My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Goblin Hut Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Musketeer Battle Ram Goblin Hut Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Battle Ram Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Battle Ram Bandit
Giant Snowball
Goblin Gang Royal Recruits Musketeer Battle Ram Goblin Hut
Zap
Goblin Gang Battle Ram Goblin Hut Bandit
Barbarian Barrel
Goblin Gang Royal Recruits Musketeer Battle Ram Goblin Hut Bandit Magic Archer
The Log
Goblin Gang Royal Recruits Musketeer Battle Ram Goblin Hut Bandit
Earthquake
Goblin Gang Goblin Hut
Arrows
Goblin Gang Royal Recruits Goblin Hut
Royal Delivery
Goblin Gang Royal Recruits Musketeer Battle Ram Goblin Hut Bandit Magic Archer
Fireball
Goblin Gang Musketeer Battle Ram Goblin Hut Bandit Magic Archer
Poison
Goblin Gang Royal Recruits Musketeer Goblin Hut Magic Archer
Lightning
Musketeer Battle Ram Goblin Hut Bandit Magic Archer
Rocket
Musketeer Goblin Hut Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Goblin Gang Bandit Musketeer Battle Ram Magic Archer Goblin Hut Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Goblin Gang Bandit Musketeer

Attack Synergies 3 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Battle Ram Musketeer Goblin Hut Bandit Magic Archer
Goblin Gang
Royal Recruits Battle Ram Goblin Hut Bandit
Royal Recruits
Goblin Gang Musketeer Battle Ram Bandit Magic Archer
Musketeer
Giant Snowball Royal Recruits Battle Ram Goblin Hut Bandit
Battle Ram
Giant Snowball Bandit Magic Archer Goblin Gang Royal Recruits Musketeer Goblin Hut
Goblin Hut
Giant Snowball Goblin Gang Musketeer Battle Ram Bandit Magic Archer
Bandit
Battle Ram Giant Snowball Goblin Gang Royal Recruits Musketeer Goblin Hut Magic Archer
Magic Archer
Battle Ram Giant Snowball Royal Recruits Goblin Hut Bandit

Defense Synergies 2 13

Giant Snowball
Goblin Gang Royal Recruits Musketeer Goblin Hut Bandit Magic Archer
Goblin Gang
Giant Snowball Musketeer Royal Recruits Goblin Hut Bandit Magic Archer
Royal Recruits
Giant Snowball Goblin Gang
Musketeer
Goblin Gang Giant Snowball Goblin Hut Bandit
Battle Ram
Goblin Hut
Giant Snowball Goblin Gang Musketeer Bandit
Bandit
Giant Snowball Goblin Gang Musketeer Goblin Hut Magic Archer
Magic Archer
Giant Snowball Goblin Gang Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Musketeer Goblin Hut Magic Archer
Goblin Gang Royal Recruits Musketeer Goblin Hut Bandit
Goblin Gang Goblin Hut Giant Snowball Royal Recruits Musketeer Bandit
Royal Recruits Goblin Hut Goblin Gang Musketeer Bandit
Royal Recruits
Goblin Gang Giant Snowball Musketeer Bandit Magic Archer
Giant Snowball Musketeer Goblin Gang Goblin Hut Magic Archer
Royal Recruits Musketeer Bandit Magic Archer
Goblin Gang Royal Recruits Musketeer Goblin Hut
Goblin Gang Giant Snowball Royal Recruits Musketeer Bandit
Goblin Gang Giant Snowball Royal Recruits Musketeer Goblin Hut Bandit Magic Archer
Musketeer Giant Snowball Goblin Gang Goblin Hut Magic Archer
Royal Recruits Goblin Hut Giant Snowball Goblin Gang Musketeer Bandit
Giant Snowball Goblin Gang Royal Recruits Goblin Hut Magic Archer
Royal Recruits Goblin Gang Goblin Hut Bandit
Giant Snowball Goblin Gang Royal Recruits Goblin Hut Bandit
Goblin Gang Royal Recruits Musketeer Goblin Hut
Giant Snowball Goblin Gang Royal Recruits Musketeer Goblin Hut Bandit Magic Archer
Giant Snowball Royal Recruits Musketeer Goblin Hut Bandit Magic Archer
Royal Recruits Musketeer Goblin Hut
Goblin Gang Royal Recruits Giant Snowball Musketeer Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Giant Snowball Goblin Hut Bandit
Bandit Giant Snowball Goblin Gang Musketeer Magic Archer
Goblin Gang Royal Recruits Bandit Musketeer Goblin Hut
Goblin Gang Royal Recruits Musketeer Bandit
Royal Recruits Goblin Gang Musketeer Goblin Hut Bandit
Giant Snowball Goblin Gang Musketeer Goblin Hut Magic Archer
Goblin Gang Royal Recruits Musketeer Goblin Hut Bandit
Royal Recruits
Royal Recruits Giant Snowball Goblin Hut Bandit Magic Archer
Royal Recruits Goblin Gang Musketeer Goblin Hut
Royal Recruits Musketeer Goblin Hut
Royal Recruits Giant Snowball
Royal Recruits Goblin Gang Bandit
Royal Recruits Musketeer Magic Archer
Goblin Gang Royal Recruits Goblin Hut Musketeer Magic Archer
Giant Snowball Royal Recruits Musketeer Goblin Hut Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Recruits Musketeer Bandit
Giant Snowball Musketeer Bandit Magic Archer
Goblin Hut Bandit Magic Archer
Royal Recruits Musketeer
Giant Snowball Magic Archer
Giant Snowball Musketeer Magic Archer
Musketeer Magic Archer
Giant Snowball Magic Archer
Giant Snowball Bandit
Giant Snowball Goblin Gang Musketeer
Royal Recruits Musketeer Bandit Magic Archer
Giant Snowball Musketeer Magic Archer
Giant Snowball Musketeer Goblin Hut Bandit Magic Archer
Musketeer Bandit Magic Archer
Giant Snowball Musketeer Goblin Hut Magic Archer
Giant Snowball Musketeer Goblin Hut Bandit Magic Archer
Magic Archer Royal Recruits Musketeer Goblin Hut Bandit
Giant Snowball
Giant Snowball Musketeer Bandit Magic Archer
Giant Snowball Magic Archer
Musketeer Magic Archer
Giant Snowball
Musketeer
Giant Snowball Royal Recruits Musketeer
Giant Snowball Magic Archer
Giant Snowball Musketeer Bandit Magic Archer
Giant Snowball Musketeer Bandit Magic Archer
Musketeer Bandit Magic Archer
Giant Snowball Musketeer Magic Archer
Giant Snowball Musketeer Goblin Hut
Giant Snowball
Giant Snowball Musketeer Bandit Magic Archer
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Goblin Gang Royal Recruits Musketeer Goblin Hut Bandit Magic Archer
Giant Snowball Musketeer Magic Archer
Goblin Gang Musketeer Magic Archer
Giant Snowball Musketeer Magic Archer
Giant Snowball
Royal Recruits Musketeer
Giant Snowball Goblin Gang Royal Recruits Musketeer Magic Archer
Giant Snowball Musketeer Magic Archer
Giant Snowball Royal Recruits Musketeer Bandit Magic Archer

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