My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Goblin Hut Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Goblin Hut Hunter Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant
Giant Snowball
Goblin Gang Mega Minion Goblin Hut
Zap
Goblin Gang Goblin Hut
Barbarian Barrel
Goblin Gang Goblin Hut Hunter Royal Ghost Magic Archer
The Log
Goblin Gang Goblin Hut Hunter
Earthquake
Goblin Gang Goblin Hut
Arrows
Goblin Gang Goblin Hut
Royal Delivery
Goblin Gang Mega Minion Goblin Hut Hunter Royal Ghost Magic Archer
Fireball
Goblin Gang Mega Minion Goblin Hut Hunter Magic Archer
Poison
Goblin Gang Mega Minion Goblin Hut Hunter Magic Archer
Lightning
Mega Minion Goblin Hut Hunter Magic Archer
Rocket
Goblin Hut Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Mega Minion Royal Ghost Hunter Magic Archer Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Mega Minion Royal Ghost

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Mega Minion
Goblin Gang
Giant Goblin Hut Royal Ghost
Mega Minion
Giant Arrows
Giant
Arrows Mega Minion Hunter Goblin Gang Goblin Hut Royal Ghost Magic Archer
Goblin Hut
Goblin Gang Giant Royal Ghost Magic Archer
Hunter
Giant
Royal Ghost
Goblin Gang Giant Goblin Hut Magic Archer
Magic Archer
Giant Goblin Hut Royal Ghost

Defense Synergies 0 8

Arrows
Mega Minion Goblin Hut
Goblin Gang
Goblin Hut Magic Archer
Mega Minion
Arrows Goblin Hut Hunter
Giant
Goblin Hut
Arrows Goblin Gang Mega Minion Hunter Royal Ghost
Hunter
Mega Minion Goblin Hut
Royal Ghost
Goblin Hut
Magic Archer
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Goblin Hut Magic Archer
Hunter Goblin Gang Mega Minion Goblin Hut
Goblin Gang Goblin Hut Hunter Mega Minion
Goblin Hut Hunter Goblin Gang Mega Minion
Arrows
Arrows Goblin Gang Mega Minion Hunter Royal Ghost Magic Archer
Mega Minion Hunter Arrows Goblin Gang Goblin Hut Magic Archer
Arrows Magic Archer
Hunter Goblin Gang Goblin Hut
Goblin Gang Hunter Royal Ghost
Goblin Gang Arrows Mega Minion Goblin Hut Hunter Royal Ghost Magic Archer
Arrows Mega Minion Hunter Goblin Gang Goblin Hut Magic Archer
Goblin Hut Hunter Goblin Gang
Arrows Goblin Gang Mega Minion Goblin Hut Hunter Royal Ghost Magic Archer
Goblin Gang Goblin Hut Hunter
Goblin Gang Goblin Hut Hunter
Arrows Goblin Gang Goblin Hut Hunter
Arrows Goblin Gang Mega Minion Goblin Hut Hunter Royal Ghost Magic Archer
Arrows Hunter Mega Minion Goblin Hut Royal Ghost Magic Archer
Goblin Hut Hunter
Goblin Gang Royal Ghost Arrows Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblin Hut Royal Ghost
Arrows Goblin Gang Mega Minion Hunter Royal Ghost Magic Archer
Goblin Gang Goblin Hut Hunter
Goblin Gang Hunter
Goblin Gang Goblin Hut Hunter
Arrows Goblin Gang Goblin Hut Hunter Magic Archer
Goblin Gang Mega Minion Goblin Hut Hunter
Hunter
Mega Minion Goblin Hut Magic Archer
Goblin Gang Mega Minion Goblin Hut
Mega Minion Goblin Hut Hunter
Arrows
Goblin Gang Hunter
Magic Archer
Goblin Gang Goblin Hut Mega Minion Hunter Magic Archer
Arrows Mega Minion Goblin Hut Hunter Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Royal Ghost
Arrows Royal Ghost Magic Archer
Arrows Goblin Hut Magic Archer
Arrows
Arrows Magic Archer
Arrows Mega Minion Hunter Magic Archer
Arrows Magic Archer
Arrows Hunter Magic Archer
Arrows
Goblin Gang
Arrows Magic Archer
Arrows Magic Archer
Goblin Hut Hunter Magic Archer
Arrows Magic Archer
Arrows Goblin Hut Magic Archer
Arrows Goblin Hut Hunter Magic Archer
Magic Archer Arrows Goblin Hut
Arrows
Arrows Mega Minion Hunter Magic Archer
Arrows Magic Archer
Magic Archer
Arrows
Arrows
Arrows Hunter Magic Archer
Mega Minion
Arrows Hunter Royal Ghost Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Hunter Magic Archer
Mega Minion Goblin Hut
Mega Minion
Arrows Hunter Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Goblin Gang Goblin Hut Magic Archer
Arrows Mega Minion Hunter Magic Archer
Arrows
Goblin Gang Mega Minion Hunter Magic Archer
Arrows Magic Archer
Arrows
Mega Minion
Goblin Gang Magic Archer
Magic Archer
Royal Ghost Magic Archer

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