My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Heal Spirit Dart Goblin Mini P.E.K.K.A Hog Rider Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Dart Goblin Hog Rider
Zap
Fire Spirit Dart Goblin
Barbarian Barrel
Fire Spirit Heal Spirit Dart Goblin
The Log
Fire Spirit Heal Spirit Dart Goblin Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit Heal Spirit Dart Goblin
Royal Delivery
Fire Spirit Heal Spirit Dart Goblin Mini P.E.K.K.A Hog Rider
Fireball
Dart Goblin Hog Rider
Poison
Dart Goblin
Lightning
Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Heal Spirit Mini P.E.K.K.A Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Heal Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit Arrows Dart Goblin Mini P.E.K.K.A Hog Rider Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Heal Spirit Arrows Dart Goblin

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Mini P.E.K.K.A Golem
Arrows
Hog Rider Golem Mini P.E.K.K.A Mega Knight
Heal Spirit
Mini P.E.K.K.A Hog Rider Mega Knight
Dart Goblin
Hog Rider Golem Mega Knight
Mini P.E.K.K.A
Fire Spirit Arrows Heal Spirit Hog Rider Golem Mega Knight
Hog Rider
Fire Spirit Arrows Heal Spirit Dart Goblin Mini P.E.K.K.A Mega Knight
Golem
Arrows Fire Spirit Dart Goblin Mini P.E.K.K.A
Mega Knight
Arrows Heal Spirit Dart Goblin Mini P.E.K.K.A Hog Rider

Defense Synergies 1 4

Fire Spirit
Mini P.E.K.K.A
Arrows
Mega Knight Mini P.E.K.K.A
Heal Spirit
Dart Goblin
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Fire Spirit Arrows Dart Goblin
Hog Rider
Golem
Mega Knight
Arrows Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
Mini P.E.K.K.A Dart Goblin Mega Knight
Mini P.E.K.K.A Mega Knight Fire Spirit Dart Goblin
Mini P.E.K.K.A Dart Goblin Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Fire Spirit Dart Goblin Mega Knight
Dart Goblin Fire Spirit Arrows
Arrows Dart Goblin Mega Knight
Mini P.E.K.K.A
Fire Spirit Dart Goblin Mini P.E.K.K.A Mega Knight
Dart Goblin Arrows Mega Knight
Arrows Dart Goblin
Mini P.E.K.K.A Mega Knight Fire Spirit
Fire Spirit Mega Knight Arrows Dart Goblin Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Mega Knight Arrows Mini P.E.K.K.A
Fire Spirit Arrows Mega Knight Dart Goblin
Arrows Fire Spirit Dart Goblin Mega Knight
Mini P.E.K.K.A Dart Goblin
Mega Knight Fire Spirit Arrows Dart Goblin Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Fire Spirit Arrows Dart Goblin
Mini P.E.K.K.A Dart Goblin
Mini P.E.K.K.A Mega Knight
Mega Knight Mini P.E.K.K.A
Dart Goblin
Mega Knight Dart Goblin Mini P.E.K.K.A
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight
Dart Goblin Mega Knight
Dart Goblin Mini P.E.K.K.A
Arrows Mega Knight Dart Goblin Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Fire Spirit Arrows Mega Knight
Arrows Fire Spirit Dart Goblin
Fire Spirit Arrows Dart Goblin
Arrows Fire Spirit Dart Goblin
Arrows Dart Goblin
Fire Spirit Mini P.E.K.K.A
Arrows Dart Goblin
Fire Spirit Arrows Dart Goblin
Fire Spirit Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Mini P.E.K.K.A
Fire Spirit Arrows Dart Goblin Mini P.E.K.K.A Mega Knight
Fire Spirit Arrows Dart Goblin Mega Knight
Mega Knight
Arrows
Arrows
Arrows Fire Spirit Mega Knight
Arrows Dart Goblin
Arrows Mega Knight
Arrows Dart Goblin
Fire Spirit Arrows Dart Goblin
Dart Goblin
Mini P.E.K.K.A
Arrows Dart Goblin Mega Knight
Arrows
Mega Knight
Arrows
Fire Spirit Dart Goblin
Fire Spirit Arrows Dart Goblin
Arrows
Dart Goblin Mini P.E.K.K.A Mega Knight
Arrows Dart Goblin
Arrows
Dart Goblin Mega Knight
Dart Goblin
Dart Goblin
Dart Goblin Mega Knight

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