Delivery
Minions Goblin Gang Rascals Hog Rider Bandit Electro Wizard
Fireball
Minions Goblin Gang Rascals Hog Rider Bandit Electro Wizard
Poison
Minions Goblin Gang Rascals Electro Wizard
Lightning
Bandit Electro Wizard
Rocket
Rascals Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Bandit Hog Rider Electro Wizard Rascals Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Bandit

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Minions Bandit Mega Knight
Minions
Hog Rider Mega Knight Zap Rascals Bandit
Goblin Gang
Hog Rider Bandit
Rascals
Minions Hog Rider Bandit Electro Wizard
Hog Rider
Zap Minions Goblin Gang Rascals Bandit Electro Wizard Mega Knight
Bandit
Zap Minions Goblin Gang Rascals Hog Rider Electro Wizard Mega Knight
Electro Wizard
Zap Rascals Hog Rider Bandit Mega Knight
Mega Knight
Minions Zap Hog Rider Bandit Electro Wizard

Defense Synergies 2 13

Zap
Electro Wizard Mega Knight Minions Goblin Gang Rascals Bandit
Minions
Zap Bandit Electro Wizard Mega Knight
Goblin Gang
Zap Rascals Bandit Electro Wizard
Rascals
Zap Goblin Gang
Hog Rider
Bandit
Zap Minions Goblin Gang Electro Wizard Mega Knight
Electro Wizard
Zap Minions Goblin Gang Bandit Mega Knight
Mega Knight
Zap Minions Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Electro Wizard
Zap Minions Goblin Gang Rascals Bandit Electro Wizard Mega Knight
Goblin Gang Mega Knight Minions Rascals Bandit Electro Wizard
Minions Goblin Gang Rascals Bandit Electro Wizard Mega Knight
Mega Knight
Goblin Gang Zap Minions Rascals Bandit Electro Wizard Mega Knight
Minions Electro Wizard Zap Goblin Gang Rascals
Zap Rascals Bandit Electro Wizard Mega Knight
Minions Goblin Gang Rascals
Goblin Gang Rascals Bandit Electro Wizard Mega Knight
Minions Goblin Gang Electro Wizard Zap Rascals Bandit Mega Knight
Minions Zap Goblin Gang Rascals Electro Wizard
Mega Knight Zap Minions Goblin Gang Rascals Bandit Electro Wizard
Mega Knight Zap Minions Goblin Gang Rascals Electro Wizard
Goblin Gang Rascals Bandit Electro Wizard Mega Knight
Zap Goblin Gang Rascals Bandit Electro Wizard Mega Knight
Mega Knight Minions Goblin Gang Rascals Electro Wizard
Mega Knight Zap Minions Goblin Gang Rascals Bandit Electro Wizard
Zap Minions Rascals Bandit Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Rascals Mega Knight Minions Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Mega Knight Zap Bandit Electro Wizard
Bandit Electro Wizard Zap Goblin Gang Mega Knight
Goblin Gang Bandit Mega Knight Zap Minions Rascals Electro Wizard
Goblin Gang Mega Knight Zap Rascals Bandit Electro Wizard
Goblin Gang Rascals Bandit Mega Knight
Zap Minions Goblin Gang Rascals Electro Wizard
Goblin Gang Rascals Minions Bandit Electro Wizard
Mega Knight Rascals
Zap Electro Wizard Mega Knight Minions Bandit
Goblin Gang
Mega Knight Minions Rascals
Mega Knight Zap Electro Wizard
Rascals Mega Knight Goblin Gang Bandit
Rascals Mega Knight
Goblin Gang Rascals Electro Wizard Zap Minions
Minions Mega Knight Zap Rascals Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Bandit
Zap Bandit Electro Wizard
Bandit
Rascals
Zap Mega Knight
Zap Minions
Zap
Zap Bandit
Minions Goblin Gang Electro Wizard
Zap Bandit Electro Wizard
Zap
Bandit
Minions Bandit
Zap
Zap Bandit
Bandit Mega Knight
Minions
Zap Bandit Electro Wizard Mega Knight
Zap Mega Knight
Minions Mega Knight
Zap
Zap Mega Knight
Zap Bandit Electro Wizard
Zap Bandit Mega Knight
Zap Bandit
Zap Electro Wizard
Zap Electro Wizard Minions
Zap Bandit Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Minions Goblin Gang Bandit
Zap Electro Wizard
Goblin Gang Rascals Electro Wizard Mega Knight
Zap
Zap
Mega Knight
Zap Minions Goblin Gang Rascals Electro Wizard
Zap Electro Wizard
Zap Bandit Electro Wizard Mega Knight

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