My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Wizard Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Sparky
Giant Snowball
Hog Rider
Zap
Sparky
Barbarian Barrel
Rascals Wizard Electro Wizard Sparky
The Log
Rascals Hog Rider Sparky
Earthquake
Hog Rider
Arrows
Rascals
Royal Delivery
Rascals Hog Rider Wizard Electro Wizard Sparky
Fireball
Rascals Hog Rider Wizard Electro Wizard Sparky
Poison
Rascals Wizard Electro Wizard Sparky
Lightning
Wizard Electro Wizard Sparky
Rocket
Rascals Hog Rider Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Poison Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Poison Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Hog Rider Poison Electro Wizard Rascals Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Hog Rider Poison Electro Wizard

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Hog Rider Electro Wizard
Hog Rider
Rascals Wizard Tornado Poison Electro Wizard Mega Knight
Wizard
Tornado Hog Rider Sparky Mega Knight
Tornado
Wizard Sparky Hog Rider Poison Mega Knight
Poison
Hog Rider Tornado Mega Knight
Electro Wizard
Rascals Hog Rider Sparky Mega Knight
Sparky
Tornado Wizard Electro Wizard
Mega Knight
Hog Rider Wizard Tornado Poison Electro Wizard

Defense Synergies 2 11

Rascals
Tornado
Hog Rider
Wizard
Tornado Electro Wizard Mega Knight
Tornado
Wizard Sparky Rascals Poison Electro Wizard Sparky Mega Knight
Poison
Tornado Electro Wizard Sparky Mega Knight
Electro Wizard
Wizard Tornado Poison Mega Knight
Sparky
Tornado Tornado Poison
Mega Knight
Wizard Tornado Poison Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard Sparky
Sparky Rascals Electro Wizard Mega Knight
Tornado Sparky Mega Knight Rascals Electro Wizard
Sparky Rascals Electro Wizard Mega Knight
Tornado Poison Sparky Mega Knight
Tornado Rascals Electro Wizard Mega Knight
Tornado Electro Wizard Rascals Wizard Poison
Rascals Poison Electro Wizard Sparky Mega Knight
Sparky Rascals Tornado
Tornado Rascals Electro Wizard Sparky Mega Knight
Poison Electro Wizard Rascals Wizard Tornado Mega Knight
Rascals Wizard Tornado Poison Electro Wizard
Sparky Mega Knight Rascals Wizard Electro Wizard
Wizard Sparky Mega Knight Rascals Tornado Poison Electro Wizard
Sparky Rascals Electro Wizard Mega Knight
Tornado Rascals Electro Wizard Sparky Mega Knight
Wizard Sparky Mega Knight Rascals Tornado Poison Electro Wizard
Mega Knight Rascals Wizard Tornado Electro Wizard
Wizard Tornado Poison Rascals Electro Wizard Mega Knight
Sparky Tornado Electro Wizard
Rascals Wizard Mega Knight Poison Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mega Knight Electro Wizard Sparky
Poison Electro Wizard Wizard Mega Knight
Mega Knight Rascals Electro Wizard Sparky
Mega Knight Rascals Tornado Electro Wizard Sparky
Rascals Sparky Mega Knight
Wizard Poison Rascals Tornado Electro Wizard
Rascals Sparky Electro Wizard
Mega Knight Rascals Sparky
Electro Wizard Mega Knight Tornado Poison Sparky
Sparky
Mega Knight Rascals Sparky
Mega Knight Tornado Poison Electro Wizard
Rascals Mega Knight Wizard Sparky
Wizard Rascals Sparky Mega Knight
Rascals Electro Wizard Sparky Tornado Poison
Poison Mega Knight Rascals Wizard Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rascals Sparky
Poison Tornado Electro Wizard
Poison Sparky
Rascals Poison Sparky
Wizard Poison Sparky Mega Knight
Wizard Poison Tornado
Wizard Tornado Poison Sparky
Poison Wizard Tornado
Poison Wizard Tornado
Tornado Poison Electro Wizard Sparky
Poison Wizard Tornado Electro Wizard Sparky
Poison Wizard Tornado
Poison Sparky
Poison
Poison Sparky
Wizard Poison Sparky
Wizard Poison Sparky Mega Knight
Tornado Poison Sparky
Sparky
Wizard Poison Electro Wizard Sparky Mega Knight
Wizard Tornado Poison Mega Knight
Poison Sparky Mega Knight
Wizard Tornado Poison
Tornado Sparky
Poison
Tornado Poison Wizard Sparky Mega Knight
Poison Wizard Tornado Electro Wizard Sparky
Wizard Tornado Poison Sparky Mega Knight
Poison Tornado Sparky
Poison Wizard Tornado Electro Wizard Sparky
Electro Wizard Wizard Poison
Sparky
Poison Wizard Sparky Mega Knight
Poison Electro Wizard Sparky
Sparky Mega Knight
Wizard Poison Sparky
Electro Wizard
Poison Wizard Tornado Electro Wizard
Poison Rascals Wizard Electro Wizard Sparky Mega Knight
Wizard Poison
Tornado Poison Sparky
Sparky Mega Knight
Rascals Tornado Poison Electro Wizard Sparky
Tornado Poison Electro Wizard
Poison Tornado Electro Wizard Sparky Mega Knight

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