My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Dart Goblin Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dart Goblin Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Fire Spirit Bats Dart Goblin Balloon
Zap
Fire Spirit Bats Dart Goblin Inferno Tower Balloon
Barbarian Barrel
Fire Spirit Dart Goblin Inferno Tower
The Log
Fire Spirit Dart Goblin
Earthquake
Inferno Tower
Arrows
Fire Spirit Bats Dart Goblin
Royal Delivery
Fire Spirit Bats Dart Goblin Balloon
Fireball
Dart Goblin Inferno Tower Balloon
Poison
Bats Dart Goblin Inferno Tower Balloon
Lightning
Inferno Tower Balloon
Rocket
Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Inferno Tower Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Arrows Dart Goblin Freeze Inferno Tower Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Arrows Dart Goblin

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Balloon
Bats
Balloon Mega Knight
Arrows
Balloon Freeze Mega Knight
Dart Goblin
Balloon Mega Knight
Inferno Tower
Freeze
Balloon Arrows
Balloon
Bats Arrows Freeze Fire Spirit Dart Goblin Mega Knight
Mega Knight
Bats Arrows Dart Goblin Balloon

Defense Synergies 1 10

Fire Spirit
Inferno Tower
Bats
Dart Goblin Inferno Tower Freeze Mega Knight
Arrows
Mega Knight Inferno Tower
Dart Goblin
Bats Inferno Tower Mega Knight
Inferno Tower
Fire Spirit Bats Arrows Dart Goblin Mega Knight
Freeze
Bats Mega Knight
Balloon
Mega Knight
Arrows Bats Dart Goblin Inferno Tower Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Inferno Tower
Inferno Tower Bats Dart Goblin Mega Knight
Inferno Tower Mega Knight Fire Spirit Bats Dart Goblin Freeze
Inferno Tower Bats Dart Goblin Mega Knight
Arrows Mega Knight
Arrows Freeze Fire Spirit Bats Dart Goblin Mega Knight
Bats Dart Goblin Inferno Tower Fire Spirit Arrows Freeze
Arrows Dart Goblin Inferno Tower Mega Knight
Inferno Tower
Fire Spirit Dart Goblin Inferno Tower Mega Knight
Bats Dart Goblin Arrows Freeze Mega Knight
Arrows Inferno Tower Bats Dart Goblin
Inferno Tower Mega Knight Fire Spirit Bats Freeze
Fire Spirit Mega Knight Bats Arrows Dart Goblin Freeze
Inferno Tower Mega Knight
Inferno Tower Freeze Mega Knight
Mega Knight Bats Arrows Inferno Tower
Fire Spirit Arrows Mega Knight Bats Dart Goblin
Arrows Freeze Fire Spirit Bats Dart Goblin Mega Knight
Dart Goblin Inferno Tower
Mega Knight Fire Spirit Bats Arrows Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower
Arrows Mega Knight
Mega Knight Bats Inferno Tower
Mega Knight Bats Inferno Tower
Inferno Tower Mega Knight
Fire Spirit Arrows Bats Dart Goblin Freeze
Bats Dart Goblin Inferno Tower
Inferno Tower Mega Knight
Freeze Mega Knight Bats Inferno Tower
Inferno Tower Dart Goblin
Mega Knight Bats Dart Goblin Inferno Tower
Mega Knight Arrows
Mega Knight Inferno Tower
Dart Goblin Mega Knight
Inferno Tower Bats Dart Goblin Freeze
Bats Arrows Mega Knight Dart Goblin Inferno Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Freeze
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Freeze
Fire Spirit Arrows Mega Knight
Arrows Fire Spirit Bats Dart Goblin Freeze
Fire Spirit Arrows Dart Goblin
Arrows Fire Spirit Dart Goblin Freeze
Arrows Dart Goblin
Fire Spirit Bats
Arrows Dart Goblin
Fire Spirit Arrows Dart Goblin
Fire Spirit Dart Goblin
Arrows Dart Goblin Freeze
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows Freeze
Bats
Fire Spirit Arrows Dart Goblin Mega Knight
Fire Spirit Arrows Dart Goblin Mega Knight
Mega Knight
Arrows
Arrows
Arrows Freeze Fire Spirit Mega Knight
Arrows Dart Goblin
Arrows Mega Knight
Arrows Dart Goblin
Fire Spirit Bats Arrows Dart Goblin
Bats Dart Goblin Freeze
Arrows Dart Goblin Mega Knight
Arrows Freeze
Mega Knight
Arrows
Fire Spirit Bats Dart Goblin Freeze
Fire Spirit Arrows Dart Goblin
Freeze
Arrows
Dart Goblin Mega Knight
Arrows Dart Goblin
Arrows
Dart Goblin Mega Knight
Bats Dart Goblin Freeze
Bats Dart Goblin
Dart Goblin Freeze Mega Knight

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